My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Dark Prince Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Ice Golem Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Guards Clone Dark Prince Giant Skeleton
Giant Snowball
Archers Minion Horde Guards Clone Witch
Zap
Archers Minion Horde Guards Clone Dark Prince Witch
Barbarian Barrel
Archers Guards Clone Dark Prince Witch Giant Skeleton
The Log
Archers Guards Clone Dark Prince Witch Giant Skeleton
Earthquake
Archers Guards Clone Witch
Arrows
Archers Minion Horde Guards Clone Witch
Royal Delivery
Archers Minion Horde Guards Clone Dark Prince Witch Giant Skeleton
Fireball
Archers Minion Horde Clone Witch
Poison
Archers Minion Horde Guards Clone Witch
Lightning
Ice Golem Dark Prince Witch
Rocket
Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Guards Clone Dark Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Archers Guards Clone Dark Prince Minion Horde Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Archers Guards Clone

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Dark Prince Giant Skeleton
Minion Horde
Ice Golem Clone Dark Prince Giant Skeleton
Ice Golem
Archers Minion Horde Witch
Guards
Clone
Clone
Giant Skeleton Minion Horde Guards Witch
Dark Prince
Archers Minion Horde Witch
Witch
Ice Golem Clone Dark Prince Giant Skeleton
Giant Skeleton
Clone Archers Minion Horde Witch

Defense Synergies 1 12

Archers
Ice Golem Guards Dark Prince Witch Giant Skeleton
Minion Horde
Ice Golem
Ice Golem
Archers Minion Horde Guards Witch Giant Skeleton
Guards
Archers Ice Golem Witch Giant Skeleton
Clone
Dark Prince
Archers Witch
Witch
Archers Ice Golem Guards Dark Prince Giant Skeleton
Giant Skeleton
Archers Ice Golem Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Ice Golem
Minion Horde Dark Prince Witch
Minion Horde Witch Archers Dark Prince Giant Skeleton
Minion Horde Witch Guards Dark Prince
Dark Prince Giant Skeleton
Archers Guards Dark Prince
Minion Horde Archers Witch
Ice Golem Giant Skeleton
Minion Horde Witch
Guards Archers Minion Horde Ice Golem Dark Prince Giant Skeleton
Archers Minion Horde Guards Witch Ice Golem Dark Prince Giant Skeleton
Minion Horde Archers Witch
Minion Horde Guards Dark Prince Witch Giant Skeleton
Minion Horde Guards Dark Prince Witch
Minion Horde
Minion Horde
Minion Horde Dark Prince Witch
Archers Minion Horde Guards Dark Prince Witch
Witch Archers Ice Golem Guards Dark Prince Giant Skeleton
Dark Prince Archers Minion Horde Guards Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Ice Golem Dark Prince Witch Giant Skeleton
Archers Ice Golem
Guards Giant Skeleton Minion Horde Ice Golem Dark Prince Witch
Guards Dark Prince Giant Skeleton Minion Horde Ice Golem
Giant Skeleton Minion Horde Guards Dark Prince Witch
Archers Minion Horde Ice Golem Witch
Guards Dark Prince Archers Minion Horde Ice Golem Witch Giant Skeleton
Giant Skeleton Minion Horde Dark Prince
Minion Horde Giant Skeleton Ice Golem Dark Prince Witch
Witch Minion Horde Guards
Minion Horde Guards Dark Prince Witch Giant Skeleton
Guards Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Minion Horde Ice Golem Guards Witch
Archers Minion Horde Witch
Guards Witch Archers Minion Horde Ice Golem Dark Prince Giant Skeleton
Archers Minion Horde Ice Golem Dark Prince Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Ice Golem Guards Giant Skeleton
Minion Horde Giant Skeleton
Ice Golem Guards Dark Prince Giant Skeleton
Minion Horde Dark Prince
Minion Horde Ice Golem Witch
Archers Minion Horde Witch
Ice Golem
Minion Horde Guards
Minion Horde Dark Prince
Archers
Ice Golem
Minion Horde
Ice Golem
Minion Horde Witch
Minion Horde
Minion Horde
Archers Dark Prince
Witch
Minion Horde Giant Skeleton
Minion Horde
Ice Golem Dark Prince Witch
Minion Horde Witch
Witch
Witch
Archers Minion Horde Ice Golem Witch
Minion Horde Guards Witch
Minion Horde
Minion Horde
Minion Horde
Minion Horde Giant Skeleton
Minion Horde Archers Guards Dark Prince Witch
Archers Witch
Minion Horde Dark Prince
Ice Golem
Giant Skeleton
Minion Horde Dark Prince
Minion Horde Guards Witch Giant Skeleton
Witch
Dark Prince Witch Giant Skeleton

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