My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Balloon Giant Skeleton
Giant Snowball
Minions Goblin Gang Balloon
Zap
Minions Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Tesla Wizard Giant Skeleton
The Log
Goblin Gang Mini P.E.K.K.A Giant Skeleton
Earthquake
Goblin Gang Tesla
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Mini P.E.K.K.A Wizard Balloon Giant Skeleton
Fireball
Minions Goblin Gang Tesla Wizard Balloon
Poison
Minions Goblin Gang Wizard Balloon
Lightning
Tesla Mini P.E.K.K.A Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Goblin Gang Tesla Mini P.E.K.K.A Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Minions Goblin Gang Tesla

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Mini P.E.K.K.A Balloon Giant Skeleton
Goblin Gang
Mini P.E.K.K.A Balloon Giant Skeleton
Tesla
Mini P.E.K.K.A
Minions Goblin Gang Wizard Rage Giant Skeleton
Wizard
Mini P.E.K.K.A Rage Balloon Giant Skeleton
Rage
Minions Balloon Mini P.E.K.K.A Wizard Giant Skeleton
Balloon
Rage Minions Goblin Gang Wizard Giant Skeleton
Giant Skeleton
Minions Goblin Gang Mini P.E.K.K.A Wizard Rage Balloon

Defense Synergies 1 8

Minions
Tesla Giant Skeleton
Goblin Gang
Tesla Mini P.E.K.K.A Giant Skeleton
Tesla
Goblin Gang Minions Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Goblin Gang Tesla Wizard
Wizard
Tesla Mini P.E.K.K.A Giant Skeleton
Rage
Balloon
Giant Skeleton
Minions Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Wizard
Mini P.E.K.K.A Minions Goblin Gang Tesla
Goblin Gang Tesla Mini P.E.K.K.A Minions Giant Skeleton
Tesla Mini P.E.K.K.A Minions Goblin Gang
Mini P.E.K.K.A Giant Skeleton
Goblin Gang Minions Tesla
Minions Tesla Goblin Gang Wizard
Tesla Giant Skeleton
Tesla Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Tesla Mini P.E.K.K.A Giant Skeleton
Minions Goblin Gang Tesla Wizard Giant Skeleton
Minions Tesla Goblin Gang Wizard
Tesla Mini P.E.K.K.A Minions Goblin Gang Wizard Giant Skeleton
Wizard Minions Goblin Gang Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Tesla
Goblin Gang Tesla Mini P.E.K.K.A
Tesla Wizard Minions Goblin Gang Mini P.E.K.K.A
Tesla Minions Goblin Gang Wizard
Wizard Minions Tesla Giant Skeleton
Mini P.E.K.K.A Tesla
Goblin Gang Wizard Minions Tesla Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Tesla Giant Skeleton
Goblin Gang Tesla Mini P.E.K.K.A Wizard
Goblin Gang Giant Skeleton Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Giant Skeleton Tesla
Giant Skeleton Goblin Gang Tesla Mini P.E.K.K.A
Wizard Minions Goblin Gang Tesla
Goblin Gang Mini P.E.K.K.A Minions Tesla Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Tesla
Giant Skeleton Minions Mini P.E.K.K.A
Goblin Gang Tesla
Minions Tesla Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Goblin Gang Tesla Wizard
Wizard Tesla
Goblin Gang Tesla Minions Mini P.E.K.K.A Giant Skeleton
Minions Tesla Mini P.E.K.K.A Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Giant Skeleton
Giant Skeleton
Wizard
Wizard Minions
Wizard
Wizard
Wizard
Minions Goblin Gang Mini P.E.K.K.A
Wizard
Wizard
Minions
Wizard
Wizard
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Wizard
Minions Giant Skeleton
Wizard
Wizard
Wizard
Wizard
Wizard
Minions Wizard
Mini P.E.K.K.A
Wizard
Giant Skeleton
Wizard
Minions Goblin Gang
Wizard
Goblin Gang Mini P.E.K.K.A Wizard
Wizard
Giant Skeleton
Minions Goblin Gang Giant Skeleton
Giant Skeleton

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