My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Giant Skeleton Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Miner Ram Rider
Giant Snowball
Minions Baby Dragon Miner Ram Rider
Zap
Minions Ram Rider
Barbarian Barrel
Giant Skeleton Royal Ghost
The Log
Giant Skeleton Ram Rider
Earthquake
Arrows
Minions
Royal Delivery
Minions Baby Dragon Giant Skeleton Miner Royal Ghost Ram Rider
Fireball
Minions Baby Dragon Ram Rider
Poison
Minions
Lightning
Baby Dragon Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Poison Giant Skeleton Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Tornado Miner Royal Ghost Baby Dragon Poison Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Tornado Miner Royal Ghost

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Baby Dragon Giant Skeleton Ram Rider
Tornado
Baby Dragon Poison Giant Skeleton Ram Rider
Baby Dragon
Tornado Minions Poison Giant Skeleton Miner Ram Rider
Poison
Miner Tornado Baby Dragon Giant Skeleton Royal Ghost Ram Rider
Giant Skeleton
Minions Tornado Baby Dragon Poison Miner
Miner
Minions Poison Baby Dragon Giant Skeleton Royal Ghost
Royal Ghost
Poison Miner Ram Rider
Ram Rider
Minions Tornado Baby Dragon Poison Royal Ghost

Defense Synergies 0 8

Minions
Baby Dragon Giant Skeleton Ram Rider
Tornado
Baby Dragon Poison Giant Skeleton Ram Rider
Baby Dragon
Minions Tornado Giant Skeleton
Poison
Tornado
Giant Skeleton
Minions Tornado Baby Dragon
Miner
Royal Ghost
Ram Rider
Minions Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon Ram Rider
Minions Ram Rider
Tornado Ram Rider Minions Giant Skeleton
Minions Ram Rider
Tornado Poison Giant Skeleton
Tornado Minions Baby Dragon Royal Ghost
Minions Tornado Ram Rider Baby Dragon Poison
Baby Dragon Poison Giant Skeleton Ram Rider
Minions Tornado
Tornado Giant Skeleton Miner Royal Ghost
Minions Poison Tornado Baby Dragon Giant Skeleton Royal Ghost Ram Rider
Minions Tornado Baby Dragon Poison Ram Rider
Minions Giant Skeleton Ram Rider
Minions Tornado Baby Dragon Poison Royal Ghost
Ram Rider
Tornado Ram Rider
Minions Tornado Poison
Minions Tornado Baby Dragon Royal Ghost Ram Rider
Tornado Baby Dragon Poison Minions Giant Skeleton Royal Ghost Ram Rider
Tornado Ram Rider
Royal Ghost Minions Baby Dragon Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Royal Ghost
Poison Baby Dragon Miner Royal Ghost
Giant Skeleton Minions Ram Rider
Giant Skeleton Tornado Ram Rider
Giant Skeleton Ram Rider
Poison Minions Tornado Baby Dragon Ram Rider
Minions Giant Skeleton Ram Rider
Giant Skeleton
Giant Skeleton Minions Tornado Baby Dragon Poison
Minions Giant Skeleton
Tornado Poison Giant Skeleton
Giant Skeleton Ram Rider
Baby Dragon
Minions Tornado Baby Dragon Poison Giant Skeleton
Minions Poison Baby Dragon Giant Skeleton Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon Giant Skeleton Royal Ghost
Poison Tornado Baby Dragon Miner Royal Ghost Ram Rider
Baby Dragon Poison Giant Skeleton Miner
Poison Giant Skeleton
Poison Baby Dragon
Poison Minions Tornado Baby Dragon Ram Rider
Tornado Baby Dragon Poison
Poison Tornado Baby Dragon Ram Rider
Poison Miner Tornado Ram Rider
Minions Tornado Poison
Poison Miner Tornado Ram Rider
Poison Tornado Baby Dragon
Poison Baby Dragon Miner
Minions Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Tornado Poison
Minions
Baby Dragon Poison
Tornado Baby Dragon Poison Miner
Minions Baby Dragon Poison Giant Skeleton
Tornado Poison
Tornado
Baby Dragon Poison
Tornado Poison Baby Dragon
Poison Miner Tornado Baby Dragon Royal Ghost Ram Rider
Tornado Baby Dragon Poison Miner Ram Rider
Poison Miner Tornado Baby Dragon
Poison Tornado Baby Dragon
Minions Poison
Poison Miner
Poison
Giant Skeleton
Poison
Minions
Poison Tornado Baby Dragon Ram Rider
Poison Miner Baby Dragon
Baby Dragon Poison
Tornado Poison Giant Skeleton
Minions Tornado Baby Dragon Poison Giant Skeleton
Tornado Poison
Poison Tornado Baby Dragon Giant Skeleton Miner Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: