My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Giant Skeleton Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Dark Prince Giant Skeleton
Giant Snowball
Skeleton Army Clone
Zap
Skeleton Army Clone Dark Prince
Barbarian Barrel
Wizard Skeleton Army Clone Dark Prince Giant Skeleton Ice Wizard Electro Wizard
The Log
Skeleton Army Clone Dark Prince Giant Skeleton
Earthquake
Skeleton Army Clone
Arrows
Skeleton Army Clone
Royal Delivery
Wizard Skeleton Army Clone Dark Prince Giant Skeleton Ice Wizard Electro Wizard
Fireball
Wizard Skeleton Army Clone Ice Wizard Electro Wizard
Poison
Wizard Skeleton Army Clone Ice Wizard Electro Wizard
Lightning
Wizard Dark Prince Ice Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Dark Prince Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Clone Ice Wizard Dark Prince Electro Wizard Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Skeleton Army Clone Ice Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Dark Prince Giant Skeleton Ice Wizard
Wizard
Dark Prince Giant Skeleton
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Electro Wizard
Dark Prince
Zap Wizard Ice Wizard Electro Wizard
Giant Skeleton
Clone Zap Wizard Ice Wizard Electro Wizard
Ice Wizard
Zap Dark Prince Giant Skeleton
Electro Wizard
Zap Clone Dark Prince Giant Skeleton

Defense Synergies 1 16

Zap
Electro Wizard Skeleton Army Dark Prince Giant Skeleton Ice Wizard
Wizard
Skeleton Army Dark Prince Giant Skeleton Ice Wizard Electro Wizard
Skeleton Army
Zap Wizard Giant Skeleton Ice Wizard Electro Wizard
Clone
Dark Prince
Zap Wizard Ice Wizard Electro Wizard
Giant Skeleton
Zap Wizard Skeleton Army Ice Wizard Electro Wizard
Ice Wizard
Zap Wizard Skeleton Army Dark Prince Giant Skeleton
Electro Wizard
Zap Wizard Skeleton Army Dark Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
Skeleton Army Zap Dark Prince Ice Wizard Electro Wizard
Skeleton Army Dark Prince Giant Skeleton Ice Wizard Electro Wizard
Skeleton Army Dark Prince Ice Wizard Electro Wizard
Skeleton Army Dark Prince Giant Skeleton
Skeleton Army Zap Dark Prince Ice Wizard Electro Wizard
Electro Wizard Zap Wizard Ice Wizard
Zap Giant Skeleton Electro Wizard
Skeleton Army Ice Wizard
Skeleton Army Dark Prince Giant Skeleton Ice Wizard Electro Wizard
Skeleton Army Ice Wizard Electro Wizard Zap Wizard Dark Prince Giant Skeleton
Zap Wizard Ice Wizard Electro Wizard
Skeleton Army Zap Wizard Dark Prince Giant Skeleton Ice Wizard Electro Wizard
Wizard Skeleton Army Zap Dark Prince Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Zap Electro Wizard
Wizard Skeleton Army Dark Prince Electro Wizard
Zap Wizard Skeleton Army Dark Prince Ice Wizard Electro Wizard
Zap Wizard Dark Prince Giant Skeleton Ice Wizard Electro Wizard
Electro Wizard
Wizard Skeleton Army Dark Prince Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Dark Prince Giant Skeleton Electro Wizard
Electro Wizard Zap Wizard
Skeleton Army Giant Skeleton Zap Dark Prince Electro Wizard
Skeleton Army Dark Prince Giant Skeleton Zap Electro Wizard
Giant Skeleton Skeleton Army Dark Prince
Wizard Zap Ice Wizard Electro Wizard
Skeleton Army Dark Prince Giant Skeleton Ice Wizard Electro Wizard
Giant Skeleton Skeleton Army Dark Prince
Zap Giant Skeleton Electro Wizard Skeleton Army Dark Prince
Skeleton Army
Dark Prince Giant Skeleton
Skeleton Army Zap Dark Prince Giant Skeleton Electro Wizard
Skeleton Army Dark Prince Giant Skeleton Wizard
Wizard Skeleton Army
Skeleton Army Electro Wizard Zap Dark Prince Giant Skeleton
Zap Wizard Dark Prince Giant Skeleton Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Ice Wizard Electro Wizard
Giant Skeleton
Dark Prince Giant Skeleton
Wizard Zap Dark Prince
Wizard Zap Ice Wizard
Wizard
Zap Wizard Ice Wizard
Zap Wizard
Electro Wizard
Zap Wizard Dark Prince Electro Wizard
Zap Wizard
Zap
Zap Wizard
Wizard
Zap Wizard Dark Prince Electro Wizard
Zap Wizard
Giant Skeleton
Wizard
Zap
Zap Wizard Dark Prince Ice Wizard
Zap Wizard Ice Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard Ice Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard
Zap Electro Wizard
Giant Skeleton
Wizard
Zap Electro Wizard Skeleton Army Dark Prince
Zap Wizard Ice Wizard Electro Wizard
Wizard Dark Prince Electro Wizard
Zap Wizard
Zap Giant Skeleton
Dark Prince
Zap Giant Skeleton Electro Wizard
Zap Electro Wizard
Zap Dark Prince Giant Skeleton Electro Wizard

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