My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton
Giant Snowball
Bats Witch
Zap
Bats Witch
Barbarian Barrel
Tesla Valkyrie Wizard Witch Giant Skeleton
The Log
Witch Giant Skeleton
Earthquake
Tesla Witch
Arrows
Bats Witch
Royal Delivery
Bats Valkyrie Wizard Witch Giant Skeleton
Fireball
Tesla Wizard Witch
Poison
Bats Wizard Witch
Lightning
Tesla Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Tesla Valkyrie Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap The Log Tesla

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Zap
Zap
Bats Valkyrie Witch Giant Skeleton The Log
Tesla
Valkyrie
Bats Zap Wizard Witch Giant Skeleton
Wizard
Valkyrie Giant Skeleton
Witch
Zap Valkyrie Giant Skeleton
Giant Skeleton
Bats Zap Valkyrie Wizard Witch The Log
The Log
Zap Giant Skeleton

Defense Synergies 1 20

Bats
Zap Tesla Valkyrie Giant Skeleton The Log
Zap
Bats Tesla Valkyrie Witch Giant Skeleton The Log
Tesla
The Log Bats Zap Valkyrie Wizard
Valkyrie
Bats Zap Tesla Wizard Witch The Log
Wizard
Tesla Valkyrie Giant Skeleton The Log
Witch
Zap Valkyrie Giant Skeleton The Log
Giant Skeleton
Bats Zap Wizard Witch The Log
The Log
Tesla Bats Zap Valkyrie Wizard Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Valkyrie Wizard The Log
Bats Zap Tesla Valkyrie Witch The Log
Tesla Witch Bats Valkyrie Giant Skeleton
Tesla Witch Bats Valkyrie
Valkyrie Giant Skeleton The Log
The Log Bats Zap Tesla Valkyrie
Bats Tesla Zap Wizard Witch
Zap Tesla Valkyrie Giant Skeleton The Log
Tesla Witch
Tesla Valkyrie Giant Skeleton
Bats Valkyrie Witch Zap Tesla Wizard Giant Skeleton The Log
Tesla Bats Zap Wizard Witch
Tesla Bats Zap Valkyrie Wizard Witch Giant Skeleton The Log
Valkyrie Wizard Bats Zap Tesla Witch The Log
Tesla
Zap Tesla The Log
Tesla Wizard Bats Valkyrie Witch
Tesla Bats Zap Valkyrie Wizard Witch The Log
Zap Valkyrie Wizard Witch The Log Bats Tesla Giant Skeleton
Tesla
Valkyrie Wizard Bats Tesla Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Tesla Witch Giant Skeleton
Zap Tesla Valkyrie Wizard The Log
Giant Skeleton Bats Zap Valkyrie Witch The Log
Valkyrie Giant Skeleton Bats Zap Tesla The Log
Giant Skeleton Tesla Valkyrie Witch
Wizard Bats Zap Tesla Witch
Bats Tesla Valkyrie Witch Giant Skeleton
Giant Skeleton Tesla Valkyrie
Zap Giant Skeleton Bats Valkyrie Witch The Log
Witch Tesla
Bats Tesla Valkyrie Witch Giant Skeleton
Zap Valkyrie Giant Skeleton The Log
Giant Skeleton Tesla Valkyrie Wizard Witch
Wizard Tesla Valkyrie Witch
Tesla Witch Bats Zap Valkyrie Giant Skeleton The Log
Bats Valkyrie Zap Tesla Wizard Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton The Log
Zap The Log
Giant Skeleton The Log
Valkyrie Giant Skeleton The Log
Wizard Zap Valkyrie The Log
Wizard Bats Zap Witch
Wizard Witch The Log
The Log Zap Wizard
The Log Zap Wizard
Bats
Zap Valkyrie Wizard The Log
Zap Wizard
The Log
Zap The Log
Zap Wizard Witch The Log
Wizard The Log
Bats
Zap Wizard The Log
Zap Valkyrie Wizard Witch The Log
Giant Skeleton The Log
Wizard
The Log
Zap The Log
Zap The Log Valkyrie Wizard Witch
Witch
The Log Zap Wizard Witch
Zap Wizard Witch The Log
Zap The Log
Bats Zap Wizard Witch
Zap Bats Wizard Witch
Zap Wizard The Log
Zap
Giant Skeleton
Wizard The Log
Zap Bats Witch
Zap Wizard Witch
The Log
Valkyrie Wizard
The Log Zap Wizard
Zap Giant Skeleton
Zap Bats Witch Giant Skeleton The Log
Bats Zap Witch
Zap Witch Giant Skeleton The Log

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