My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Barbarian Hut Witch Giant Skeleton Princess Bandit Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Giant Skeleton Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Bandit Sparky
Giant Snowball
Fire Spirit Witch Princess
Zap
Fire Spirit Witch Princess Bandit Sparky
Barbarian Barrel
Fire Spirit Knight Barbarian Hut Witch Giant Skeleton Princess Bandit Sparky
The Log
Fire Spirit Barbarian Hut Witch Giant Skeleton Princess Bandit Sparky
Earthquake
Barbarian Hut Witch
Arrows
Fire Spirit Witch Princess
Royal Delivery
Fire Spirit Knight Witch Giant Skeleton Princess Bandit Sparky
Fireball
Barbarian Hut Witch Princess Bandit Sparky
Poison
Barbarian Hut Witch Princess Sparky
Lightning
Knight Barbarian Hut Witch Bandit Sparky
Rocket
Barbarian Hut Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Giant Skeleton Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Princess Bandit Witch Barbarian Hut Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Knight Princess Bandit

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Barbarian Hut Giant Skeleton Bandit Sparky
Knight
Princess Fire Spirit Barbarian Hut Witch Sparky
Barbarian Hut
Fire Spirit Knight Giant Skeleton Princess Bandit
Witch
Knight Giant Skeleton Bandit
Giant Skeleton
Fire Spirit Barbarian Hut Witch Princess Bandit Sparky
Princess
Knight Barbarian Hut Giant Skeleton Sparky
Bandit
Fire Spirit Barbarian Hut Witch Giant Skeleton
Sparky
Fire Spirit Knight Giant Skeleton Princess

Defense Synergies 2 10

Fire Spirit
Knight Giant Skeleton Sparky
Knight
Fire Spirit Princess Barbarian Hut Witch Sparky
Barbarian Hut
Knight Princess
Witch
Knight Giant Skeleton Bandit
Giant Skeleton
Fire Spirit Witch Princess
Princess
Knight Barbarian Hut Giant Skeleton Bandit
Bandit
Witch Princess
Sparky
Fire Spirit Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Knight Sparky
Barbarian Hut Sparky Knight Witch Bandit
Barbarian Hut Witch Sparky Fire Spirit Knight Giant Skeleton Bandit
Barbarian Hut Witch Sparky Knight Bandit
Giant Skeleton Princess Sparky
Fire Spirit Bandit
Fire Spirit Barbarian Hut Witch Princess
Barbarian Hut Giant Skeleton Bandit Sparky
Barbarian Hut Witch Sparky Princess
Knight Fire Spirit Giant Skeleton Bandit Sparky
Witch Knight Giant Skeleton Princess Bandit
Barbarian Hut Witch Princess
Barbarian Hut Sparky Fire Spirit Knight Witch Giant Skeleton Bandit
Fire Spirit Barbarian Hut Sparky Witch Princess
Barbarian Hut Sparky Knight Bandit
Barbarian Hut Bandit Sparky
Barbarian Hut Sparky Knight Witch
Fire Spirit Knight Barbarian Hut Witch Bandit
Witch Fire Spirit Knight Barbarian Hut Giant Skeleton Princess Bandit
Barbarian Hut Sparky
Fire Spirit Knight Witch Giant Skeleton Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Hut Witch Giant Skeleton Bandit Sparky
Bandit Knight
Giant Skeleton Bandit Knight Barbarian Hut Witch Sparky
Giant Skeleton Knight Barbarian Hut Bandit Sparky
Barbarian Hut Giant Skeleton Knight Witch Bandit Sparky
Fire Spirit Witch Princess
Sparky Knight Barbarian Hut Witch Giant Skeleton Bandit
Giant Skeleton Knight Barbarian Hut Sparky
Giant Skeleton Knight Barbarian Hut Witch Bandit Sparky
Witch Barbarian Hut Sparky
Knight Witch Giant Skeleton Sparky
Giant Skeleton
Giant Skeleton Knight Barbarian Hut Witch Bandit Sparky
Barbarian Hut Witch Princess Sparky
Witch Sparky Knight Barbarian Hut Giant Skeleton
Barbarian Hut Witch Giant Skeleton Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Barbarian Hut Giant Skeleton Bandit Sparky
Princess Bandit
Barbarian Hut Giant Skeleton Bandit Sparky
Knight Barbarian Hut Giant Skeleton Sparky
Fire Spirit Sparky
Fire Spirit Witch Princess
Fire Spirit Witch Princess Sparky
Fire Spirit Barbarian Hut Princess
Bandit
Fire Spirit Sparky
Knight Princess Bandit Sparky
Fire Spirit Princess
Fire Spirit Knight Barbarian Hut Princess Bandit Sparky
Princess Bandit
Princess Barbarian Hut Sparky
Barbarian Hut Witch Princess Bandit Sparky
Barbarian Hut Princess Bandit Sparky
Sparky
Sparky
Fire Spirit Princess Bandit Sparky
Fire Spirit Witch Princess
Giant Skeleton Sparky
Princess
Sparky
Barbarian Hut
Fire Spirit Witch Princess Sparky
Witch
Witch Princess Bandit Sparky
Witch Princess Bandit Sparky
Bandit Sparky
Fire Spirit Witch Princess Sparky
Witch
Sparky
Bandit Sparky
Princess Sparky
Giant Skeleton Sparky
Princess Sparky
Fire Spirit Barbarian Hut Witch Princess Bandit
Fire Spirit Witch Princess
Knight Princess Sparky
Princess
Giant Skeleton Sparky
Sparky
Witch Giant Skeleton Princess Sparky
Witch Princess
Witch Giant Skeleton Princess Bandit Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: