My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Recruits Giant Skeleton Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Recruits Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Skeleton Barrel Royal Recruits Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Recruits Giant Skeleton
Giant Snowball
Fire Spirit Goblins Skeleton Barrel Royal Recruits Princess
Zap
Fire Spirit Goblins Skeleton Barrel Princess
Barbarian Barrel
Fire Spirit Goblins Skeleton Barrel Royal Recruits Giant Skeleton Princess Electro Wizard
The Log
Fire Spirit Goblins Skeleton Barrel Royal Recruits Giant Skeleton Princess
Earthquake
Arrows
Fire Spirit Goblins Skeleton Barrel Royal Recruits Princess
Royal Delivery
Fire Spirit Goblins Skeleton Barrel Royal Recruits Giant Skeleton Princess Electro Wizard
Fireball
Skeleton Barrel Princess Electro Wizard
Poison
Skeleton Barrel Royal Recruits Princess Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Skeleton Barrel Royal Recruits Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Arrows Skeleton Barrel Princess Electro Wizard Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Arrows Skeleton Barrel

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Skeleton Barrel Royal Recruits Giant Skeleton
Goblins
Arrows
Skeleton Barrel Giant Skeleton
Skeleton Barrel
Fire Spirit Arrows Royal Recruits Giant Skeleton Princess
Royal Recruits
Fire Spirit Skeleton Barrel Princess Electro Wizard
Giant Skeleton
Fire Spirit Arrows Skeleton Barrel Princess Electro Wizard
Princess
Skeleton Barrel Royal Recruits Giant Skeleton
Electro Wizard
Royal Recruits Giant Skeleton

Defense Synergies 0 10

Fire Spirit
Royal Recruits Giant Skeleton Electro Wizard
Goblins
Giant Skeleton Princess Electro Wizard
Arrows
Giant Skeleton
Skeleton Barrel
Royal Recruits
Fire Spirit Princess
Giant Skeleton
Fire Spirit Goblins Arrows Princess Electro Wizard
Princess
Goblins Royal Recruits Giant Skeleton
Electro Wizard
Fire Spirit Goblins Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Royal Recruits Electro Wizard
Goblins Royal Recruits Electro Wizard
Fire Spirit Goblins Royal Recruits Giant Skeleton Electro Wizard
Royal Recruits Goblins Electro Wizard
Arrows Royal Recruits Giant Skeleton Princess
Arrows Fire Spirit Goblins Electro Wizard
Electro Wizard Fire Spirit Arrows Princess
Arrows Skeleton Barrel Royal Recruits Giant Skeleton Electro Wizard
Goblins Royal Recruits Princess
Fire Spirit Goblins Royal Recruits Giant Skeleton Electro Wizard
Goblins Electro Wizard Arrows Royal Recruits Giant Skeleton Princess
Arrows Princess Electro Wizard
Royal Recruits Fire Spirit Giant Skeleton Electro Wizard
Fire Spirit Goblins Arrows Royal Recruits Princess Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Electro Wizard
Goblins Arrows Royal Recruits Electro Wizard
Fire Spirit Arrows Goblins Royal Recruits Electro Wizard
Arrows Fire Spirit Royal Recruits Giant Skeleton Princess Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Fire Spirit Goblins Arrows Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Giant Skeleton Electro Wizard
Electro Wizard Arrows Skeleton Barrel
Royal Recruits Giant Skeleton Goblins Electro Wizard
Royal Recruits Giant Skeleton Electro Wizard
Royal Recruits Giant Skeleton
Fire Spirit Arrows Skeleton Barrel Princess Electro Wizard
Royal Recruits Goblins Giant Skeleton Electro Wizard
Giant Skeleton Royal Recruits
Royal Recruits Giant Skeleton Electro Wizard Goblins
Royal Recruits
Royal Recruits Giant Skeleton
Royal Recruits Arrows Giant Skeleton Electro Wizard
Royal Recruits Giant Skeleton
Royal Recruits Princess
Royal Recruits Electro Wizard Goblins Giant Skeleton
Arrows Royal Recruits Giant Skeleton Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Princess Arrows Royal Recruits Giant Skeleton
Arrows Skeleton Barrel Princess Electro Wizard
Arrows Skeleton Barrel Giant Skeleton
Arrows Skeleton Barrel Royal Recruits Giant Skeleton
Fire Spirit Arrows
Arrows Fire Spirit Skeleton Barrel Princess
Fire Spirit Arrows Princess
Arrows Fire Spirit Skeleton Barrel Princess
Arrows Skeleton Barrel
Fire Spirit Goblins Electro Wizard
Arrows Skeleton Barrel Royal Recruits Princess Electro Wizard
Fire Spirit Arrows Princess
Fire Spirit Skeleton Barrel Princess
Arrows Skeleton Barrel Princess
Princess Arrows Skeleton Barrel
Arrows Skeleton Barrel Princess
Arrows Skeleton Barrel Royal Recruits Princess
Arrows
Fire Spirit Arrows Skeleton Barrel Princess Electro Wizard
Fire Spirit Arrows Skeleton Barrel Princess
Giant Skeleton
Arrows Princess
Arrows Skeleton Barrel Royal Recruits
Arrows Fire Spirit Princess
Arrows Skeleton Barrel Princess Electro Wizard
Arrows Skeleton Barrel Princess
Arrows Skeleton Barrel
Fire Spirit Arrows Princess Electro Wizard
Electro Wizard Skeleton Barrel
Arrows
Arrows Princess Electro Wizard
Giant Skeleton
Arrows Princess
Skeleton Barrel Electro Wizard Fire Spirit Royal Recruits Princess
Fire Spirit Arrows Princess Electro Wizard
Arrows
Princess Electro Wizard
Arrows Skeleton Barrel Princess
Arrows Giant Skeleton
Royal Recruits
Royal Recruits Giant Skeleton Princess Electro Wizard
Princess Electro Wizard
Skeleton Barrel Royal Recruits Giant Skeleton Princess Electro Wizard

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