My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Royal Giant Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Royal Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Skeleton Sparky
Giant Snowball
Zap
Royal Giant Sparky
Barbarian Barrel
Ice Spirit Knight Giant Skeleton Sparky
The Log
Ice Spirit Royal Giant Giant Skeleton Sparky
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Giant Skeleton Sparky
Fireball
Sparky
Poison
Sparky
Lightning
Knight Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Rocket Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Rocket Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Knight Fireball Royal Giant Rocket Giant Skeleton Lightning Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Ice Spirit Knight Fireball Royal Giant

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Royal Giant Sparky Royal Giant Giant Skeleton
Knight
Ice Spirit Fireball Sparky
Royal Giant
Ice Spirit Fireball Lightning Ice Spirit Rocket Giant Skeleton Sparky
Fireball
Royal Giant Knight Sparky
Rocket
Royal Giant
Giant Skeleton
Ice Spirit Royal Giant Lightning Sparky
Lightning
Royal Giant Giant Skeleton
Sparky
Ice Spirit Knight Royal Giant Fireball Giant Skeleton

Defense Synergies 1 6

Ice Spirit
Sparky Knight Fireball Rocket Giant Skeleton
Knight
Ice Spirit Fireball Sparky
Royal Giant
Fireball
Ice Spirit Knight
Rocket
Ice Spirit
Giant Skeleton
Ice Spirit
Lightning
Sparky
Ice Spirit Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Knight Fireball Sparky
Sparky Ice Spirit Knight
Rocket Sparky Knight Giant Skeleton Lightning
Sparky Knight
Lightning Fireball Rocket Giant Skeleton Sparky
Fireball
Rocket Lightning Ice Spirit Fireball
Rocket Lightning Fireball Giant Skeleton Sparky
Sparky
Knight Ice Spirit Giant Skeleton Sparky
Knight Fireball Giant Skeleton
Fireball
Sparky Ice Spirit Knight Fireball Rocket Giant Skeleton Lightning
Fireball Rocket Sparky Ice Spirit
Sparky Knight
Rocket Ice Spirit Fireball Lightning Sparky
Sparky Knight Fireball
Ice Spirit Fireball Knight
Ice Spirit Knight Fireball Giant Skeleton
Sparky
Knight Fireball Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Giant Skeleton Sparky
Fireball Knight Rocket Lightning
Giant Skeleton Ice Spirit Knight Rocket Lightning Sparky
Rocket Giant Skeleton Lightning Knight Fireball Sparky
Giant Skeleton Knight Sparky
Fireball Rocket Ice Spirit
Rocket Sparky Knight Fireball Giant Skeleton Lightning
Giant Skeleton Knight Sparky
Rocket Giant Skeleton Lightning Ice Spirit Knight Fireball Sparky
Sparky
Knight Giant Skeleton Sparky
Rocket Lightning Fireball Giant Skeleton
Rocket Giant Skeleton Lightning Knight Fireball Sparky
Fireball Sparky
Sparky Ice Spirit Knight Fireball Rocket Giant Skeleton Lightning
Fireball Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Knight Rocket Giant Skeleton Sparky
Fireball
Rocket Lightning Fireball Giant Skeleton Sparky
Lightning Knight Fireball Rocket Giant Skeleton Sparky
Fireball Rocket Sparky
Fireball Ice Spirit Rocket
Sparky
Fireball Ice Spirit Lightning
Fireball Lightning
Rocket Lightning Fireball Sparky
Rocket Lightning Knight Fireball Sparky
Fireball Lightning Rocket
Rocket Lightning Knight Fireball Sparky
Lightning Fireball Rocket
Lightning Fireball Sparky
Rocket Lightning Fireball Sparky
Lightning Fireball Rocket Sparky
Lightning Fireball Rocket Sparky
Rocket Lightning Sparky
Rocket Lightning Fireball Sparky
Rocket Lightning Fireball
Rocket Lightning Fireball Giant Skeleton Sparky
Rocket Lightning Fireball
Rocket Lightning Sparky
Rocket Lightning Fireball
Ice Spirit Fireball Sparky
Fireball Lightning Sparky
Fireball Lightning Sparky
Fireball Rocket Lightning Sparky
Lightning Fireball Sparky
Rocket Lightning Ice Spirit Fireball
Lightning Fireball Sparky
Lightning Fireball Rocket Sparky
Rocket Lightning Ice Spirit Fireball Sparky
Giant Skeleton Sparky
Rocket Fireball Lightning Sparky
Lightning Ice Spirit Fireball Rocket
Fireball Rocket Lightning
Fireball
Fireball Lightning Knight Rocket Sparky
Fireball Lightning
Rocket Lightning Fireball Giant Skeleton Sparky
Sparky
Ice Spirit Fireball Rocket Giant Skeleton Lightning Sparky
Fireball Rocket Lightning
Lightning Fireball Rocket Giant Skeleton Sparky

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