My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Hog Rider Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Minion Horde Hog Rider Giant Skeleton
Giant Snowball
Bats Minions Goblin Gang Minion Horde Hog Rider
Zap
Bats Minions Goblin Gang Minion Horde
Barbarian Barrel
Goblin Gang Giant Skeleton
The Log
Goblin Gang Hog Rider Giant Skeleton
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Minions Goblin Gang Minion Horde
Royal Delivery
Bats Minions Goblin Gang Minion Horde Hog Rider Giant Skeleton
Fireball
Minions Goblin Gang Minion Horde Hog Rider
Poison
Bats Minions Goblin Gang Minion Horde
Lightning
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Goblin Gang Hog Rider Minion Horde Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Minions Goblin Gang

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Mega Knight Minions
Arrows
Hog Rider Giant Skeleton Mega Knight
Minions
Hog Rider Mega Knight Bats Giant Skeleton
Goblin Gang
Hog Rider Giant Skeleton
Minion Horde
Mega Knight Hog Rider Giant Skeleton
Hog Rider
Bats Arrows Minions Goblin Gang Minion Horde Giant Skeleton Mega Knight
Giant Skeleton
Bats Arrows Minions Goblin Gang Minion Horde Hog Rider
Mega Knight
Bats Minions Minion Horde Arrows Hog Rider

Defense Synergies 1 7

Bats
Minions Giant Skeleton Mega Knight
Arrows
Mega Knight Giant Skeleton
Minions
Bats Giant Skeleton Mega Knight
Goblin Gang
Giant Skeleton
Minion Horde
Hog Rider
Giant Skeleton
Bats Arrows Minions Goblin Gang
Mega Knight
Arrows Bats Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde
Minion Horde Bats Minions Goblin Gang Mega Knight
Goblin Gang Minion Horde Mega Knight Bats Minions Giant Skeleton
Minion Horde Bats Minions Goblin Gang Mega Knight
Arrows Giant Skeleton Mega Knight
Arrows Goblin Gang Bats Minions Mega Knight
Bats Minions Minion Horde Arrows Goblin Gang
Arrows Giant Skeleton Mega Knight
Minion Horde Minions Goblin Gang
Goblin Gang Minion Horde Giant Skeleton Mega Knight
Bats Minions Goblin Gang Minion Horde Arrows Giant Skeleton Mega Knight
Arrows Minions Minion Horde Bats Goblin Gang
Minion Horde Mega Knight Bats Minions Goblin Gang Giant Skeleton
Mega Knight Bats Arrows Minions Goblin Gang Minion Horde
Goblin Gang Minion Horde Mega Knight
Minion Horde Goblin Gang Mega Knight
Minion Horde Mega Knight Bats Arrows Minions Goblin Gang
Arrows Mega Knight Bats Minions Goblin Gang Minion Horde
Arrows Bats Minions Giant Skeleton Mega Knight
Goblin Gang Mega Knight Bats Arrows Minions Minion Horde Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Giant Skeleton
Arrows Goblin Gang Mega Knight
Goblin Gang Giant Skeleton Mega Knight Bats Minions Minion Horde
Goblin Gang Giant Skeleton Mega Knight Bats Minion Horde
Giant Skeleton Goblin Gang Minion Horde Mega Knight
Arrows Bats Minions Goblin Gang Minion Horde
Goblin Gang Bats Minions Minion Horde Giant Skeleton
Giant Skeleton Mega Knight Minion Horde
Minion Horde Giant Skeleton Mega Knight Bats Minions
Goblin Gang Minion Horde
Mega Knight Bats Minions Minion Horde Giant Skeleton
Mega Knight Arrows Giant Skeleton
Giant Skeleton Mega Knight Goblin Gang Minion Horde
Minion Horde Mega Knight
Goblin Gang Bats Minions Minion Horde Giant Skeleton
Bats Arrows Minions Mega Knight Minion Horde Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Giant Skeleton
Arrows
Arrows Minion Horde Giant Skeleton
Arrows Giant Skeleton
Arrows Minion Horde Mega Knight
Arrows Bats Minions Minion Horde
Arrows Minion Horde
Arrows
Arrows
Bats Minions Goblin Gang Minion Horde
Arrows Minion Horde
Arrows
Arrows Minions Minion Horde
Arrows
Arrows Minion Horde
Arrows Minion Horde Mega Knight
Arrows
Bats Minions Minion Horde
Arrows Mega Knight
Arrows Mega Knight
Minions Minion Horde Giant Skeleton Mega Knight
Arrows
Arrows Minion Horde
Arrows Mega Knight
Minion Horde
Arrows
Arrows Mega Knight
Arrows
Bats Arrows Minion Horde
Bats Minions Minion Horde
Minion Horde
Arrows Minion Horde Mega Knight
Arrows Minion Horde
Minion Horde Giant Skeleton Mega Knight
Arrows
Minion Horde Bats Minions Goblin Gang
Arrows
Arrows
Goblin Gang Minion Horde Mega Knight
Arrows
Arrows Giant Skeleton
Minion Horde Mega Knight
Bats Minions Goblin Gang Minion Horde Giant Skeleton
Bats
Giant Skeleton Mega Knight

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