My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Cannon Cart Giant Skeleton Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Cannon Cart Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Cannon Cart Giant Skeleton Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Clone Cannon Cart Giant Skeleton
Giant Snowball
Mega Minion Battle Ram Clone Lumberjack
Zap
Battle Ram Clone Cannon Cart
Barbarian Barrel
Battle Ram Clone Cannon Cart Giant Skeleton Magic Archer Lumberjack
The Log
Battle Ram Clone Cannon Cart Giant Skeleton Lumberjack
Earthquake
Clone
Arrows
Clone
Royal Delivery
Mega Minion Battle Ram Clone Cannon Cart Giant Skeleton Magic Archer Lumberjack
Fireball
Mega Minion Battle Ram Clone Cannon Cart Magic Archer Lumberjack
Poison
Mega Minion Clone Magic Archer
Lightning
Mega Minion Battle Ram Cannon Cart Magic Archer Lumberjack
Rocket
Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Clone Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Clone Battle Ram Magic Archer Lumberjack Cannon Cart Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Clone Battle Ram

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Battle Ram Cannon Cart Giant Skeleton Magic Archer Lumberjack
Mega Minion
Zap Giant Skeleton
Battle Ram
Zap Magic Archer Lumberjack
Clone
Giant Skeleton Cannon Cart Magic Archer Lumberjack
Cannon Cart
Zap Clone Magic Archer Lumberjack
Giant Skeleton
Clone Zap Mega Minion Magic Archer Lumberjack
Magic Archer
Battle Ram Zap Clone Cannon Cart Giant Skeleton Lumberjack
Lumberjack
Zap Battle Ram Clone Cannon Cart Giant Skeleton Magic Archer

Defense Synergies 1 13

Zap
Mega Minion Cannon Cart Giant Skeleton Magic Archer Lumberjack
Mega Minion
Zap Cannon Cart Giant Skeleton Lumberjack
Battle Ram
Clone
Cannon Cart
Zap Mega Minion Giant Skeleton Magic Archer Lumberjack
Giant Skeleton
Zap Mega Minion Cannon Cart Magic Archer Lumberjack
Magic Archer
Zap Cannon Cart Giant Skeleton Lumberjack
Lumberjack
Zap Mega Minion Cannon Cart Giant Skeleton Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Mega Minion Magic Archer
Lumberjack Zap Mega Minion Cannon Cart
Lumberjack Mega Minion Cannon Cart Giant Skeleton
Lumberjack Mega Minion Cannon Cart
Giant Skeleton Lumberjack
Zap Mega Minion Cannon Cart Magic Archer Lumberjack
Mega Minion Zap Magic Archer
Zap Cannon Cart Giant Skeleton Magic Archer
Lumberjack
Cannon Cart Giant Skeleton Lumberjack
Zap Mega Minion Cannon Cart Giant Skeleton Magic Archer Lumberjack
Mega Minion Zap Magic Archer
Lumberjack Zap Cannon Cart Giant Skeleton
Zap Mega Minion Cannon Cart Magic Archer Lumberjack
Cannon Cart Lumberjack
Zap Lumberjack
Cannon Cart Lumberjack
Zap Mega Minion Cannon Cart Magic Archer Lumberjack
Zap Mega Minion Cannon Cart Giant Skeleton Magic Archer Lumberjack
Cannon Cart Lumberjack
Cannon Cart Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Cannon Cart Giant Skeleton
Zap Mega Minion Cannon Cart Magic Archer Lumberjack
Giant Skeleton Lumberjack Zap Cannon Cart
Giant Skeleton Lumberjack Zap Cannon Cart
Giant Skeleton Cannon Cart Lumberjack
Zap Magic Archer
Mega Minion Cannon Cart Giant Skeleton Lumberjack
Giant Skeleton Cannon Cart Lumberjack
Zap Giant Skeleton Mega Minion Cannon Cart Magic Archer
Mega Minion
Mega Minion Cannon Cart Giant Skeleton Lumberjack
Zap Giant Skeleton
Cannon Cart Giant Skeleton Lumberjack
Cannon Cart Magic Archer
Zap Mega Minion Cannon Cart Giant Skeleton Magic Archer Lumberjack
Zap Mega Minion Cannon Cart Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Giant Skeleton
Zap Magic Archer
Cannon Cart Giant Skeleton Magic Archer
Cannon Cart Giant Skeleton
Zap Magic Archer
Zap Mega Minion Magic Archer
Magic Archer
Zap Magic Archer
Zap
Lumberjack
Zap Cannon Cart Magic Archer
Zap Magic Archer
Cannon Cart Magic Archer
Cannon Cart Magic Archer
Zap Cannon Cart Magic Archer
Zap Cannon Cart Magic Archer
Magic Archer Cannon Cart
Zap Mega Minion Magic Archer
Zap Magic Archer
Giant Skeleton Magic Archer
Zap Cannon Cart
Zap Magic Archer
Mega Minion
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Mega Minion
Mega Minion
Zap Magic Archer
Zap Magic Archer
Giant Skeleton
Magic Archer
Zap Cannon Cart Magic Archer
Zap Mega Minion Magic Archer
Mega Minion Cannon Cart Magic Archer Lumberjack
Zap Magic Archer
Zap Giant Skeleton
Mega Minion Cannon Cart
Zap Giant Skeleton Magic Archer
Zap Magic Archer
Zap Cannon Cart Giant Skeleton Magic Archer

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