My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Giant Skeleton Night Witch
Giant Snowball
Skeleton Army Clone Witch Lumberjack Night Witch
Zap
Skeleton Army Clone Witch Night Witch
Barbarian Barrel
Skeleton Army Clone Witch Giant Skeleton Lumberjack Night Witch
The Log
Skeleton Army Clone Witch Giant Skeleton Lumberjack
Earthquake
Skeleton Army Clone Witch
Arrows
Skeleton Army Clone Witch Night Witch
Royal Delivery
Skeleton Army Clone Witch Giant Skeleton Lumberjack Night Witch
Fireball
Skeleton Army Clone Witch Lumberjack Night Witch
Poison
Skeleton Army Clone Witch Night Witch
Lightning
Witch Lumberjack Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Giant Skeleton Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Skeleton Army Clone Lumberjack Night Witch Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Skeleton Army Clone

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mirror
The Log Skeleton Army Giant Skeleton Lumberjack Night Witch
Skeleton Army
Clone Mirror
Clone
Skeleton Army Giant Skeleton Night Witch Witch Lumberjack
Witch
Clone Giant Skeleton Lumberjack
Giant Skeleton
Clone Mirror Witch The Log Lumberjack Night Witch
The Log
Mirror Giant Skeleton Lumberjack
Lumberjack
Mirror Clone Witch Giant Skeleton The Log Night Witch
Night Witch
Clone Mirror Giant Skeleton Lumberjack

Defense Synergies 1 13

Mirror
Skeleton Army The Log Lumberjack Night Witch
Skeleton Army
Mirror Giant Skeleton The Log Lumberjack
Clone
Witch
Giant Skeleton The Log Lumberjack
Giant Skeleton
Skeleton Army Witch The Log Lumberjack
The Log
Mirror Skeleton Army Witch Giant Skeleton Lumberjack Night Witch
Lumberjack
Mirror Skeleton Army Witch Giant Skeleton The Log
Night Witch
Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Skeleton Army Lumberjack Witch The Log Night Witch
Skeleton Army Witch Lumberjack Giant Skeleton Night Witch
Skeleton Army Witch Lumberjack Night Witch
Skeleton Army Giant Skeleton The Log Lumberjack
Skeleton Army The Log Lumberjack Night Witch
Witch Night Witch
Giant Skeleton The Log
Witch Skeleton Army Lumberjack Night Witch
Skeleton Army Giant Skeleton Lumberjack Night Witch
Skeleton Army Witch Giant Skeleton The Log Lumberjack Night Witch
Witch Night Witch
Skeleton Army Lumberjack Night Witch Witch Giant Skeleton The Log
Skeleton Army Witch The Log Lumberjack Night Witch
Skeleton Army Lumberjack
Skeleton Army The Log Lumberjack
Skeleton Army Witch Lumberjack Night Witch
Skeleton Army Witch The Log Lumberjack Night Witch
Witch The Log Giant Skeleton Lumberjack
Lumberjack
Skeleton Army Witch Giant Skeleton The Log Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Witch Giant Skeleton
The Log Lumberjack
Skeleton Army Giant Skeleton Lumberjack Witch The Log
Skeleton Army Giant Skeleton Lumberjack The Log Night Witch
Giant Skeleton Skeleton Army Witch Lumberjack Night Witch
Witch
Skeleton Army Witch Giant Skeleton Lumberjack Night Witch
Giant Skeleton Skeleton Army Lumberjack
Giant Skeleton Skeleton Army Witch The Log
Witch Skeleton Army
Witch Giant Skeleton Lumberjack
Skeleton Army Giant Skeleton The Log
Skeleton Army Giant Skeleton Witch Lumberjack Night Witch
Skeleton Army Witch
Skeleton Army Witch Giant Skeleton The Log Lumberjack Night Witch
Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
The Log
Giant Skeleton The Log
Giant Skeleton The Log
The Log
Witch
Witch The Log
The Log
The Log
Lumberjack Night Witch
The Log
The Log
The Log
Witch The Log
The Log
Night Witch
The Log
Witch The Log
Giant Skeleton The Log Night Witch
The Log
The Log
The Log Witch
Witch
The Log Witch
Witch The Log
The Log
Witch Night Witch
Witch
Night Witch
The Log Night Witch
Giant Skeleton
The Log
Skeleton Army Witch Night Witch
Witch
The Log
Lumberjack
The Log
Giant Skeleton
Witch Giant Skeleton The Log
Witch
Witch Giant Skeleton The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: