My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Dark Prince Prince Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Dark Prince Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince Prince Giant Skeleton Inferno Dragon
Giant Snowball
Battle Ram Flying Machine Inferno Dragon
Zap
Battle Ram Flying Machine Dark Prince Prince Inferno Dragon
Barbarian Barrel
Battle Ram Dark Prince Giant Skeleton
The Log
Battle Ram Dark Prince Prince Giant Skeleton
Earthquake
Arrows
Flying Machine
Royal Delivery
Battle Ram Flying Machine Dark Prince Prince Giant Skeleton Inferno Dragon
Fireball
Battle Ram Flying Machine Inferno Dragon
Poison
Flying Machine
Lightning
Battle Ram Dark Prince Prince Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Dark Prince Prince Giant Skeleton Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Battle Ram Flying Machine Dark Prince Inferno Dragon Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Battle Ram Flying Machine

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram Prince Flying Machine Dark Prince Giant Skeleton
Arrows
Zap Battle Ram Dark Prince Prince Giant Skeleton
Battle Ram
Zap Arrows Flying Machine
Flying Machine
Zap Battle Ram Dark Prince Prince Giant Skeleton
Dark Prince
Prince Zap Arrows Flying Machine
Prince
Zap Dark Prince Arrows Flying Machine
Giant Skeleton
Zap Arrows Flying Machine
Inferno Dragon

Defense Synergies 0 13

Zap
Arrows Flying Machine Dark Prince Prince Giant Skeleton Inferno Dragon
Arrows
Zap Dark Prince Prince Giant Skeleton
Battle Ram
Flying Machine
Zap Dark Prince Prince Giant Skeleton
Dark Prince
Zap Arrows Flying Machine Prince
Prince
Zap Arrows Flying Machine Dark Prince
Giant Skeleton
Zap Arrows Flying Machine
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine
Inferno Dragon Zap Flying Machine Dark Prince Prince
Prince Dark Prince Giant Skeleton Inferno Dragon
Prince Inferno Dragon Dark Prince
Arrows Dark Prince Prince Giant Skeleton
Arrows Zap Flying Machine Dark Prince
Inferno Dragon Zap Arrows Flying Machine
Zap Arrows Flying Machine Giant Skeleton
Inferno Dragon Prince
Dark Prince Prince Giant Skeleton
Zap Arrows Flying Machine Dark Prince Giant Skeleton
Arrows Inferno Dragon Zap Flying Machine
Prince Zap Flying Machine Dark Prince Giant Skeleton
Zap Arrows Dark Prince Prince
Inferno Dragon Prince
Zap Prince Inferno Dragon
Arrows Dark Prince Prince
Arrows Zap Flying Machine Dark Prince Prince
Zap Arrows Flying Machine Dark Prince Giant Skeleton Inferno Dragon
Prince Inferno Dragon
Dark Prince Arrows Flying Machine Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Prince Giant Skeleton
Zap Arrows Flying Machine Prince Inferno Dragon
Giant Skeleton Zap Dark Prince Prince
Dark Prince Prince Giant Skeleton Zap
Giant Skeleton Dark Prince Prince Inferno Dragon
Arrows Zap Flying Machine
Dark Prince Prince Flying Machine Giant Skeleton
Giant Skeleton Dark Prince Prince Inferno Dragon
Zap Giant Skeleton Flying Machine Dark Prince Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Flying Machine Dark Prince Prince Giant Skeleton
Zap Arrows Dark Prince Prince Giant Skeleton
Dark Prince Prince Giant Skeleton
Flying Machine
Zap Flying Machine Dark Prince Prince Giant Skeleton Inferno Dragon
Arrows Zap Flying Machine Dark Prince Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Giant Skeleton
Arrows Zap Flying Machine
Arrows Flying Machine Giant Skeleton
Arrows Flying Machine Dark Prince Prince Giant Skeleton
Zap Arrows Dark Prince
Arrows Zap Flying Machine
Arrows Flying Machine
Arrows Zap Flying Machine
Arrows Zap Flying Machine
Prince
Zap Arrows Flying Machine Dark Prince Prince
Zap Arrows Flying Machine
Flying Machine
Arrows Flying Machine
Zap Arrows Flying Machine Prince
Zap Arrows Flying Machine
Arrows Flying Machine
Arrows
Zap Arrows Flying Machine Dark Prince Prince
Zap Arrows Flying Machine
Prince Giant Skeleton
Arrows
Prince
Zap Arrows Flying Machine
Zap Arrows Dark Prince
Inferno Dragon
Arrows Zap Flying Machine
Zap Arrows Flying Machine Prince
Zap Arrows
Zap Arrows Flying Machine
Zap Flying Machine
Zap Arrows
Zap Arrows
Prince Giant Skeleton
Arrows
Zap Flying Machine Dark Prince Prince
Zap Arrows Flying Machine
Arrows
Flying Machine Dark Prince Prince
Arrows Zap Flying Machine
Zap Arrows Giant Skeleton
Flying Machine Dark Prince Prince
Zap Flying Machine Giant Skeleton
Zap Flying Machine
Zap Flying Machine Dark Prince Prince Giant Skeleton

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