My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Witch Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton
Giant Snowball
Furnace Clone Witch
Zap
Furnace Clone Witch
Barbarian Barrel
Furnace Clone Witch Giant Skeleton
The Log
Furnace Clone Witch Giant Skeleton
Earthquake
Furnace Clone Witch
Arrows
Furnace Clone Witch
Royal Delivery
Clone Witch Giant Skeleton P.E.K.K.A
Fireball
Furnace Clone Witch
Poison
Furnace Clone Witch
Lightning
Furnace Witch
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Rocket Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Clone Tornado Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Clone Tornado Furnace Witch Rocket Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Clone Tornado Furnace

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
Mirror Giant Skeleton P.E.K.K.A
Rocket
Tornado Mirror
Mirror
Furnace Rocket Tornado Giant Skeleton
Clone
Giant Skeleton Witch
Tornado
Rocket P.E.K.K.A Mirror Witch Giant Skeleton
Witch
Clone Tornado Giant Skeleton P.E.K.K.A
Giant Skeleton
Clone Furnace Mirror Tornado Witch
P.E.K.K.A
Tornado Furnace Witch

Defense Synergies 4 4

Furnace
Mirror Tornado
Rocket
Tornado
Mirror
Furnace Tornado
Clone
Tornado
Rocket Mirror P.E.K.K.A Furnace Witch Giant Skeleton
Witch
Tornado Giant Skeleton
Giant Skeleton
Tornado Witch
P.E.K.K.A
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
P.E.K.K.A Furnace Witch
Furnace Rocket Tornado Witch P.E.K.K.A Giant Skeleton
Witch P.E.K.K.A Furnace
Rocket Tornado Giant Skeleton P.E.K.K.A
Tornado Furnace
Furnace Rocket Tornado Witch
Rocket Giant Skeleton P.E.K.K.A
Witch P.E.K.K.A Furnace Tornado
Tornado Giant Skeleton
Witch Furnace Tornado Giant Skeleton
Furnace Tornado Witch
Furnace P.E.K.K.A Rocket Witch Giant Skeleton
Rocket Furnace Tornado Witch P.E.K.K.A
P.E.K.K.A Furnace
Rocket Tornado Furnace P.E.K.K.A
Furnace Tornado Witch P.E.K.K.A
Furnace Tornado Witch
Furnace Tornado Witch Giant Skeleton
P.E.K.K.A Tornado
Furnace Witch Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Witch Giant Skeleton P.E.K.K.A
Rocket
Giant Skeleton P.E.K.K.A Furnace Rocket Witch
Rocket Giant Skeleton P.E.K.K.A Tornado
Giant Skeleton P.E.K.K.A Witch
Furnace Rocket Tornado Witch
Rocket P.E.K.K.A Furnace Witch Giant Skeleton
Giant Skeleton P.E.K.K.A
Rocket Giant Skeleton P.E.K.K.A Tornado Witch
Witch P.E.K.K.A
P.E.K.K.A Witch Giant Skeleton
Rocket P.E.K.K.A Tornado Giant Skeleton
Rocket Giant Skeleton P.E.K.K.A Witch
Furnace Witch
Witch Furnace Rocket Tornado Giant Skeleton P.E.K.K.A
Witch Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton
Tornado
Rocket Giant Skeleton
Rocket Giant Skeleton
Rocket Furnace
Furnace Rocket Tornado Witch
Furnace Tornado Witch
Tornado
Tornado
Rocket Tornado
Rocket Tornado
Rocket Tornado
Rocket
Rocket
Furnace
Rocket Furnace Witch
Furnace Rocket
Rocket Tornado
Rocket
Rocket
Rocket Tornado Witch
Rocket Giant Skeleton
Rocket Tornado
Rocket Tornado
Rocket
Tornado Furnace Witch
Witch
Tornado Witch
Tornado Witch
Rocket Tornado
Furnace Tornado Witch
Rocket Witch
Rocket
Rocket
P.E.K.K.A Giant Skeleton
Rocket
Rocket Witch
Rocket Tornado Witch
Rocket
Rocket Tornado Giant Skeleton
P.E.K.K.A
Rocket Tornado Witch Giant Skeleton
Rocket Tornado Witch
Rocket Tornado Witch Giant Skeleton

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