My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Giant Skeleton Miner
Giant Snowball
Minion Horde Skeleton Army Miner
Zap
Minion Horde Skeleton Army
Barbarian Barrel
Skeleton Army Giant Skeleton Ice Wizard Electro Wizard
The Log
Skeleton Army Giant Skeleton
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Skeleton Army Giant Skeleton Miner Ice Wizard Electro Wizard
Fireball
Minion Horde Skeleton Army Ice Wizard Electro Wizard
Poison
Minion Horde Skeleton Army Ice Wizard Electro Wizard
Lightning
Ice Wizard Electro Wizard
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Miner Ice Wizard Electro Wizard Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Skeleton Army Miner

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Electro Wizard Minion Horde Giant Skeleton The Log Ice Wizard
Minion Horde
Miner Zap Giant Skeleton
Skeleton Army
Giant Skeleton
Zap Minion Horde The Log Miner Ice Wizard Electro Wizard
The Log
Zap Giant Skeleton Miner
Miner
Zap Minion Horde Giant Skeleton The Log Electro Wizard
Ice Wizard
Zap Giant Skeleton
Electro Wizard
Zap Giant Skeleton Miner

Defense Synergies 1 18

Zap
Electro Wizard Minion Horde Skeleton Army Giant Skeleton The Log Miner Ice Wizard
Minion Horde
Zap The Log Ice Wizard
Skeleton Army
Zap Giant Skeleton The Log Ice Wizard Electro Wizard
Giant Skeleton
Zap Skeleton Army The Log Ice Wizard Electro Wizard
The Log
Zap Minion Horde Skeleton Army Giant Skeleton Miner Ice Wizard Electro Wizard
Miner
Zap The Log
Ice Wizard
Zap Minion Horde Skeleton Army Giant Skeleton The Log
Electro Wizard
Zap Skeleton Army Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde The Log Electro Wizard
Minion Horde Skeleton Army Zap The Log Ice Wizard Electro Wizard
Minion Horde Skeleton Army Giant Skeleton Ice Wizard Electro Wizard
Minion Horde Skeleton Army Ice Wizard Electro Wizard
Skeleton Army Giant Skeleton The Log
Skeleton Army The Log Zap Ice Wizard Electro Wizard
Minion Horde Electro Wizard Zap Ice Wizard
Zap Giant Skeleton The Log Electro Wizard
Minion Horde Skeleton Army Ice Wizard
Skeleton Army Minion Horde Giant Skeleton Miner Ice Wizard Electro Wizard
Minion Horde Skeleton Army Ice Wizard Electro Wizard Zap Giant Skeleton The Log
Minion Horde Zap Ice Wizard Electro Wizard
Minion Horde Skeleton Army Zap Giant Skeleton The Log Ice Wizard Electro Wizard
Skeleton Army Zap Minion Horde The Log Electro Wizard
Skeleton Army Minion Horde Electro Wizard
Minion Horde Skeleton Army Zap The Log Electro Wizard
Minion Horde Skeleton Army Electro Wizard
Zap Minion Horde Skeleton Army The Log Ice Wizard Electro Wizard
Zap The Log Giant Skeleton Ice Wizard Electro Wizard
Electro Wizard
Skeleton Army Minion Horde Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Giant Skeleton Electro Wizard
Electro Wizard Zap The Log Miner
Skeleton Army Giant Skeleton Zap Minion Horde The Log Electro Wizard
Skeleton Army Giant Skeleton Zap Minion Horde The Log Electro Wizard
Giant Skeleton Minion Horde Skeleton Army
Zap Minion Horde Ice Wizard Electro Wizard
Skeleton Army Minion Horde Giant Skeleton Ice Wizard Electro Wizard
Giant Skeleton Minion Horde Skeleton Army
Zap Minion Horde Giant Skeleton Electro Wizard Skeleton Army The Log
Minion Horde Skeleton Army
Minion Horde Giant Skeleton
Skeleton Army Zap Giant Skeleton The Log Electro Wizard
Skeleton Army Giant Skeleton Minion Horde
Minion Horde Skeleton Army
Skeleton Army Electro Wizard Zap Minion Horde Giant Skeleton The Log
Zap Minion Horde Giant Skeleton The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton The Log
Zap The Log Miner Ice Wizard Electro Wizard
Minion Horde Giant Skeleton The Log Miner
Giant Skeleton The Log
Zap Minion Horde The Log
Zap Minion Horde Ice Wizard
Minion Horde The Log
The Log Zap Ice Wizard
The Log Miner Zap
Minion Horde Electro Wizard
Miner Zap Minion Horde The Log Electro Wizard
Zap
The Log Miner
Minion Horde
Zap The Log
Zap Minion Horde The Log
Minion Horde The Log
Minion Horde
Zap The Log Electro Wizard
Zap The Log Miner
Minion Horde Giant Skeleton The Log
The Log
Zap Minion Horde The Log
Zap The Log Ice Wizard
Minion Horde
The Log Miner Zap Ice Wizard Electro Wizard
Zap The Log Miner
Miner Zap The Log
Zap Minion Horde Ice Wizard Electro Wizard
Zap Electro Wizard Minion Horde
Minion Horde
Zap Minion Horde The Log Miner
Zap Minion Horde Electro Wizard
Minion Horde Giant Skeleton
The Log
Zap Minion Horde Electro Wizard Skeleton Army
Zap Ice Wizard Electro Wizard
The Log
Miner Minion Horde Electro Wizard
The Log Zap
Zap Giant Skeleton
Minion Horde
Zap Minion Horde Giant Skeleton The Log Electro Wizard
Zap Electro Wizard
Zap Giant Skeleton The Log Miner Electro Wizard

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