My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Barrel Wizard Giant Skeleton Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Barrel Clone Giant Skeleton Night Witch
Giant Snowball
Bomber Skeleton Barrel Clone Night Witch
Zap
Bomber Skeleton Barrel Clone Night Witch
Barbarian Barrel
Bomber Skeleton Barrel Wizard Clone Giant Skeleton Electro Wizard Night Witch
The Log
Bomber Skeleton Barrel Clone Giant Skeleton
Earthquake
Bomber Clone
Arrows
Bomber Skeleton Barrel Clone Night Witch
Royal Delivery
Bomber Skeleton Barrel Wizard Clone Giant Skeleton Electro Wizard Night Witch
Fireball
Bomber Skeleton Barrel Wizard Clone Electro Wizard Night Witch
Poison
Bomber Skeleton Barrel Wizard Clone Electro Wizard Night Witch
Lightning
Wizard Electro Wizard Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Clone Giant Skeleton Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Skeleton Barrel Clone Electro Wizard Night Witch Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Skeleton Barrel Clone

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Skeleton Barrel Giant Skeleton
Zap
Electro Wizard Bomber Skeleton Barrel Giant Skeleton Night Witch
Skeleton Barrel
Clone Bomber Zap Giant Skeleton
Wizard
Giant Skeleton
Clone
Skeleton Barrel Giant Skeleton Night Witch Electro Wizard
Giant Skeleton
Clone Bomber Zap Skeleton Barrel Wizard Electro Wizard Night Witch
Electro Wizard
Zap Clone Giant Skeleton
Night Witch
Clone Zap Giant Skeleton

Defense Synergies 1 9

Bomber
Zap Electro Wizard
Zap
Electro Wizard Bomber Skeleton Barrel Giant Skeleton Night Witch
Skeleton Barrel
Zap
Wizard
Giant Skeleton Electro Wizard
Clone
Giant Skeleton
Zap Wizard Electro Wizard
Electro Wizard
Zap Bomber Wizard Giant Skeleton Night Witch
Night Witch
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Skeleton Barrel Wizard Electro Wizard
Bomber Zap Electro Wizard Night Witch
Bomber Giant Skeleton Electro Wizard Night Witch
Night Witch Bomber Electro Wizard
Bomber Giant Skeleton
Bomber Zap Electro Wizard Night Witch
Electro Wizard Zap Wizard Night Witch
Zap Skeleton Barrel Giant Skeleton Electro Wizard
Night Witch
Bomber Giant Skeleton Electro Wizard Night Witch
Electro Wizard Bomber Zap Wizard Giant Skeleton Night Witch
Zap Wizard Electro Wizard Night Witch
Night Witch Bomber Zap Wizard Giant Skeleton Electro Wizard
Bomber Wizard Zap Electro Wizard Night Witch
Electro Wizard
Zap Electro Wizard
Wizard Bomber Electro Wizard Night Witch
Bomber Zap Wizard Electro Wizard Night Witch
Zap Wizard Bomber Giant Skeleton Electro Wizard
Electro Wizard
Bomber Wizard Giant Skeleton Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Skeleton Electro Wizard
Electro Wizard Bomber Zap Skeleton Barrel Wizard
Giant Skeleton Zap Electro Wizard
Giant Skeleton Zap Electro Wizard Night Witch
Giant Skeleton Night Witch
Wizard Zap Skeleton Barrel Electro Wizard
Giant Skeleton Electro Wizard Night Witch
Giant Skeleton
Zap Giant Skeleton Electro Wizard
Giant Skeleton
Zap Giant Skeleton Electro Wizard
Giant Skeleton Wizard Night Witch
Wizard Bomber
Electro Wizard Bomber Zap Giant Skeleton Night Witch
Bomber Zap Wizard Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Giant Skeleton
Zap Skeleton Barrel Electro Wizard
Skeleton Barrel Giant Skeleton
Skeleton Barrel Giant Skeleton
Bomber Wizard Zap
Wizard Zap Skeleton Barrel
Bomber Wizard
Zap Skeleton Barrel Wizard
Zap Skeleton Barrel Wizard
Electro Wizard Night Witch
Zap Skeleton Barrel Wizard Electro Wizard
Zap Wizard
Skeleton Barrel
Skeleton Barrel
Zap Skeleton Barrel
Bomber Zap Skeleton Barrel Wizard
Skeleton Barrel Wizard
Bomber Night Witch
Bomber Zap Skeleton Barrel Wizard Electro Wizard
Bomber Zap Skeleton Barrel Wizard
Giant Skeleton Night Witch
Wizard
Zap Skeleton Barrel
Zap Bomber Wizard
Zap Skeleton Barrel Wizard Electro Wizard
Zap Skeleton Barrel Wizard
Zap Skeleton Barrel
Zap Wizard Electro Wizard Night Witch
Zap Electro Wizard Skeleton Barrel Wizard
Night Witch
Bomber Zap Wizard Night Witch
Zap Electro Wizard
Giant Skeleton
Wizard
Zap Skeleton Barrel Electro Wizard Night Witch
Zap Wizard Electro Wizard
Wizard Electro Wizard
Bomber Zap Skeleton Barrel Wizard
Zap Giant Skeleton
Zap Giant Skeleton Electro Wizard
Zap Electro Wizard
Zap Skeleton Barrel Giant Skeleton Electro Wizard

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