My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Giant Skeleton
Giant Snowball
Bats Skeleton Army Lumberjack
Zap
Bats Inferno Tower Skeleton Army
Barbarian Barrel
Inferno Tower Wizard Skeleton Army Giant Skeleton Lumberjack
The Log
Skeleton Army Giant Skeleton Lumberjack
Earthquake
Inferno Tower Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Wizard Skeleton Army Giant Skeleton Lumberjack
Fireball
Inferno Tower Wizard Skeleton Army Lumberjack
Poison
Bats Inferno Tower Wizard Skeleton Army
Lightning
Inferno Tower Wizard Lumberjack
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Fireball Lumberjack Inferno Tower Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Skeleton Army Fireball

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Lumberjack
Fireball
The Log
Inferno Tower
Wizard
Giant Skeleton Lumberjack
Skeleton Army
Giant Skeleton
Bats Wizard The Log Lumberjack
The Log
Fireball Giant Skeleton Lumberjack
Lumberjack
Bats Wizard Giant Skeleton The Log

Defense Synergies 3 17

Bats
Inferno Tower Giant Skeleton The Log Lumberjack
Fireball
The Log Inferno Tower Lumberjack
Inferno Tower
Skeleton Army The Log Bats Fireball Lumberjack
Wizard
Skeleton Army Giant Skeleton The Log Lumberjack
Skeleton Army
Inferno Tower Wizard Giant Skeleton The Log Lumberjack
Giant Skeleton
Bats Wizard Skeleton Army The Log Lumberjack
The Log
Fireball Inferno Tower Bats Wizard Skeleton Army Giant Skeleton Lumberjack
Lumberjack
Bats Fireball Inferno Tower Wizard Skeleton Army Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard The Log
Inferno Tower Skeleton Army Lumberjack Bats The Log
Inferno Tower Skeleton Army Lumberjack Bats Giant Skeleton
Inferno Tower Skeleton Army Lumberjack Bats
Fireball Skeleton Army Giant Skeleton The Log Lumberjack
Fireball Skeleton Army The Log Bats Lumberjack
Bats Inferno Tower Fireball Wizard
Fireball Inferno Tower Giant Skeleton The Log
Inferno Tower Skeleton Army Lumberjack
Skeleton Army Inferno Tower Giant Skeleton Lumberjack
Bats Skeleton Army Fireball Wizard Giant Skeleton The Log Lumberjack
Inferno Tower Bats Fireball Wizard
Inferno Tower Skeleton Army Lumberjack Bats Fireball Wizard Giant Skeleton The Log
Fireball Wizard Skeleton Army Bats The Log Lumberjack
Inferno Tower Skeleton Army Lumberjack
Inferno Tower Skeleton Army Fireball The Log Lumberjack
Wizard Bats Fireball Inferno Tower Skeleton Army Lumberjack
Fireball Bats Wizard Skeleton Army The Log Lumberjack
Wizard The Log Bats Fireball Giant Skeleton Lumberjack
Inferno Tower Lumberjack
Wizard Skeleton Army Bats Fireball Giant Skeleton The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Fireball Inferno Tower Giant Skeleton
Fireball Wizard The Log Lumberjack
Skeleton Army Giant Skeleton Lumberjack Bats Inferno Tower The Log
Skeleton Army Giant Skeleton Lumberjack Bats Fireball Inferno Tower The Log
Inferno Tower Giant Skeleton Skeleton Army Lumberjack
Fireball Wizard Bats
Skeleton Army Bats Fireball Inferno Tower Giant Skeleton Lumberjack
Inferno Tower Giant Skeleton Skeleton Army Lumberjack
Giant Skeleton Bats Fireball Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Bats Inferno Tower Giant Skeleton Lumberjack
Skeleton Army Fireball Giant Skeleton The Log
Skeleton Army Giant Skeleton Fireball Inferno Tower Wizard Lumberjack
Wizard Fireball Skeleton Army
Inferno Tower Skeleton Army Bats Fireball Giant Skeleton The Log Lumberjack
Bats Fireball Inferno Tower Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton The Log
Fireball The Log
Fireball Giant Skeleton The Log
Fireball Giant Skeleton The Log
Fireball Wizard The Log
Fireball Wizard Bats
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Bats Fireball Lumberjack
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Bats
Fireball Wizard The Log
Fireball Wizard The Log
Fireball Giant Skeleton The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Bats Fireball Wizard
Bats Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Giant Skeleton
Fireball Wizard The Log
Bats Fireball Skeleton Army
Fireball Wizard
The Log Fireball
Fireball Wizard Lumberjack
The Log Fireball Wizard
Fireball Giant Skeleton
Bats Fireball Giant Skeleton The Log
Bats Fireball
Fireball Giant Skeleton The Log

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