My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tesla Wizard Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince Giant Skeleton
Giant Snowball
Goblin Barrel
Zap
Firecracker Goblin Barrel Prince
Barbarian Barrel
Ice Spirit Firecracker Tesla Wizard Goblin Barrel Giant Skeleton
The Log
Ice Spirit Firecracker Goblin Barrel Prince Giant Skeleton
Earthquake
Firecracker Tesla Goblin Barrel
Arrows
Ice Spirit Firecracker Goblin Barrel
Royal Delivery
Ice Spirit Firecracker Wizard Goblin Barrel Prince Giant Skeleton
Fireball
Firecracker Tesla Wizard Goblin Barrel
Poison
Firecracker Wizard
Lightning
Tesla Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Firecracker Goblin Barrel Tesla Wizard Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Firecracker Goblin Barrel

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel Firecracker Prince Giant Skeleton
Firecracker
Ice Spirit Goblin Barrel Prince Giant Skeleton
Tesla
Wizard
Prince Giant Skeleton
Goblin Barrel
Ice Spirit Prince Firecracker Giant Skeleton
Prince
Goblin Barrel Ice Spirit Firecracker Wizard The Log
Giant Skeleton
Ice Spirit Firecracker Wizard Goblin Barrel The Log
The Log
Prince Giant Skeleton

Defense Synergies 3 15

Ice Spirit
Firecracker Tesla Wizard Prince Giant Skeleton The Log
Firecracker
The Log Ice Spirit Tesla Prince Giant Skeleton
Tesla
The Log Ice Spirit Firecracker Wizard Prince
Wizard
Ice Spirit Tesla Prince Giant Skeleton The Log
Goblin Barrel
Prince
The Log Ice Spirit Firecracker Tesla Wizard
Giant Skeleton
Ice Spirit Firecracker Wizard The Log
The Log
Firecracker Tesla Prince Ice Spirit Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Wizard The Log
Ice Spirit Firecracker Tesla Prince The Log
Tesla Prince Giant Skeleton
Tesla Prince Firecracker
Firecracker Prince Giant Skeleton The Log
The Log Firecracker Tesla
Tesla Ice Spirit Firecracker Wizard
Tesla Giant Skeleton The Log
Tesla Prince
Ice Spirit Firecracker Tesla Prince Giant Skeleton
Firecracker Tesla Wizard Giant Skeleton The Log
Tesla Firecracker Wizard
Tesla Prince Ice Spirit Wizard Giant Skeleton The Log
Wizard Ice Spirit Firecracker Tesla Prince The Log
Tesla Prince
Ice Spirit Tesla Prince The Log
Tesla Wizard Firecracker Prince
Ice Spirit Tesla Firecracker Wizard Prince The Log
Wizard The Log Ice Spirit Firecracker Tesla Giant Skeleton
Tesla Prince
Wizard Firecracker Tesla Prince Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Prince Giant Skeleton
Firecracker Tesla Wizard Prince The Log
Giant Skeleton Ice Spirit Prince The Log
Prince Giant Skeleton Tesla The Log
Giant Skeleton Tesla Prince
Firecracker Wizard Ice Spirit Tesla
Prince Tesla Giant Skeleton
Giant Skeleton Tesla Prince
Giant Skeleton Ice Spirit Firecracker Prince The Log
Tesla
Tesla Prince Giant Skeleton
Prince Giant Skeleton The Log
Prince Giant Skeleton Tesla Wizard
Wizard Firecracker Tesla
Tesla Ice Spirit Firecracker Prince Giant Skeleton The Log
Firecracker Tesla Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton The Log
Firecracker The Log
Giant Skeleton The Log
Firecracker Prince Giant Skeleton The Log
Wizard Firecracker The Log
Firecracker Wizard Ice Spirit
Firecracker Wizard The Log
The Log Ice Spirit Firecracker Wizard
The Log Firecracker Wizard
Prince
Firecracker Wizard Prince The Log
Firecracker Wizard
Firecracker The Log
Firecracker
Firecracker Prince The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Wizard Prince The Log
Firecracker Wizard The Log
Prince Giant Skeleton The Log
Wizard
Prince The Log
The Log
Firecracker The Log Ice Spirit Wizard
Firecracker The Log Wizard
Wizard Prince The Log
Firecracker The Log
Firecracker Wizard
Ice Spirit Firecracker Wizard
Wizard The Log
Ice Spirit Firecracker
Prince Giant Skeleton
Firecracker Wizard The Log
Ice Spirit Prince
Firecracker Wizard
The Log
Firecracker Wizard Prince
The Log Firecracker Wizard
Giant Skeleton
Firecracker Prince
Ice Spirit Firecracker Giant Skeleton The Log
Firecracker
Firecracker Prince Giant Skeleton The Log

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