My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Witch Balloon Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton
Giant Snowball
Furnace Witch Balloon Lumberjack
Zap
Furnace Witch Balloon
Barbarian Barrel
Valkyrie Furnace Witch Giant Skeleton Lumberjack
The Log
Furnace Witch Giant Skeleton Lumberjack
Earthquake
Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Valkyrie Witch Balloon Giant Skeleton Lumberjack
Fireball
Furnace Witch Balloon Lumberjack
Poison
Furnace Witch Balloon
Lightning
Valkyrie Furnace Witch Balloon Lumberjack
Rocket
Valkyrie Furnace Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Furnace Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Freeze Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Valkyrie Furnace Freeze Lumberjack Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Valkyrie Furnace Freeze

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Freeze Giant Skeleton Lumberjack
Valkyrie
Balloon Lumberjack Furnace Witch Giant Skeleton
Furnace
Valkyrie Balloon Giant Skeleton
Freeze
Balloon Arrows
Witch
Valkyrie Giant Skeleton Lumberjack
Balloon
Arrows Valkyrie Freeze Lumberjack Furnace Giant Skeleton
Giant Skeleton
Arrows Valkyrie Furnace Witch Balloon Lumberjack
Lumberjack
Valkyrie Balloon Arrows Witch Giant Skeleton

Defense Synergies 0 13

Arrows
Valkyrie Furnace Giant Skeleton Lumberjack
Valkyrie
Arrows Furnace Freeze Witch Lumberjack
Furnace
Arrows Valkyrie Lumberjack
Freeze
Valkyrie Lumberjack
Witch
Valkyrie Giant Skeleton Lumberjack
Balloon
Giant Skeleton
Arrows Witch Lumberjack
Lumberjack
Arrows Valkyrie Furnace Freeze Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Lumberjack Valkyrie Furnace Witch
Furnace Witch Lumberjack Valkyrie Freeze Giant Skeleton
Witch Lumberjack Valkyrie Furnace
Arrows Valkyrie Giant Skeleton Lumberjack
Arrows Freeze Valkyrie Furnace Lumberjack
Furnace Arrows Freeze Witch
Arrows Valkyrie Giant Skeleton
Witch Furnace Lumberjack
Valkyrie Giant Skeleton Lumberjack
Valkyrie Witch Arrows Furnace Freeze Giant Skeleton Lumberjack
Arrows Furnace Witch
Furnace Lumberjack Valkyrie Freeze Witch Giant Skeleton
Valkyrie Arrows Furnace Freeze Witch Lumberjack
Furnace Lumberjack
Furnace Freeze Lumberjack
Arrows Valkyrie Furnace Witch Lumberjack
Arrows Valkyrie Furnace Witch Lumberjack
Arrows Valkyrie Furnace Freeze Witch Giant Skeleton Lumberjack
Lumberjack
Valkyrie Arrows Furnace Witch Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Furnace Witch Giant Skeleton
Arrows Valkyrie Lumberjack
Giant Skeleton Lumberjack Valkyrie Furnace Witch
Valkyrie Giant Skeleton Lumberjack
Giant Skeleton Valkyrie Witch Lumberjack
Arrows Furnace Freeze Witch
Valkyrie Furnace Witch Giant Skeleton Lumberjack
Giant Skeleton Valkyrie Lumberjack
Freeze Giant Skeleton Valkyrie Witch
Witch
Valkyrie Witch Giant Skeleton Lumberjack
Arrows Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Witch Lumberjack
Valkyrie Furnace Witch
Witch Valkyrie Furnace Freeze Giant Skeleton Lumberjack
Arrows Valkyrie Freeze Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Valkyrie Freeze Giant Skeleton
Arrows Valkyrie Furnace
Arrows Furnace Freeze Witch
Arrows Furnace Witch
Arrows Freeze
Arrows
Lumberjack
Arrows Valkyrie
Arrows
Arrows Freeze
Arrows Furnace
Arrows Furnace Witch
Arrows Furnace
Arrows Freeze
Arrows
Arrows Valkyrie Witch
Giant Skeleton
Arrows
Arrows
Arrows Freeze Valkyrie Furnace Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Furnace Witch
Freeze Witch
Arrows
Arrows Freeze
Giant Skeleton
Arrows
Freeze Witch
Arrows Witch
Freeze
Arrows
Valkyrie Lumberjack
Arrows
Arrows Giant Skeleton
Freeze Witch Giant Skeleton
Witch
Freeze Witch Giant Skeleton

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