My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Elixir Collector Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Minion Horde Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Minion Horde Giant Skeleton
Giant Snowball
Archers Minions Minion Horde Lumberjack
Zap
Archers Minions Minion Horde
Barbarian Barrel
Ice Spirit Archers Giant Skeleton Lumberjack
The Log
Ice Spirit Archers Giant Skeleton Lumberjack
Earthquake
Archers Elixir Collector
Arrows
Ice Spirit Archers Minions Minion Horde
Royal Delivery
Ice Spirit Archers Minions Minion Horde Giant Skeleton Lumberjack
Fireball
Archers Minions Minion Horde Elixir Collector Lumberjack
Poison
Archers Minions Minion Horde Elixir Collector
Lightning
Elixir Collector Lumberjack
Rocket
Minion Horde Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Elixir Collector Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Archers Arrows Minions Lumberjack Minion Horde Elixir Collector Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Archers Arrows Minions

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Archers Minion Horde Giant Skeleton Lumberjack
Archers
Ice Spirit Arrows Giant Skeleton Lumberjack
Arrows
Archers Giant Skeleton Lumberjack
Minions
Ice Spirit Giant Skeleton Lumberjack
Minion Horde
Ice Spirit Giant Skeleton Lumberjack
Elixir Collector
Giant Skeleton
Ice Spirit Archers Arrows Minions Minion Horde Lumberjack
Lumberjack
Ice Spirit Archers Arrows Minions Minion Horde Giant Skeleton

Defense Synergies 0 13

Ice Spirit
Archers Minions Minion Horde Giant Skeleton Lumberjack
Archers
Ice Spirit Minions Giant Skeleton Lumberjack
Arrows
Giant Skeleton Lumberjack
Minions
Ice Spirit Archers Giant Skeleton Lumberjack
Minion Horde
Ice Spirit
Elixir Collector
Giant Skeleton
Ice Spirit Archers Arrows Minions Lumberjack
Lumberjack
Ice Spirit Archers Arrows Minions Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde
Minion Horde Lumberjack Ice Spirit Minions
Minion Horde Lumberjack Archers Minions Giant Skeleton
Minion Horde Lumberjack Minions
Arrows Giant Skeleton Lumberjack
Arrows Archers Minions Lumberjack
Minions Minion Horde Ice Spirit Archers Arrows
Arrows Giant Skeleton
Minion Horde Minions Lumberjack
Ice Spirit Archers Minion Horde Giant Skeleton Lumberjack
Archers Minions Minion Horde Arrows Giant Skeleton Lumberjack
Arrows Minions Minion Horde Archers
Minion Horde Lumberjack Ice Spirit Minions Giant Skeleton
Ice Spirit Arrows Minions Minion Horde Lumberjack
Minion Horde Lumberjack
Minion Horde Ice Spirit Lumberjack
Minion Horde Arrows Minions Lumberjack
Ice Spirit Arrows Archers Minions Minion Horde Lumberjack
Arrows Ice Spirit Archers Minions Giant Skeleton Lumberjack
Lumberjack
Archers Arrows Minions Minion Horde Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Giant Skeleton
Archers Arrows Lumberjack
Giant Skeleton Lumberjack Ice Spirit Minions Minion Horde
Giant Skeleton Lumberjack Minion Horde
Giant Skeleton Minion Horde Lumberjack
Arrows Ice Spirit Archers Minions Minion Horde
Archers Minions Minion Horde Giant Skeleton Lumberjack
Giant Skeleton Minion Horde Lumberjack
Minion Horde Giant Skeleton Ice Spirit Minions
Minion Horde
Minions Minion Horde Giant Skeleton Lumberjack
Arrows Giant Skeleton
Giant Skeleton Minion Horde Lumberjack
Archers Minion Horde
Ice Spirit Archers Minions Minion Horde Giant Skeleton Lumberjack
Arrows Minions Archers Minion Horde Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Giant Skeleton
Arrows
Arrows Minion Horde Giant Skeleton
Arrows Giant Skeleton
Arrows Minion Horde
Arrows Ice Spirit Minions Minion Horde
Archers Arrows Minion Horde
Arrows Ice Spirit
Arrows
Minions Minion Horde Lumberjack
Arrows Minion Horde
Archers Arrows
Arrows Minions Minion Horde
Arrows
Arrows Minion Horde
Arrows Minion Horde
Arrows
Minions Minion Horde
Archers Arrows
Arrows
Minions Minion Horde Giant Skeleton
Arrows
Arrows Minion Horde
Arrows Ice Spirit
Minion Horde
Arrows
Arrows
Arrows
Archers Arrows Minion Horde
Ice Spirit Minions Minion Horde
Minion Horde
Arrows Minion Horde
Ice Spirit Arrows Minion Horde
Minion Horde Giant Skeleton
Arrows
Minion Horde Ice Spirit Archers Minions
Archers Arrows
Arrows
Minion Horde Lumberjack
Arrows
Arrows Giant Skeleton
Minion Horde
Ice Spirit Minions Minion Horde Giant Skeleton
Giant Skeleton

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