My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Hunter Giant Skeleton Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Giant Skeleton Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Giant Skeleton
Giant Snowball
Zappies Royal Hogs
Zap
Zappies Royal Hogs
Barbarian Barrel
Zappies Royal Hogs Hunter Giant Skeleton Royal Ghost Magic Archer
The Log
Zappies Royal Hogs Hunter Giant Skeleton
Earthquake
Zappies Royal Hogs
Arrows
Zappies Royal Hogs
Royal Delivery
Zappies Royal Hogs Hunter Giant Skeleton Royal Ghost Magic Archer
Fireball
Zappies Royal Hogs Hunter Magic Archer
Poison
Zappies Royal Hogs Hunter Magic Archer
Lightning
Hunter Magic Archer
Rocket
Royal Hogs Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Hunter Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Giant Skeleton Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Royal Ghost Fireball Zappies Hunter Magic Archer Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Royal Ghost Fireball Zappies

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Royal Hogs Magic Archer
Zappies
Royal Hogs Giant Skeleton Royal Ghost
Royal Hogs
Fireball Zappies Magic Archer
Tornado
Fireball Magic Archer Hunter Giant Skeleton
Hunter
Tornado Giant Skeleton
Giant Skeleton
Zappies Tornado Hunter Magic Archer
Royal Ghost
Zappies Magic Archer
Magic Archer
Tornado Fireball Royal Hogs Giant Skeleton Royal Ghost

Defense Synergies 2 7

Fireball
Tornado Zappies
Zappies
Fireball Tornado Giant Skeleton
Royal Hogs
Tornado
Fireball Magic Archer Zappies Hunter Giant Skeleton
Hunter
Tornado Giant Skeleton
Giant Skeleton
Zappies Tornado Hunter Magic Archer
Royal Ghost
Magic Archer
Tornado Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Zappies Magic Archer
Hunter Zappies
Tornado Hunter Zappies Giant Skeleton
Hunter Zappies
Fireball Tornado Giant Skeleton
Fireball Tornado Zappies Hunter Royal Ghost Magic Archer
Tornado Hunter Fireball Zappies Magic Archer
Fireball Giant Skeleton Magic Archer
Zappies Hunter Tornado
Tornado Zappies Hunter Giant Skeleton Royal Ghost
Fireball Zappies Tornado Hunter Giant Skeleton Royal Ghost Magic Archer
Hunter Fireball Zappies Tornado Magic Archer
Hunter Fireball Zappies Giant Skeleton
Fireball Zappies Tornado Hunter Royal Ghost Magic Archer
Zappies Hunter
Tornado Fireball Zappies Hunter
Fireball Zappies Tornado Hunter
Fireball Zappies Tornado Hunter Royal Ghost Magic Archer
Tornado Hunter Fireball Zappies Giant Skeleton Royal Ghost Magic Archer
Zappies Tornado Hunter
Royal Ghost Fireball Zappies Hunter Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Zappies Giant Skeleton Royal Ghost
Fireball Hunter Royal Ghost Magic Archer
Zappies Giant Skeleton Hunter
Hunter Giant Skeleton Fireball Zappies Tornado
Giant Skeleton Zappies Hunter
Fireball Zappies Tornado Hunter Magic Archer
Fireball Zappies Hunter Giant Skeleton
Giant Skeleton Zappies Hunter
Giant Skeleton Fireball Zappies Tornado Magic Archer
Zappies
Zappies Hunter Giant Skeleton
Fireball Tornado Giant Skeleton
Giant Skeleton Fireball Zappies Hunter
Fireball Zappies Magic Archer
Zappies Fireball Tornado Hunter Giant Skeleton Magic Archer
Fireball Zappies Hunter Giant Skeleton Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Giant Skeleton Royal Ghost
Fireball Tornado Royal Ghost Magic Archer
Fireball Giant Skeleton Magic Archer
Fireball Giant Skeleton
Fireball Magic Archer
Fireball Tornado Hunter Magic Archer
Tornado Magic Archer
Fireball Tornado Hunter Magic Archer
Fireball Tornado
Fireball Tornado
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Hunter Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Hunter Magic Archer
Magic Archer Fireball
Fireball Tornado
Fireball Hunter Magic Archer
Fireball Tornado Magic Archer
Fireball Giant Skeleton Magic Archer
Fireball Tornado
Tornado
Fireball
Tornado Fireball Hunter Magic Archer
Fireball Tornado Hunter Royal Ghost Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Hunter Magic Archer
Fireball Zappies
Fireball
Fireball Hunter Magic Archer
Fireball Zappies Magic Archer
Giant Skeleton
Fireball Magic Archer
Fireball Zappies Magic Archer
Fireball Zappies Tornado Hunter Magic Archer
Fireball
Fireball Hunter Magic Archer
Fireball Magic Archer
Fireball Tornado Giant Skeleton
Fireball Zappies Tornado Giant Skeleton Magic Archer
Fireball Zappies Tornado Magic Archer
Fireball Tornado Giant Skeleton Royal Ghost Magic Archer

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