My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Miner
Giant Snowball
Barbarians Witch Miner
Zap
Inferno Tower Witch
Barbarian Barrel
Barbarians Inferno Tower Wizard Witch Giant Skeleton
The Log
Barbarians Witch Giant Skeleton
Earthquake
Barbarians Inferno Tower Witch
Arrows
Witch
Royal Delivery
Barbarians Wizard Witch Giant Skeleton Miner
Fireball
Barbarians Inferno Tower Wizard Witch
Poison
Barbarians Inferno Tower Wizard Witch
Lightning
Inferno Tower Wizard Witch
Rocket
Barbarians Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Poison Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Poison Barbarians Inferno Tower Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Miner Poison Barbarians

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Skeleton Miner
Barbarians
Inferno Tower
Wizard
Giant Skeleton Miner
Poison
Miner Giant Skeleton
Witch
Giant Skeleton Miner
Giant Skeleton
Arrows Wizard Poison Witch Miner
Miner
Poison Arrows Wizard Witch Giant Skeleton

Defense Synergies 0 6

Arrows
Barbarians Inferno Tower Giant Skeleton
Barbarians
Arrows
Inferno Tower
Arrows Poison
Wizard
Giant Skeleton
Poison
Inferno Tower
Witch
Giant Skeleton
Giant Skeleton
Arrows Wizard Witch
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Barbarians Inferno Tower Witch
Barbarians Inferno Tower Witch Giant Skeleton
Barbarians Inferno Tower Witch
Arrows Barbarians Poison Giant Skeleton
Arrows
Inferno Tower Arrows Wizard Poison Witch
Arrows Barbarians Inferno Tower Poison Giant Skeleton
Barbarians Inferno Tower Witch
Barbarians Inferno Tower Giant Skeleton Miner
Barbarians Poison Witch Arrows Wizard Giant Skeleton
Arrows Inferno Tower Wizard Poison Witch
Barbarians Inferno Tower Wizard Witch Giant Skeleton
Wizard Arrows Barbarians Poison Witch
Barbarians Inferno Tower
Barbarians Inferno Tower
Barbarians Wizard Arrows Inferno Tower Poison Witch
Arrows Barbarians Wizard Witch
Arrows Wizard Poison Witch Barbarians Giant Skeleton
Barbarians Inferno Tower
Wizard Arrows Barbarians Poison Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Inferno Tower Witch Giant Skeleton
Poison Arrows Wizard Miner
Barbarians Giant Skeleton Inferno Tower Witch
Giant Skeleton Barbarians Inferno Tower
Barbarians Inferno Tower Giant Skeleton Witch
Arrows Wizard Poison Witch
Barbarians Inferno Tower Witch Giant Skeleton
Inferno Tower Giant Skeleton Barbarians
Giant Skeleton Barbarians Inferno Tower Poison Witch
Inferno Tower Witch Barbarians
Barbarians Inferno Tower Witch Giant Skeleton
Arrows Barbarians Poison Giant Skeleton
Barbarians Giant Skeleton Inferno Tower Wizard Witch
Wizard Barbarians Witch
Barbarians Inferno Tower Witch Poison Giant Skeleton
Arrows Poison Barbarians Inferno Tower Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Giant Skeleton
Arrows Poison Miner
Arrows Poison Giant Skeleton Miner
Arrows Barbarians Poison Giant Skeleton
Wizard Poison Arrows
Arrows Wizard Poison Witch
Arrows Wizard Poison Witch
Arrows Poison Wizard
Arrows Poison Miner Wizard
Poison
Poison Miner Arrows Wizard
Poison Arrows Wizard
Poison Miner
Arrows Poison
Arrows Poison
Arrows Wizard Poison Witch
Arrows Wizard Poison
Arrows Poison
Arrows Wizard Poison
Arrows Wizard Poison Witch Miner
Poison Giant Skeleton
Arrows Wizard Poison
Arrows Barbarians Poison
Arrows Poison Wizard Witch
Witch
Arrows Poison Miner Wizard Witch
Arrows Wizard Poison Witch Miner
Poison Miner Arrows
Poison Arrows Wizard Witch
Wizard Poison Witch
Poison Arrows Wizard Miner
Arrows Poison
Giant Skeleton
Arrows Wizard Poison
Barbarians Witch
Poison Arrows Wizard Witch
Arrows
Poison Miner Wizard
Arrows Wizard Poison
Arrows Poison Giant Skeleton
Poison Witch Giant Skeleton
Poison Witch
Poison Witch Giant Skeleton Miner

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