My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

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Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Giant Skeleton Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Giant Skeleton Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Ram Rider
Giant Snowball
Minion Horde Witch Ram Rider
Zap
Minion Horde Inferno Tower Witch Ram Rider
Barbarian Barrel
Valkyrie Inferno Tower Witch Giant Skeleton
The Log
Witch Giant Skeleton Ram Rider
Earthquake
Inferno Tower Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Valkyrie Witch Giant Skeleton Ram Rider
Fireball
Minion Horde Inferno Tower Witch Ram Rider
Poison
Minion Horde Inferno Tower Witch
Lightning
Valkyrie Inferno Tower Witch Ram Rider
Rocket
Minion Horde Valkyrie Inferno Tower Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Valkyrie Minion Horde Inferno Tower Witch Ram Rider Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Fireball Valkyrie Minion Horde Inferno Tower

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Giant Skeleton
Fireball
Ram Rider Mega Knight
Valkyrie
Witch Giant Skeleton Ram Rider
Inferno Tower
Witch
Valkyrie Giant Skeleton Ram Rider Mega Knight
Giant Skeleton
Minion Horde Valkyrie Witch
Ram Rider
Fireball Valkyrie Witch Mega Knight
Mega Knight
Minion Horde Fireball Witch Ram Rider

Defense Synergies 0 10

Minion Horde
Inferno Tower
Fireball
Valkyrie Inferno Tower Ram Rider Mega Knight
Valkyrie
Fireball Inferno Tower Witch
Inferno Tower
Minion Horde Fireball Valkyrie Mega Knight
Witch
Valkyrie Giant Skeleton Mega Knight
Giant Skeleton
Witch
Ram Rider
Fireball
Mega Knight
Fireball Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie Inferno Tower Ram Rider
Minion Horde Inferno Tower Valkyrie Witch Ram Rider Mega Knight
Minion Horde Inferno Tower Witch Ram Rider Mega Knight Valkyrie Giant Skeleton
Minion Horde Inferno Tower Witch Valkyrie Ram Rider Mega Knight
Fireball Valkyrie Giant Skeleton Mega Knight
Fireball Valkyrie Mega Knight
Minion Horde Inferno Tower Ram Rider Fireball Witch
Fireball Valkyrie Inferno Tower Giant Skeleton Ram Rider Mega Knight
Minion Horde Inferno Tower Witch
Minion Horde Valkyrie Inferno Tower Giant Skeleton Mega Knight
Minion Horde Valkyrie Witch Fireball Giant Skeleton Ram Rider Mega Knight
Minion Horde Inferno Tower Fireball Witch Ram Rider
Minion Horde Inferno Tower Mega Knight Fireball Valkyrie Witch Giant Skeleton Ram Rider
Fireball Valkyrie Mega Knight Minion Horde Witch
Inferno Tower Minion Horde Ram Rider Mega Knight
Minion Horde Inferno Tower Fireball Ram Rider Mega Knight
Minion Horde Mega Knight Fireball Valkyrie Inferno Tower Witch
Fireball Mega Knight Minion Horde Valkyrie Witch Ram Rider
Valkyrie Witch Fireball Giant Skeleton Ram Rider Mega Knight
Inferno Tower Ram Rider
Valkyrie Mega Knight Minion Horde Fireball Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Inferno Tower Witch Giant Skeleton
Fireball Valkyrie Mega Knight
Giant Skeleton Mega Knight Minion Horde Valkyrie Inferno Tower Witch Ram Rider
Valkyrie Giant Skeleton Mega Knight Minion Horde Fireball Inferno Tower Ram Rider
Inferno Tower Giant Skeleton Minion Horde Valkyrie Witch Ram Rider Mega Knight
Fireball Minion Horde Witch Ram Rider
Minion Horde Fireball Valkyrie Inferno Tower Witch Giant Skeleton Ram Rider
Inferno Tower Giant Skeleton Mega Knight Minion Horde Valkyrie
Minion Horde Giant Skeleton Mega Knight Fireball Valkyrie Inferno Tower Witch
Inferno Tower Witch Minion Horde
Mega Knight Minion Horde Valkyrie Inferno Tower Witch Giant Skeleton
Mega Knight Fireball Valkyrie Giant Skeleton
Giant Skeleton Mega Knight Minion Horde Fireball Valkyrie Inferno Tower Witch Ram Rider
Minion Horde Fireball Valkyrie Witch Mega Knight
Inferno Tower Witch Minion Horde Fireball Valkyrie Giant Skeleton
Valkyrie Mega Knight Minion Horde Fireball Inferno Tower Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie Giant Skeleton
Fireball Ram Rider
Minion Horde Fireball Giant Skeleton
Fireball Valkyrie Giant Skeleton
Fireball Minion Horde Valkyrie Mega Knight
Fireball Minion Horde Witch Ram Rider
Minion Horde Witch
Fireball Ram Rider
Fireball Ram Rider
Minion Horde Fireball
Minion Horde Fireball Valkyrie Ram Rider
Fireball
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball Witch
Minion Horde Fireball Mega Knight
Fireball
Minion Horde
Fireball Mega Knight
Fireball Valkyrie Witch Mega Knight
Minion Horde Fireball Giant Skeleton Mega Knight
Fireball
Minion Horde Fireball
Fireball Valkyrie Witch Mega Knight
Minion Horde Witch
Fireball Witch Ram Rider
Fireball Witch Ram Rider Mega Knight
Fireball
Minion Horde Fireball Witch
Minion Horde Fireball Witch
Minion Horde Fireball
Minion Horde Fireball Mega Knight
Minion Horde Fireball
Minion Horde Giant Skeleton Mega Knight
Fireball
Minion Horde Fireball Witch
Fireball Witch Ram Rider
Fireball
Fireball Minion Horde Valkyrie Mega Knight
Fireball
Fireball Giant Skeleton
Minion Horde Mega Knight
Minion Horde Fireball Witch Giant Skeleton
Fireball Witch
Fireball Witch Giant Skeleton Mega Knight

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