My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Fisherman Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone Giant Skeleton
Giant Snowball
Minion Horde Clone Witch
Zap
Minion Horde Clone Witch
Barbarian Barrel
Valkyrie Clone Witch Giant Skeleton Electro Wizard
The Log
Mini P.E.K.K.A Clone Witch Giant Skeleton
Earthquake
Clone Witch
Arrows
Minion Horde Clone Witch
Royal Delivery
Minion Horde Mini P.E.K.K.A Valkyrie Clone Witch Giant Skeleton Electro Wizard
Fireball
Minion Horde Clone Witch Electro Wizard
Poison
Minion Horde Clone Witch Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Rocket
Minion Horde Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Fireball Mini P.E.K.K.A Valkyrie Electro Wizard Minion Horde Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Clone Fireball Mini P.E.K.K.A Valkyrie

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Clone Giant Skeleton
Fireball
Electro Wizard
Mini P.E.K.K.A
Valkyrie Giant Skeleton Electro Wizard
Valkyrie
Mini P.E.K.K.A Witch Giant Skeleton Electro Wizard
Clone
Giant Skeleton Minion Horde Witch Electro Wizard
Witch
Valkyrie Clone Giant Skeleton
Giant Skeleton
Clone Minion Horde Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Electro Wizard
Fireball Mini P.E.K.K.A Valkyrie Clone Giant Skeleton

Defense Synergies 1 10

Minion Horde
Fireball
Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A
Electro Wizard Fireball Valkyrie Witch
Valkyrie
Fireball Mini P.E.K.K.A Witch Electro Wizard
Clone
Witch
Mini P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton
Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Fireball Valkyrie Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie Electro Wizard
Minion Horde Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Minion Horde Mini P.E.K.K.A Witch Valkyrie Giant Skeleton Electro Wizard
Minion Horde Mini P.E.K.K.A Witch Valkyrie Electro Wizard
Fireball Mini P.E.K.K.A Valkyrie Giant Skeleton
Fireball Valkyrie Electro Wizard
Minion Horde Electro Wizard Fireball Witch
Fireball Valkyrie Giant Skeleton Electro Wizard
Minion Horde Mini P.E.K.K.A Witch
Minion Horde Mini P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard
Minion Horde Valkyrie Witch Electro Wizard Fireball Giant Skeleton
Minion Horde Fireball Witch Electro Wizard
Minion Horde Mini P.E.K.K.A Fireball Valkyrie Witch Giant Skeleton Electro Wizard
Fireball Valkyrie Minion Horde Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Minion Horde Electro Wizard
Minion Horde Fireball Mini P.E.K.K.A Electro Wizard
Minion Horde Fireball Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Fireball Minion Horde Valkyrie Witch Electro Wizard
Valkyrie Witch Fireball Giant Skeleton Electro Wizard
Mini P.E.K.K.A Electro Wizard
Valkyrie Minion Horde Fireball Mini P.E.K.K.A Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball Witch Giant Skeleton Electro Wizard
Fireball Electro Wizard Mini P.E.K.K.A Valkyrie
Giant Skeleton Minion Horde Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton Minion Horde Fireball Electro Wizard
Giant Skeleton Minion Horde Mini P.E.K.K.A Valkyrie Witch
Fireball Minion Horde Witch Electro Wizard
Mini P.E.K.K.A Minion Horde Fireball Valkyrie Witch Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Minion Horde Valkyrie
Minion Horde Giant Skeleton Electro Wizard Fireball Mini P.E.K.K.A Valkyrie Witch
Witch Minion Horde
Minion Horde Mini P.E.K.K.A Valkyrie Witch Giant Skeleton
Fireball Valkyrie Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Minion Horde Fireball Valkyrie Witch
Minion Horde Fireball Valkyrie Witch
Witch Electro Wizard Minion Horde Fireball Mini P.E.K.K.A Valkyrie Giant Skeleton
Valkyrie Minion Horde Fireball Mini P.E.K.K.A Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie Giant Skeleton
Fireball Electro Wizard
Minion Horde Fireball Giant Skeleton
Fireball Valkyrie Giant Skeleton
Fireball Minion Horde Valkyrie
Fireball Minion Horde Witch
Minion Horde Witch
Fireball
Fireball
Minion Horde Fireball Mini P.E.K.K.A Electro Wizard
Minion Horde Fireball Valkyrie Electro Wizard
Fireball
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball Witch
Minion Horde Fireball
Fireball
Minion Horde Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Electro Wizard
Fireball Valkyrie Witch
Minion Horde Fireball Giant Skeleton
Fireball
Minion Horde Fireball
Fireball Valkyrie Witch
Minion Horde Witch
Fireball Witch Electro Wizard
Fireball Witch
Fireball
Minion Horde Fireball Witch Electro Wizard
Electro Wizard Minion Horde Fireball Witch
Minion Horde Fireball Mini P.E.K.K.A
Minion Horde Fireball
Minion Horde Fireball Electro Wizard
Minion Horde Giant Skeleton
Fireball
Minion Horde Electro Wizard Fireball Witch
Fireball Witch Electro Wizard
Fireball
Fireball Minion Horde Mini P.E.K.K.A Valkyrie Electro Wizard
Fireball
Fireball Giant Skeleton
Minion Horde
Minion Horde Fireball Witch Giant Skeleton Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Giant Skeleton Electro Wizard

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