My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Prince Giant Skeleton Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Prince Giant Skeleton Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Clone Balloon Prince Giant Skeleton
Giant Snowball
Minions Clone Balloon
Zap
Minions Clone Balloon Prince
Barbarian Barrel
Wizard Clone Giant Skeleton
The Log
Clone Prince Giant Skeleton
Earthquake
Clone
Arrows
Minions Clone
Royal Delivery
Minions Wizard Clone Balloon Prince Giant Skeleton
Fireball
Minions Wizard Clone Balloon
Poison
Minions Wizard Clone Balloon
Lightning
Wizard Balloon Prince
Rocket
Wizard Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Prince Giant Skeleton Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Clone Wizard Balloon Prince Giant Skeleton Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Minions Clone Wizard Balloon

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Clone Balloon Prince Giant Skeleton Golem
Wizard
Balloon Prince Giant Skeleton Golem Mega Knight
Clone
Balloon Giant Skeleton Golem Minions
Balloon
Clone Minions Wizard Giant Skeleton Golem Mega Knight
Prince
Mega Knight Minions Wizard Golem
Giant Skeleton
Clone Minions Wizard Balloon
Golem
Clone Minions Wizard Balloon Prince
Mega Knight
Minions Prince Wizard Balloon

Defense Synergies 0 6

Minions
Prince Giant Skeleton Mega Knight
Wizard
Prince Giant Skeleton Mega Knight
Clone
Balloon
Prince
Minions Wizard
Giant Skeleton
Minions Wizard
Golem
Mega Knight
Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Minions Prince Mega Knight
Prince Mega Knight Minions Giant Skeleton
Prince Minions Mega Knight
Prince Giant Skeleton Mega Knight
Minions Mega Knight
Minions Wizard
Giant Skeleton Mega Knight
Minions Prince
Prince Giant Skeleton Mega Knight
Minions Wizard Giant Skeleton Mega Knight
Minions Wizard
Prince Mega Knight Minions Wizard Giant Skeleton
Wizard Mega Knight Minions Prince
Prince Mega Knight
Prince Mega Knight
Wizard Mega Knight Minions Prince
Mega Knight Minions Wizard Prince
Wizard Minions Giant Skeleton Mega Knight
Prince
Wizard Mega Knight Minions Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince Giant Skeleton
Wizard Prince Mega Knight
Giant Skeleton Mega Knight Minions Prince
Prince Giant Skeleton Mega Knight
Giant Skeleton Prince Mega Knight
Wizard Minions
Prince Minions Giant Skeleton
Giant Skeleton Mega Knight Prince
Giant Skeleton Mega Knight Minions Prince
Mega Knight Minions Prince Giant Skeleton
Mega Knight Prince Giant Skeleton
Prince Giant Skeleton Mega Knight Wizard
Wizard Mega Knight
Minions Prince Giant Skeleton
Minions Mega Knight Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Giant Skeleton
Prince Giant Skeleton
Wizard Mega Knight
Wizard Minions
Wizard
Wizard
Wizard
Minions Prince
Wizard Prince
Wizard
Minions
Prince
Wizard
Wizard Mega Knight
Minions
Wizard Prince Mega Knight
Wizard Mega Knight
Minions Prince Giant Skeleton Mega Knight
Wizard
Prince
Wizard Mega Knight
Wizard
Wizard Prince Mega Knight
Wizard
Minions Wizard
Wizard Mega Knight
Prince Giant Skeleton Mega Knight
Wizard
Minions Prince
Wizard
Wizard Prince Mega Knight
Wizard
Giant Skeleton
Prince Mega Knight
Minions Giant Skeleton
Prince Giant Skeleton Mega Knight

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