My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton
Giant Snowball
Minion Horde Lumberjack
Zap
Minion Horde
Barbarian Barrel
Wizard Giant Skeleton Magic Archer Lumberjack
The Log
Giant Skeleton Lumberjack
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Wizard Giant Skeleton Magic Archer Lumberjack
Fireball
Minion Horde Wizard Magic Archer Lumberjack
Poison
Minion Horde Wizard Magic Archer
Lightning
Wizard Magic Archer Lumberjack
Rocket
Minion Horde Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Poison Magic Archer Lumberjack Minion Horde Wizard Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Poison Magic Archer Lumberjack

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mirror Giant Skeleton Lumberjack
Wizard
Giant Skeleton Lumberjack
Rocket
Mirror
Mirror
Minion Horde Rocket Poison Giant Skeleton Magic Archer Lumberjack
Poison
Mirror Giant Skeleton
Giant Skeleton
Minion Horde Wizard Mirror Poison Magic Archer Lumberjack
Magic Archer
Mirror Giant Skeleton Lumberjack
Lumberjack
Minion Horde Wizard Mirror Giant Skeleton Magic Archer

Defense Synergies 1 8

Minion Horde
Mirror
Wizard
Giant Skeleton Lumberjack
Rocket
Mirror
Minion Horde Poison Magic Archer Lumberjack
Poison
Mirror
Giant Skeleton
Wizard Magic Archer Lumberjack
Magic Archer
Mirror Giant Skeleton Lumberjack
Lumberjack
Wizard Mirror Giant Skeleton Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard Magic Archer
Minion Horde Lumberjack
Minion Horde Rocket Lumberjack Giant Skeleton
Minion Horde Lumberjack
Rocket Poison Giant Skeleton Lumberjack
Magic Archer Lumberjack
Minion Horde Rocket Wizard Poison Magic Archer
Rocket Poison Giant Skeleton Magic Archer
Minion Horde Lumberjack
Minion Horde Giant Skeleton Lumberjack
Minion Horde Poison Wizard Giant Skeleton Magic Archer Lumberjack
Minion Horde Wizard Poison Magic Archer
Minion Horde Lumberjack Wizard Rocket Giant Skeleton
Wizard Rocket Minion Horde Poison Magic Archer Lumberjack
Minion Horde Lumberjack
Minion Horde Rocket Lumberjack
Minion Horde Wizard Poison Lumberjack
Minion Horde Wizard Magic Archer Lumberjack
Wizard Poison Giant Skeleton Magic Archer Lumberjack
Lumberjack
Wizard Minion Horde Poison Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Skeleton
Poison Wizard Rocket Magic Archer Lumberjack
Giant Skeleton Lumberjack Minion Horde Rocket
Rocket Giant Skeleton Lumberjack Minion Horde
Giant Skeleton Minion Horde Lumberjack
Wizard Rocket Poison Minion Horde Magic Archer
Rocket Minion Horde Giant Skeleton Lumberjack
Giant Skeleton Minion Horde Lumberjack
Minion Horde Rocket Giant Skeleton Poison Magic Archer
Minion Horde
Minion Horde Giant Skeleton Lumberjack
Rocket Poison Giant Skeleton
Rocket Giant Skeleton Minion Horde Wizard Lumberjack
Wizard Minion Horde Magic Archer
Minion Horde Rocket Poison Giant Skeleton Magic Archer Lumberjack
Poison Minion Horde Wizard Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Minion Horde Rocket Giant Skeleton
Poison Magic Archer
Rocket Minion Horde Poison Giant Skeleton Magic Archer
Rocket Poison Giant Skeleton
Wizard Rocket Poison Minion Horde Magic Archer
Wizard Poison Minion Horde Rocket Magic Archer
Minion Horde Wizard Poison Magic Archer
Poison Wizard Magic Archer
Poison Wizard
Rocket Minion Horde Poison Lumberjack
Rocket Poison Minion Horde Wizard Magic Archer
Poison Wizard Rocket Magic Archer
Rocket Poison Magic Archer
Minion Horde Rocket Poison Magic Archer
Poison Magic Archer
Rocket Minion Horde Wizard Poison Magic Archer
Magic Archer Minion Horde Wizard Rocket Poison
Rocket Poison
Minion Horde Rocket
Rocket Wizard Poison Magic Archer
Rocket Wizard Poison Magic Archer
Rocket Minion Horde Poison Giant Skeleton Magic Archer
Rocket Wizard Poison
Rocket
Rocket Minion Horde Poison
Poison Wizard Magic Archer
Minion Horde
Poison Wizard Magic Archer
Wizard Poison Magic Archer
Rocket Poison Magic Archer
Poison Minion Horde Wizard Magic Archer
Rocket Minion Horde Wizard Poison
Minion Horde
Poison Minion Horde Wizard Rocket Magic Archer
Rocket Minion Horde Poison Magic Archer
Minion Horde Giant Skeleton
Rocket Wizard Poison Magic Archer
Minion Horde Rocket Magic Archer
Rocket Poison Wizard Magic Archer
Poison Minion Horde Wizard Rocket Magic Archer Lumberjack
Wizard Poison Magic Archer
Rocket Poison Giant Skeleton
Minion Horde
Minion Horde Rocket Poison Giant Skeleton Magic Archer
Rocket Poison Magic Archer
Poison Rocket Giant Skeleton Magic Archer

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