My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Balloon Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Prince Giant Skeleton
Giant Snowball
Musketeer Balloon
Zap
Balloon Prince
Barbarian Barrel
Musketeer Giant Skeleton
The Log
Mini P.E.K.K.A Musketeer Prince Giant Skeleton
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Musketeer Balloon Prince Giant Skeleton
Fireball
Musketeer Balloon
Poison
Musketeer Balloon
Lightning
Mini P.E.K.K.A Musketeer Balloon Prince
Rocket
Musketeer Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Freeze Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Mini P.E.K.K.A Musketeer Freeze Balloon Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Arrows Mini P.E.K.K.A Musketeer

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Balloon Mini P.E.K.K.A Freeze Prince Giant Skeleton
Mini P.E.K.K.A
Arrows Musketeer Mirror Giant Skeleton
Musketeer
Mini P.E.K.K.A Mirror Balloon Prince Giant Skeleton
Mirror
Arrows Mini P.E.K.K.A Musketeer Freeze Balloon Giant Skeleton
Freeze
Balloon Arrows Mirror
Balloon
Arrows Freeze Musketeer Mirror Giant Skeleton
Prince
Arrows Musketeer
Giant Skeleton
Arrows Mini P.E.K.K.A Musketeer Mirror Balloon

Defense Synergies 1 8

Arrows
Mirror Mini P.E.K.K.A Prince Giant Skeleton
Mini P.E.K.K.A
Arrows Musketeer Mirror Freeze
Musketeer
Mini P.E.K.K.A Mirror Giant Skeleton
Mirror
Arrows Mini P.E.K.K.A Musketeer
Freeze
Mini P.E.K.K.A
Balloon
Prince
Arrows
Giant Skeleton
Arrows Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Mini P.E.K.K.A Musketeer Prince
Mini P.E.K.K.A Prince Musketeer Freeze Giant Skeleton
Mini P.E.K.K.A Prince Musketeer
Arrows Mini P.E.K.K.A Prince Giant Skeleton
Arrows Freeze Musketeer
Musketeer Arrows Freeze
Arrows Musketeer Giant Skeleton
Mini P.E.K.K.A Musketeer Prince
Mini P.E.K.K.A Musketeer Prince Giant Skeleton
Arrows Musketeer Freeze Giant Skeleton
Arrows Musketeer
Mini P.E.K.K.A Prince Musketeer Freeze Giant Skeleton
Arrows Mini P.E.K.K.A Freeze Prince
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Freeze Prince
Arrows Mini P.E.K.K.A Musketeer Prince
Arrows Musketeer Prince
Arrows Freeze Musketeer Giant Skeleton
Mini P.E.K.K.A Musketeer Prince
Arrows Mini P.E.K.K.A Musketeer Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Prince Giant Skeleton
Arrows Mini P.E.K.K.A Musketeer Prince
Giant Skeleton Mini P.E.K.K.A Musketeer Prince
Mini P.E.K.K.A Prince Giant Skeleton Musketeer
Giant Skeleton Mini P.E.K.K.A Musketeer Prince
Arrows Musketeer Freeze
Mini P.E.K.K.A Prince Musketeer Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Prince
Freeze Giant Skeleton Mini P.E.K.K.A Prince
Musketeer
Mini P.E.K.K.A Musketeer Prince Giant Skeleton
Arrows Prince Giant Skeleton
Mini P.E.K.K.A Prince Giant Skeleton
Musketeer
Mini P.E.K.K.A Musketeer Freeze Prince Giant Skeleton
Arrows Mini P.E.K.K.A Musketeer Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Freeze Giant Skeleton
Arrows Musketeer
Arrows Giant Skeleton
Arrows Musketeer Freeze Prince Giant Skeleton
Arrows
Arrows Musketeer Freeze
Arrows Musketeer
Arrows Freeze
Arrows
Mini P.E.K.K.A Musketeer Prince
Arrows Musketeer Prince
Arrows Musketeer
Musketeer
Arrows Musketeer Freeze
Arrows Musketeer Prince
Arrows Musketeer
Arrows Musketeer
Arrows Freeze
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Prince
Arrows
Musketeer Prince Giant Skeleton
Arrows
Musketeer Prince
Arrows Musketeer
Arrows Freeze
Arrows Musketeer
Arrows Musketeer Prince
Arrows Musketeer
Arrows Musketeer
Musketeer Freeze
Mini P.E.K.K.A
Arrows Musketeer
Arrows Freeze
Prince Giant Skeleton
Arrows
Musketeer Freeze Prince
Arrows Musketeer
Freeze
Arrows
Mini P.E.K.K.A Musketeer Prince
Arrows Musketeer
Arrows Giant Skeleton
Musketeer Prince
Musketeer Freeze Giant Skeleton
Musketeer
Musketeer Freeze Prince Giant Skeleton

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