My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Giant Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Giant Skeleton Army Balloon Giant Skeleton
Giant Snowball
Minion Horde Hog Rider Skeleton Army Balloon
Zap
Minion Horde Skeleton Army Balloon
Barbarian Barrel
Bomb Tower Skeleton Army Giant Skeleton
The Log
Hog Rider Skeleton Army Giant Skeleton
Earthquake
Bomb Tower Hog Rider Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Hog Rider Skeleton Army Balloon Giant Skeleton
Fireball
Minion Horde Bomb Tower Hog Rider Skeleton Army Balloon
Poison
Minion Horde Bomb Tower Skeleton Army Balloon
Lightning
Bomb Tower Balloon
Rocket
Minion Horde Bomb Tower Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Bomb Tower Hog Rider Minion Horde Giant Balloon Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Bomb Tower Hog Rider Minion Horde

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider Giant Giant Skeleton
Bomb Tower
Hog Rider
Minion Horde Giant Rocket Balloon Giant Skeleton
Giant
Minion Horde Hog Rider Rocket Balloon
Rocket
Hog Rider Giant
Skeleton Army
Balloon
Hog Rider Giant Giant Skeleton
Giant Skeleton
Minion Horde Hog Rider Balloon

Defense Synergies 0 2

Minion Horde
Bomb Tower
Skeleton Army
Hog Rider
Giant
Rocket
Skeleton Army
Bomb Tower Giant Skeleton
Balloon
Giant Skeleton
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde
Minion Horde Bomb Tower Skeleton Army
Minion Horde Bomb Tower Rocket Skeleton Army Giant Skeleton
Minion Horde Bomb Tower Skeleton Army
Bomb Tower Rocket Skeleton Army Giant Skeleton
Skeleton Army Bomb Tower
Minion Horde Rocket Bomb Tower
Rocket Bomb Tower Giant Skeleton
Minion Horde Bomb Tower Skeleton Army
Skeleton Army Minion Horde Giant Skeleton
Minion Horde Skeleton Army Bomb Tower Giant Skeleton
Minion Horde
Minion Horde Bomb Tower Skeleton Army Rocket Giant Skeleton
Bomb Tower Rocket Skeleton Army Minion Horde
Skeleton Army Minion Horde Bomb Tower
Minion Horde Bomb Tower Rocket Skeleton Army
Minion Horde Bomb Tower Skeleton Army
Bomb Tower Minion Horde Skeleton Army
Bomb Tower Giant Skeleton
Bomb Tower
Skeleton Army Minion Horde Bomb Tower Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton
Bomb Tower Rocket
Skeleton Army Giant Skeleton Minion Horde Bomb Tower Rocket
Rocket Skeleton Army Giant Skeleton Minion Horde
Giant Skeleton Minion Horde Skeleton Army
Rocket Minion Horde Bomb Tower
Rocket Skeleton Army Minion Horde Bomb Tower Giant Skeleton
Giant Skeleton Minion Horde Bomb Tower Skeleton Army
Minion Horde Rocket Giant Skeleton Bomb Tower Skeleton Army
Minion Horde Skeleton Army
Minion Horde Bomb Tower Giant Skeleton
Rocket Skeleton Army Giant Skeleton
Rocket Skeleton Army Giant Skeleton Minion Horde Bomb Tower
Minion Horde Bomb Tower Skeleton Army
Skeleton Army Minion Horde Bomb Tower Rocket Giant Skeleton
Minion Horde Bomb Tower Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Giant Skeleton
Rocket Minion Horde Giant Skeleton
Rocket Giant Skeleton
Rocket Minion Horde
Minion Horde Rocket
Minion Horde
Rocket Minion Horde
Rocket Minion Horde
Rocket
Rocket
Minion Horde Rocket
Rocket Minion Horde
Minion Horde Rocket
Rocket
Minion Horde Rocket
Rocket
Rocket
Rocket Minion Horde Giant Skeleton
Rocket
Rocket
Rocket Minion Horde
Minion Horde
Rocket
Minion Horde
Rocket Minion Horde
Minion Horde
Minion Horde Rocket
Rocket Minion Horde
Minion Horde Giant Skeleton
Rocket
Minion Horde Rocket Skeleton Army
Rocket
Minion Horde Rocket
Rocket Giant Skeleton
Minion Horde
Minion Horde Rocket Giant Skeleton
Rocket
Rocket Giant Skeleton

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