My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Bad
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Spear Goblins Archers Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Archers Giant Skeleton Graveyard
Giant Snowball
Skeletons Spear Goblins Archers Graveyard
Zap
Skeletons Spear Goblins Archers Graveyard
Barbarian Barrel
Skeletons Ice Spirit Spear Goblins Archers Giant Skeleton Graveyard
The Log
Skeletons Ice Spirit Spear Goblins Archers Giant Skeleton Graveyard
Earthquake
Skeletons Spear Goblins Archers Graveyard
Arrows
Skeletons Ice Spirit Spear Goblins Archers Graveyard
Royal Delivery
Skeletons Ice Spirit Spear Goblins Archers Giant Skeleton Graveyard
Fireball
Archers
Poison
Spear Goblins Archers Graveyard
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Arrows Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Spear Goblins Archers Arrows Tornado Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Spear Goblins Archers

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Spear Goblins Archers Giant Skeleton Graveyard
Spear Goblins
Ice Spirit Giant Skeleton Graveyard
Archers
Ice Spirit Arrows Giant Skeleton Graveyard
Arrows
Graveyard Archers Giant Skeleton
Tornado
Giant Skeleton Graveyard
Giant Skeleton
Ice Spirit Spear Goblins Archers Arrows Tornado Graveyard
Graveyard
Arrows Ice Spirit Spear Goblins Archers Tornado Giant Skeleton

Defense Synergies 0 17

Skeletons
Ice Spirit Spear Goblins Archers Tornado Giant Skeleton
Ice Spirit
Skeletons Spear Goblins Archers Tornado Giant Skeleton
Spear Goblins
Skeletons Ice Spirit Archers Arrows Giant Skeleton
Archers
Skeletons Ice Spirit Spear Goblins Tornado Giant Skeleton
Arrows
Spear Goblins Tornado Giant Skeleton
Tornado
Skeletons Ice Spirit Archers Arrows Giant Skeleton
Giant Skeleton
Skeletons Ice Spirit Spear Goblins Archers Arrows Tornado
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
Skeletons Ice Spirit
Tornado Skeletons Archers Giant Skeleton
Skeletons
Arrows Tornado Giant Skeleton
Arrows Tornado Skeletons Spear Goblins Archers
Tornado Ice Spirit Spear Goblins Archers Arrows
Arrows Giant Skeleton
Skeletons Tornado
Tornado Skeletons Ice Spirit Spear Goblins Archers Giant Skeleton
Archers Skeletons Spear Goblins Arrows Tornado Giant Skeleton
Arrows Spear Goblins Archers Tornado
Skeletons Ice Spirit Giant Skeleton
Ice Spirit Arrows Tornado
Tornado Ice Spirit
Skeletons Arrows Tornado
Ice Spirit Arrows Spear Goblins Archers Tornado
Arrows Tornado Ice Spirit Spear Goblins Archers Giant Skeleton
Tornado
Spear Goblins Archers Arrows Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Archers Giant Skeleton
Archers Arrows
Giant Skeleton Skeletons Ice Spirit Spear Goblins
Giant Skeleton Tornado
Giant Skeleton Skeletons
Arrows Skeletons Ice Spirit Archers Tornado
Skeletons Spear Goblins Archers Giant Skeleton
Giant Skeleton
Giant Skeleton Skeletons Ice Spirit Spear Goblins Tornado
Skeletons
Giant Skeleton
Arrows Tornado Giant Skeleton
Giant Skeleton Skeletons
Archers
Skeletons Ice Spirit Spear Goblins Archers Tornado Giant Skeleton
Arrows Archers Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Tornado
Arrows Giant Skeleton
Arrows Giant Skeleton
Arrows
Arrows Ice Spirit Spear Goblins Tornado
Archers Arrows Tornado
Arrows Ice Spirit Tornado
Arrows Tornado
Tornado
Arrows Tornado
Archers Arrows Tornado
Arrows
Arrows
Spear Goblins Arrows
Arrows
Arrows Tornado
Archers Arrows
Arrows Tornado
Giant Skeleton
Arrows Tornado
Tornado
Arrows
Arrows Tornado Ice Spirit
Arrows Tornado
Arrows Tornado
Arrows Tornado
Archers Arrows Tornado
Ice Spirit
Arrows
Ice Spirit Arrows
Giant Skeleton
Arrows
Ice Spirit Spear Goblins Archers
Archers Arrows Tornado
Arrows
Arrows
Arrows Tornado Giant Skeleton
Ice Spirit Tornado Giant Skeleton
Tornado
Tornado Giant Skeleton

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