My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Tesla Mega Minion Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Mega Minion Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton
Giant Snowball
Fire Spirit Goblin Gang Mega Minion
Zap
Fire Spirit Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Tesla Giant Skeleton Magic Archer
The Log
Fire Spirit Goblin Gang Giant Skeleton
Earthquake
Goblin Gang Tesla
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Mega Minion Giant Skeleton Magic Archer
Fireball
Goblin Gang Tesla Mega Minion Magic Archer
Poison
Goblin Gang Mega Minion Magic Archer
Lightning
Tesla Mega Minion Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Mega Minion Tesla Fireball Magic Archer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Gang Mega Minion

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mega Minion Giant Skeleton
Zap
Mega Minion Fireball Fire Spirit Giant Skeleton Magic Archer
Goblin Gang
Giant Skeleton
Tesla
Mega Minion
Zap Fire Spirit Fireball Giant Skeleton
Fireball
Zap Mega Minion Magic Archer
Giant Skeleton
Fire Spirit Zap Goblin Gang Mega Minion Magic Archer
Magic Archer
Zap Fireball Giant Skeleton

Defense Synergies 3 13

Fire Spirit
Zap Giant Skeleton
Zap
Mega Minion Fireball Fire Spirit Goblin Gang Tesla Giant Skeleton Magic Archer
Goblin Gang
Tesla Zap Giant Skeleton Magic Archer
Tesla
Goblin Gang Zap Mega Minion Fireball Magic Archer
Mega Minion
Zap Tesla Giant Skeleton
Fireball
Zap Tesla
Giant Skeleton
Fire Spirit Zap Goblin Gang Mega Minion Magic Archer
Magic Archer
Zap Goblin Gang Tesla Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Mega Minion Fireball Magic Archer
Zap Goblin Gang Tesla Mega Minion
Goblin Gang Tesla Fire Spirit Mega Minion Giant Skeleton
Tesla Goblin Gang Mega Minion
Fireball Giant Skeleton
Goblin Gang Fireball Fire Spirit Zap Tesla Mega Minion Magic Archer
Tesla Mega Minion Fire Spirit Zap Goblin Gang Fireball Magic Archer
Zap Tesla Fireball Giant Skeleton Magic Archer
Tesla Goblin Gang
Goblin Gang Fire Spirit Tesla Giant Skeleton
Goblin Gang Zap Tesla Mega Minion Fireball Giant Skeleton Magic Archer
Tesla Mega Minion Zap Goblin Gang Fireball Magic Archer
Tesla Fire Spirit Zap Goblin Gang Fireball Giant Skeleton
Fire Spirit Fireball Zap Goblin Gang Tesla Mega Minion Magic Archer
Goblin Gang Tesla
Zap Goblin Gang Tesla Fireball
Tesla Goblin Gang Fireball
Fire Spirit Tesla Fireball Zap Goblin Gang Mega Minion Magic Archer
Zap Fire Spirit Tesla Mega Minion Fireball Giant Skeleton Magic Archer
Tesla
Goblin Gang Fire Spirit Tesla Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tesla Fireball Giant Skeleton
Fireball Zap Goblin Gang Tesla Mega Minion Magic Archer
Goblin Gang Giant Skeleton Zap
Goblin Gang Giant Skeleton Zap Tesla Fireball
Giant Skeleton Goblin Gang Tesla
Fire Spirit Fireball Zap Goblin Gang Tesla Magic Archer
Goblin Gang Tesla Mega Minion Fireball Giant Skeleton
Giant Skeleton Tesla
Zap Giant Skeleton Mega Minion Fireball Magic Archer
Goblin Gang Tesla Mega Minion
Tesla Mega Minion Giant Skeleton
Zap Fireball Giant Skeleton
Giant Skeleton Goblin Gang Tesla Fireball
Tesla Fireball Magic Archer
Goblin Gang Tesla Zap Mega Minion Fireball Giant Skeleton Magic Archer
Zap Tesla Mega Minion Fireball Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Giant Skeleton
Fireball Zap Magic Archer
Fireball Giant Skeleton Magic Archer
Fireball Giant Skeleton
Fireball Fire Spirit Zap Magic Archer
Fireball Fire Spirit Zap Mega Minion Magic Archer
Fire Spirit Magic Archer
Fireball Fire Spirit Zap Magic Archer
Fireball Zap
Fire Spirit Goblin Gang Fireball
Zap Fireball Magic Archer
Fireball Fire Spirit Zap Magic Archer
Fire Spirit Fireball Magic Archer
Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Magic Archer Fireball
Fireball
Fire Spirit Zap Mega Minion Fireball Magic Archer
Fire Spirit Zap Fireball Magic Archer
Fireball Giant Skeleton Magic Archer
Fireball
Zap Fireball
Zap Fire Spirit Fireball Magic Archer
Mega Minion
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Fire Spirit Zap Fireball Magic Archer
Zap Mega Minion Fireball
Mega Minion Fireball
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Giant Skeleton
Fireball Magic Archer
Zap Fire Spirit Goblin Gang Fireball Magic Archer
Fireball Fire Spirit Zap Mega Minion Magic Archer
Fireball
Fireball Goblin Gang Mega Minion Magic Archer
Zap Fireball Magic Archer
Zap Fireball Giant Skeleton
Mega Minion
Zap Goblin Gang Fireball Giant Skeleton Magic Archer
Zap Fireball Magic Archer
Zap Fireball Giant Skeleton Magic Archer

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