My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Wizard Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Giant Skeleton
Giant Snowball
Bats Minions Tombstone Princess
Zap
Bats Minions Tombstone Princess
Barbarian Barrel
Tombstone Wizard Giant Skeleton Princess
The Log
Tombstone Giant Skeleton Princess
Earthquake
Tombstone
Arrows
Bats Minions Tombstone Princess
Royal Delivery
Bats Minions Wizard Giant Skeleton Princess
Fireball
Minions Tombstone Wizard Princess
Poison
Bats Minions Tombstone Wizard Princess
Lightning
Tombstone Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Tombstone Princess Fireball Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Tombstone

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Zap Minions
Zap
Fireball Bats Minions Giant Skeleton Princess
Minions
Bats Zap Giant Skeleton
Tombstone
Fireball
Zap Princess
Wizard
Giant Skeleton
Giant Skeleton
Bats Zap Minions Wizard Princess
Princess
Zap Fireball Giant Skeleton

Defense Synergies 1 14

Bats
Zap Minions Giant Skeleton
Zap
Fireball Bats Minions Tombstone Giant Skeleton Princess
Minions
Bats Zap Tombstone Giant Skeleton
Tombstone
Zap Minions Fireball Wizard
Fireball
Zap Tombstone Princess
Wizard
Tombstone Giant Skeleton
Giant Skeleton
Bats Zap Minions Wizard Princess
Princess
Zap Fireball Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tombstone Fireball Wizard
Bats Zap Minions Tombstone
Bats Minions Tombstone Giant Skeleton
Bats Minions Tombstone
Tombstone Fireball Giant Skeleton Princess
Fireball Bats Zap Minions
Bats Minions Zap Tombstone Fireball Wizard Princess
Zap Fireball Giant Skeleton
Minions Tombstone Princess
Giant Skeleton
Bats Minions Zap Tombstone Fireball Wizard Giant Skeleton Princess
Minions Bats Zap Fireball Wizard Princess
Tombstone Bats Zap Minions Fireball Wizard Giant Skeleton
Fireball Wizard Bats Zap Minions Tombstone Princess
Tombstone
Zap Fireball
Wizard Bats Minions Tombstone Fireball
Tombstone Fireball Bats Zap Minions Wizard
Zap Wizard Bats Minions Tombstone Fireball Giant Skeleton Princess
Wizard Bats Minions Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone Fireball Giant Skeleton
Fireball Zap Wizard
Tombstone Giant Skeleton Bats Zap Minions
Giant Skeleton Bats Zap Fireball
Giant Skeleton Tombstone
Fireball Wizard Bats Zap Minions Princess
Bats Minions Tombstone Fireball Giant Skeleton
Giant Skeleton
Zap Giant Skeleton Bats Minions Tombstone Fireball
Tombstone
Bats Minions Tombstone Giant Skeleton
Zap Fireball Giant Skeleton
Giant Skeleton Tombstone Fireball Wizard
Wizard Fireball Princess
Tombstone Bats Zap Minions Fireball Giant Skeleton
Bats Minions Zap Fireball Wizard Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Giant Skeleton
Fireball Zap Princess
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Wizard Zap
Fireball Wizard Bats Zap Minions Princess
Wizard Princess
Fireball Zap Wizard Princess
Fireball Zap Wizard
Bats Minions Fireball
Zap Fireball Wizard Princess
Fireball Zap Wizard Princess
Fireball Princess
Minions Fireball Princess
Princess Zap Fireball
Zap Fireball Wizard Princess
Fireball Wizard Princess
Fireball
Bats Minions
Zap Fireball Wizard Princess
Zap Fireball Wizard Princess
Minions Fireball Giant Skeleton
Fireball Wizard Princess
Zap Fireball
Zap Fireball Wizard Princess
Fireball Zap Wizard Princess
Fireball Zap Wizard Princess
Fireball Zap
Bats Zap Fireball Wizard Princess
Zap Bats Minions Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Princess
Giant Skeleton
Fireball Wizard Princess
Zap Bats Minions Tombstone Fireball Princess
Fireball Zap Wizard Princess
Fireball
Fireball Wizard Princess
Zap Fireball Wizard Princess
Zap Fireball Giant Skeleton
Zap Bats Minions Fireball Giant Skeleton Princess
Bats Zap Fireball Princess
Zap Fireball Giant Skeleton Princess

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