My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Prince Giant Skeleton Inferno Dragon
Giant Snowball
Bats Hog Rider Inferno Dragon
Zap
Bats Prince Inferno Dragon
Barbarian Barrel
Giant Skeleton
The Log
Mini P.E.K.K.A Hog Rider Prince Giant Skeleton
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Hog Rider Prince Giant Skeleton Inferno Dragon
Fireball
Hog Rider Inferno Dragon
Poison
Bats
Lightning
Mini P.E.K.K.A Prince Inferno Dragon
Rocket
Hog Rider Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Prince Giant Skeleton Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Mini P.E.K.K.A Hog Rider Inferno Dragon Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Arrows Mini P.E.K.K.A

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Zap Mini P.E.K.K.A Prince Inferno Dragon
Zap
Arrows Hog Rider Prince Bats Mini P.E.K.K.A Giant Skeleton
Arrows
Zap Hog Rider Mini P.E.K.K.A Prince Giant Skeleton
Mini P.E.K.K.A
Bats Zap Arrows Hog Rider Giant Skeleton
Hog Rider
Bats Zap Arrows Mini P.E.K.K.A Prince Giant Skeleton
Prince
Zap Bats Arrows Hog Rider
Giant Skeleton
Bats Zap Arrows Mini P.E.K.K.A Hog Rider
Inferno Dragon
Bats

Defense Synergies 1 12

Bats
Zap Mini P.E.K.K.A Prince Giant Skeleton Inferno Dragon
Zap
Mini P.E.K.K.A Bats Arrows Prince Giant Skeleton Inferno Dragon
Arrows
Zap Mini P.E.K.K.A Prince Giant Skeleton
Mini P.E.K.K.A
Zap Bats Arrows
Hog Rider
Prince
Bats Zap Arrows
Giant Skeleton
Bats Zap Arrows
Inferno Dragon
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Mini P.E.K.K.A Inferno Dragon Bats Zap Prince
Mini P.E.K.K.A Prince Bats Giant Skeleton Inferno Dragon
Mini P.E.K.K.A Prince Inferno Dragon Bats
Arrows Mini P.E.K.K.A Prince Giant Skeleton
Arrows Bats Zap
Bats Inferno Dragon Zap Arrows
Zap Arrows Giant Skeleton
Mini P.E.K.K.A Inferno Dragon Prince
Mini P.E.K.K.A Prince Giant Skeleton
Bats Zap Arrows Giant Skeleton
Arrows Inferno Dragon Bats Zap
Mini P.E.K.K.A Prince Bats Zap Giant Skeleton
Bats Zap Arrows Mini P.E.K.K.A Prince
Mini P.E.K.K.A Inferno Dragon Prince
Zap Mini P.E.K.K.A Prince Inferno Dragon
Bats Arrows Mini P.E.K.K.A Prince
Arrows Bats Zap Prince
Zap Arrows Bats Giant Skeleton Inferno Dragon
Mini P.E.K.K.A Prince Inferno Dragon
Bats Arrows Mini P.E.K.K.A Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Prince Giant Skeleton
Zap Arrows Mini P.E.K.K.A Prince Inferno Dragon
Giant Skeleton Bats Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Giant Skeleton Bats Zap
Giant Skeleton Mini P.E.K.K.A Prince Inferno Dragon
Arrows Bats Zap
Mini P.E.K.K.A Prince Bats Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Prince Inferno Dragon
Zap Giant Skeleton Bats Mini P.E.K.K.A Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Mini P.E.K.K.A Prince Giant Skeleton
Zap Arrows Prince Giant Skeleton
Mini P.E.K.K.A Prince Giant Skeleton
Bats Zap Mini P.E.K.K.A Prince Giant Skeleton Inferno Dragon
Bats Arrows Zap Mini P.E.K.K.A Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Zap
Arrows Giant Skeleton
Arrows Prince Giant Skeleton
Zap Arrows
Arrows Bats Zap
Arrows
Arrows Zap
Arrows Zap
Bats Mini P.E.K.K.A Prince
Zap Arrows Prince
Zap Arrows
Arrows
Zap Arrows Prince
Zap Arrows
Arrows
Arrows
Bats Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Prince
Zap Arrows
Prince Giant Skeleton
Arrows
Prince
Zap Arrows
Zap Arrows
Inferno Dragon
Arrows Zap
Zap Arrows Prince
Zap Arrows
Bats Zap Arrows
Zap Bats
Mini P.E.K.K.A
Zap Arrows
Zap Arrows
Prince Giant Skeleton
Arrows
Zap Bats Prince
Zap Arrows
Arrows
Mini P.E.K.K.A Prince
Arrows Zap
Zap Arrows Giant Skeleton
Prince
Zap Bats Giant Skeleton
Bats Zap
Zap Prince Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: