My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Barbarian Hut Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mortar Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Giant Skeleton
Giant Snowball
Spear Goblins Minions
Zap
Spear Goblins Minions Mortar
Barbarian Barrel
Spear Goblins Knight Mortar Barbarian Hut Giant Skeleton Magic Archer
The Log
Spear Goblins Barbarian Hut Giant Skeleton
Earthquake
Spear Goblins Mortar Barbarian Hut
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Knight Minions Giant Skeleton Magic Archer
Fireball
Minions Mortar Barbarian Hut Magic Archer
Poison
Spear Goblins Minions Mortar Barbarian Hut Magic Archer
Lightning
Knight Mortar Barbarian Hut Magic Archer
Rocket
Mortar Barbarian Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Minions Mortar Fireball Magic Archer Barbarian Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Knight Minions Mortar

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Barbarian Hut Mortar Giant Skeleton
Knight
Spear Goblins Minions Mortar Fireball Barbarian Hut Magic Archer
Minions
Knight Mortar Barbarian Hut Giant Skeleton
Mortar
Knight Spear Goblins Minions Fireball Barbarian Hut
Fireball
Knight Mortar Magic Archer
Barbarian Hut
Spear Goblins Knight Minions Mortar Giant Skeleton Magic Archer
Giant Skeleton
Spear Goblins Minions Barbarian Hut Magic Archer
Magic Archer
Knight Fireball Barbarian Hut Giant Skeleton

Defense Synergies 4 13

Spear Goblins
Knight Minions Mortar Barbarian Hut Giant Skeleton
Knight
Spear Goblins Minions Magic Archer Mortar Fireball Barbarian Hut
Minions
Knight Barbarian Hut Spear Goblins Mortar Giant Skeleton
Mortar
Spear Goblins Knight Minions Fireball
Fireball
Knight Mortar Barbarian Hut
Barbarian Hut
Minions Spear Goblins Knight Fireball Magic Archer
Giant Skeleton
Spear Goblins Minions Magic Archer
Magic Archer
Knight Barbarian Hut Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Spear Goblins Knight Minions Mortar Fireball Magic Archer
Barbarian Hut Knight Minions Mortar
Mortar Barbarian Hut Knight Minions Giant Skeleton
Barbarian Hut Knight Minions Mortar
Fireball Giant Skeleton
Fireball Spear Goblins Minions Magic Archer
Minions Spear Goblins Mortar Fireball Barbarian Hut Magic Archer
Barbarian Hut Fireball Giant Skeleton Magic Archer
Barbarian Hut Minions Mortar
Knight Spear Goblins Giant Skeleton
Minions Spear Goblins Knight Fireball Giant Skeleton Magic Archer
Minions Spear Goblins Fireball Barbarian Hut Magic Archer
Mortar Barbarian Hut Knight Minions Fireball Giant Skeleton
Fireball Barbarian Hut Minions Mortar Magic Archer
Barbarian Hut Knight Mortar
Barbarian Hut Mortar Fireball
Barbarian Hut Knight Minions Mortar Fireball
Mortar Fireball Spear Goblins Knight Minions Barbarian Hut Magic Archer
Mortar Spear Goblins Knight Minions Fireball Barbarian Hut Giant Skeleton Magic Archer
Barbarian Hut Mortar
Spear Goblins Knight Minions Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Hut Spear Goblins Fireball Giant Skeleton
Fireball Knight Mortar Magic Archer
Giant Skeleton Spear Goblins Knight Minions Barbarian Hut
Giant Skeleton Knight Fireball Barbarian Hut
Barbarian Hut Giant Skeleton Knight
Fireball Minions Magic Archer
Spear Goblins Knight Minions Fireball Barbarian Hut Giant Skeleton
Giant Skeleton Knight Barbarian Hut
Giant Skeleton Spear Goblins Knight Minions Mortar Fireball Barbarian Hut Magic Archer
Barbarian Hut
Knight Minions Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Knight Fireball Barbarian Hut
Fireball Barbarian Hut Magic Archer
Spear Goblins Knight Minions Mortar Fireball Barbarian Hut Giant Skeleton Magic Archer
Minions Fireball Barbarian Hut Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Mortar Barbarian Hut Giant Skeleton
Mortar Fireball Magic Archer
Fireball Barbarian Hut Giant Skeleton Magic Archer
Knight Fireball Barbarian Hut Giant Skeleton
Fireball Mortar Magic Archer
Fireball Spear Goblins Minions Magic Archer
Mortar Magic Archer
Fireball Barbarian Hut Magic Archer
Fireball Mortar
Minions Fireball
Knight Mortar Fireball Magic Archer
Fireball Magic Archer
Knight Mortar Fireball Barbarian Hut Magic Archer
Minions Mortar Fireball Magic Archer
Mortar Fireball Barbarian Hut Magic Archer
Spear Goblins Mortar Fireball Barbarian Hut Magic Archer
Magic Archer Mortar Fireball Barbarian Hut
Mortar Fireball
Minions
Mortar Fireball Magic Archer
Mortar Fireball Magic Archer
Minions Fireball Giant Skeleton Magic Archer
Fireball
Mortar Fireball Barbarian Hut
Mortar Fireball Magic Archer
Mortar Fireball Magic Archer
Fireball Mortar Magic Archer
Fireball Mortar Magic Archer
Fireball Magic Archer
Minions Fireball
Fireball
Mortar Fireball Magic Archer
Fireball Magic Archer
Giant Skeleton
Fireball Magic Archer
Spear Goblins Minions Fireball Barbarian Hut Magic Archer
Fireball Magic Archer
Fireball
Fireball Knight Magic Archer
Mortar Fireball Magic Archer
Fireball Giant Skeleton
Minions Fireball Giant Skeleton Magic Archer
Fireball Magic Archer
Mortar Fireball Giant Skeleton Magic Archer

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