My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Giant Skeleton
Giant Snowball
Skeleton Army Clone Witch
Zap
Skeleton Army Clone Witch
Barbarian Barrel
Valkyrie Skeleton Army Clone Witch Giant Skeleton Electro Wizard
The Log
Skeleton Army Clone Witch Giant Skeleton
Earthquake
Skeleton Army Clone Witch
Arrows
Skeleton Army Clone Witch
Royal Delivery
Valkyrie Skeleton Army Clone Witch Giant Skeleton Electro Wizard
Fireball
Skeleton Army Clone Witch Electro Wizard
Poison
Skeleton Army Clone Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Clone Fireball Valkyrie Electro Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Clone Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Valkyrie Witch Giant Skeleton
Fireball
Zap Electro Wizard
Valkyrie
Zap Witch Giant Skeleton Electro Wizard
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Witch Electro Wizard
Witch
Zap Valkyrie Clone Giant Skeleton
Giant Skeleton
Clone Zap Valkyrie Witch Electro Wizard
Electro Wizard
Zap Fireball Valkyrie Clone Giant Skeleton

Defense Synergies 2 13

Zap
Fireball Electro Wizard Valkyrie Skeleton Army Witch Giant Skeleton
Fireball
Zap Valkyrie Electro Wizard
Valkyrie
Zap Fireball Witch Electro Wizard
Skeleton Army
Zap Giant Skeleton Electro Wizard
Clone
Witch
Zap Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton
Zap Skeleton Army Witch Electro Wizard
Electro Wizard
Zap Fireball Valkyrie Skeleton Army Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Electro Wizard
Skeleton Army Zap Valkyrie Witch Electro Wizard
Skeleton Army Witch Valkyrie Giant Skeleton Electro Wizard
Skeleton Army Witch Valkyrie Electro Wizard
Fireball Valkyrie Skeleton Army Giant Skeleton
Fireball Skeleton Army Zap Valkyrie Electro Wizard
Electro Wizard Zap Fireball Witch
Zap Fireball Valkyrie Giant Skeleton Electro Wizard
Witch Skeleton Army
Skeleton Army Valkyrie Giant Skeleton Electro Wizard
Valkyrie Skeleton Army Witch Electro Wizard Zap Fireball Giant Skeleton
Zap Fireball Witch Electro Wizard
Skeleton Army Zap Fireball Valkyrie Witch Giant Skeleton Electro Wizard
Fireball Valkyrie Skeleton Army Zap Witch Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Zap Fireball Electro Wizard
Fireball Valkyrie Skeleton Army Witch Electro Wizard
Fireball Zap Valkyrie Skeleton Army Witch Electro Wizard
Zap Valkyrie Witch Fireball Giant Skeleton Electro Wizard
Electro Wizard
Valkyrie Skeleton Army Fireball Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Fireball Witch Giant Skeleton Electro Wizard
Fireball Electro Wizard Zap Valkyrie
Skeleton Army Giant Skeleton Zap Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army Giant Skeleton Zap Fireball Electro Wizard
Giant Skeleton Valkyrie Skeleton Army Witch
Fireball Zap Witch Electro Wizard
Skeleton Army Fireball Valkyrie Witch Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie Skeleton Army
Zap Giant Skeleton Electro Wizard Fireball Valkyrie Skeleton Army Witch
Witch Skeleton Army
Valkyrie Witch Giant Skeleton
Skeleton Army Zap Fireball Valkyrie Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Witch
Skeleton Army Witch Electro Wizard Zap Fireball Valkyrie Giant Skeleton
Valkyrie Zap Fireball Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Giant Skeleton
Fireball Zap Electro Wizard
Fireball Giant Skeleton
Fireball Valkyrie Giant Skeleton
Fireball Zap Valkyrie
Fireball Zap Witch
Witch
Fireball Zap
Fireball Zap
Fireball Electro Wizard
Zap Fireball Valkyrie Electro Wizard
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Fireball Electro Wizard
Zap Fireball Valkyrie Witch
Fireball Giant Skeleton
Fireball
Zap Fireball
Zap Fireball Valkyrie Witch
Witch
Fireball Zap Witch Electro Wizard
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch Electro Wizard
Zap Electro Wizard Fireball Witch
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Giant Skeleton
Fireball
Zap Electro Wizard Fireball Skeleton Army Witch
Fireball Zap Witch Electro Wizard
Fireball
Fireball Valkyrie Electro Wizard
Zap Fireball
Zap Fireball Giant Skeleton
Zap Fireball Witch Giant Skeleton Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Giant Skeleton Electro Wizard

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