My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Giant Skeleton Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Ram Rider
Giant Snowball
Bats Lumberjack Ram Rider
Zap
Bats Ram Rider
Barbarian Barrel
Wizard Giant Skeleton Lumberjack
The Log
Giant Skeleton Lumberjack Ram Rider
Earthquake
Arrows
Bats
Royal Delivery
Bats Wizard Giant Skeleton Lumberjack Ram Rider
Fireball
Wizard Lumberjack Ram Rider
Poison
Bats Wizard
Lightning
Wizard Lumberjack Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Tornado Fireball Lumberjack Wizard Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bats Tornado Fireball

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Lumberjack Ram Rider
Fireball
Mirror Tornado Ram Rider
Wizard
Tornado Giant Skeleton Lumberjack Ram Rider
Mirror
Fireball Tornado Giant Skeleton Lumberjack Ram Rider
Tornado
Fireball Wizard Mirror Giant Skeleton Ram Rider
Giant Skeleton
Bats Wizard Mirror Tornado Lumberjack
Lumberjack
Bats Wizard Mirror Giant Skeleton Ram Rider
Ram Rider
Bats Fireball Wizard Mirror Tornado Lumberjack

Defense Synergies 4 11

Bats
Giant Skeleton Lumberjack
Fireball
Mirror Tornado Lumberjack Ram Rider
Wizard
Tornado Giant Skeleton Lumberjack
Mirror
Fireball Tornado Lumberjack
Tornado
Fireball Wizard Mirror Giant Skeleton Ram Rider
Giant Skeleton
Bats Wizard Tornado Lumberjack
Lumberjack
Bats Fireball Wizard Mirror Giant Skeleton Ram Rider
Ram Rider
Fireball Tornado Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Ram Rider
Lumberjack Bats Ram Rider
Tornado Lumberjack Ram Rider Bats Giant Skeleton
Lumberjack Bats Ram Rider
Fireball Tornado Giant Skeleton Lumberjack
Fireball Tornado Bats Lumberjack
Bats Tornado Ram Rider Fireball Wizard
Fireball Giant Skeleton Ram Rider
Tornado Lumberjack
Tornado Giant Skeleton Lumberjack
Bats Fireball Wizard Tornado Giant Skeleton Lumberjack Ram Rider
Bats Fireball Wizard Tornado Ram Rider
Lumberjack Bats Fireball Wizard Giant Skeleton Ram Rider
Fireball Wizard Bats Tornado Lumberjack
Lumberjack Ram Rider
Tornado Fireball Lumberjack Ram Rider
Wizard Bats Fireball Tornado Lumberjack
Fireball Bats Wizard Tornado Lumberjack Ram Rider
Wizard Tornado Bats Fireball Giant Skeleton Lumberjack Ram Rider
Tornado Lumberjack Ram Rider
Wizard Bats Fireball Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Giant Skeleton
Fireball Wizard Lumberjack
Giant Skeleton Lumberjack Bats Ram Rider
Giant Skeleton Lumberjack Bats Fireball Tornado Ram Rider
Giant Skeleton Lumberjack Ram Rider
Fireball Wizard Bats Tornado Ram Rider
Bats Fireball Giant Skeleton Lumberjack Ram Rider
Giant Skeleton Lumberjack
Giant Skeleton Bats Fireball Tornado
Bats Giant Skeleton Lumberjack
Fireball Tornado Giant Skeleton
Giant Skeleton Fireball Wizard Lumberjack Ram Rider
Wizard Fireball
Bats Fireball Tornado Giant Skeleton Lumberjack
Bats Fireball Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Tornado Ram Rider
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Wizard
Fireball Wizard Bats Tornado Ram Rider
Wizard Tornado
Fireball Wizard Tornado Ram Rider
Fireball Wizard Tornado Ram Rider
Bats Fireball Tornado Lumberjack
Fireball Wizard Tornado Ram Rider
Fireball Wizard Tornado
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball Tornado
Bats
Fireball Wizard
Fireball Wizard Tornado
Fireball Giant Skeleton
Fireball Wizard Tornado
Tornado
Fireball
Tornado Fireball Wizard
Fireball Wizard Tornado Ram Rider
Fireball Wizard Tornado Ram Rider
Fireball Tornado
Bats Fireball Wizard Tornado
Bats Fireball Wizard
Fireball
Fireball Wizard
Fireball
Giant Skeleton
Fireball Wizard
Bats Fireball
Fireball Wizard Tornado Ram Rider
Fireball
Fireball Wizard Lumberjack
Fireball Wizard
Fireball Tornado Giant Skeleton
Bats Fireball Tornado Giant Skeleton
Bats Fireball Tornado
Fireball Tornado Giant Skeleton

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