My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Hog Rider Goblin Barrel Giant Skeleton
Giant Snowball
Goblins Spear Goblins Archers Hog Rider Goblin Barrel
Zap
Goblins Spear Goblins Archers Goblin Barrel
Barbarian Barrel
Goblins Spear Goblins Archers Goblin Barrel Giant Skeleton
The Log
Goblins Spear Goblins Archers Hog Rider Goblin Barrel Giant Skeleton
Earthquake
Spear Goblins Archers Hog Rider Goblin Barrel
Arrows
Goblins Spear Goblins Archers Goblin Barrel
Royal Delivery
Goblins Spear Goblins Archers Hog Rider Goblin Barrel Giant Skeleton
Fireball
Archers Hog Rider Goblin Barrel
Poison
Spear Goblins Archers
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap The Log Archers Goblin Barrel Hog Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Spear Goblins Zap The Log

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Archers
Spear Goblins
Hog Rider Goblin Barrel Zap Giant Skeleton
Zap
Hog Rider Goblins Spear Goblins Archers Giant Skeleton The Log
Archers
Goblins Zap Hog Rider Giant Skeleton
Hog Rider
Goblins Spear Goblins Zap The Log Archers Goblin Barrel Giant Skeleton
Goblin Barrel
Spear Goblins Hog Rider Giant Skeleton
Giant Skeleton
Spear Goblins Zap Archers Hog Rider Goblin Barrel The Log
The Log
Hog Rider Zap Giant Skeleton

Defense Synergies 0 14

Goblins
Zap Archers Giant Skeleton The Log
Spear Goblins
Zap Archers Giant Skeleton The Log
Zap
Goblins Spear Goblins Archers Giant Skeleton The Log
Archers
Goblins Spear Goblins Zap Giant Skeleton The Log
Hog Rider
Goblin Barrel
Giant Skeleton
Goblins Spear Goblins Zap Archers The Log
The Log
Goblins Spear Goblins Zap Archers Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap The Log
Goblins Zap The Log
Goblins Archers Giant Skeleton
Goblins
Giant Skeleton The Log
The Log Goblins Spear Goblins Zap Archers
Spear Goblins Zap Archers
Zap Giant Skeleton The Log
Goblins
Goblins Spear Goblins Archers Giant Skeleton
Goblins Archers Spear Goblins Zap Giant Skeleton The Log
Spear Goblins Zap Archers
Zap Giant Skeleton The Log
Goblins Zap The Log
Zap The Log
Goblins
Goblins Spear Goblins Zap Archers The Log
Zap The Log Spear Goblins Archers Giant Skeleton
Goblins Spear Goblins Archers Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Zap Archers Giant Skeleton
Zap Archers The Log
Giant Skeleton Goblins Spear Goblins Zap The Log
Giant Skeleton Zap The Log
Giant Skeleton
Zap Archers
Goblins Spear Goblins Archers Giant Skeleton
Giant Skeleton
Zap Giant Skeleton Goblins Spear Goblins The Log
Giant Skeleton
Zap Giant Skeleton The Log
Giant Skeleton
Archers
Goblins Spear Goblins Zap Archers Giant Skeleton The Log
Zap Archers Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Zap The Log
Giant Skeleton The Log
Giant Skeleton The Log
Zap The Log
Spear Goblins Zap
Archers The Log
The Log Zap
The Log Zap
Goblins
Zap The Log
Zap Archers
The Log
Zap The Log
Spear Goblins Zap The Log
The Log
Zap Archers The Log
Zap The Log
Giant Skeleton The Log
The Log
Zap The Log
Zap The Log
The Log Zap
Zap The Log
Zap The Log
Zap Archers
Zap
Zap The Log
Zap
Giant Skeleton
The Log
Zap Spear Goblins Archers
Zap Archers
The Log
The Log Zap
Zap Giant Skeleton
Zap Giant Skeleton The Log
Zap
Zap Giant Skeleton The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: