My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Hunter Giant Skeleton Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army Giant Skeleton Graveyard
Giant Snowball
Guards Skeleton Army Graveyard
Zap
Guards Skeleton Army Goblin Giant Graveyard
Barbarian Barrel
Wizard Guards Skeleton Army Hunter Giant Skeleton Graveyard
The Log
Guards Skeleton Army Hunter Giant Skeleton Graveyard
Earthquake
Guards Skeleton Army Graveyard
Arrows
Guards Skeleton Army Graveyard
Royal Delivery
Wizard Guards Skeleton Army Hunter Giant Skeleton Graveyard
Fireball
Wizard Skeleton Army Hunter
Poison
Wizard Guards Skeleton Army Hunter Graveyard
Lightning
Wizard Hunter
Rocket
Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Skeleton Army Hunter Wizard Graveyard Giant Skeleton Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Guards Skeleton Army Hunter Wizard

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Giant Skeleton Goblin Giant
Guards
Graveyard
Skeleton Army
Hunter
Giant Skeleton Goblin Giant
Giant Skeleton
Wizard Hunter Lightning Graveyard
Lightning
Giant Skeleton Goblin Giant
Goblin Giant
Wizard Hunter Lightning Graveyard
Graveyard
Guards Giant Skeleton Goblin Giant

Defense Synergies 1 7

Wizard
Guards Skeleton Army Giant Skeleton
Guards
Hunter Wizard Skeleton Army Giant Skeleton
Skeleton Army
Wizard Guards Giant Skeleton
Hunter
Guards Giant Skeleton
Giant Skeleton
Wizard Guards Skeleton Army Hunter
Lightning
Goblin Giant
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Goblin Giant
Skeleton Army Hunter
Skeleton Army Hunter Giant Skeleton Lightning
Skeleton Army Hunter Guards
Lightning Skeleton Army Giant Skeleton
Skeleton Army Guards Hunter
Hunter Lightning Wizard
Lightning Giant Skeleton Goblin Giant
Hunter Skeleton Army
Guards Skeleton Army Hunter Giant Skeleton
Guards Skeleton Army Wizard Hunter Giant Skeleton Goblin Giant
Hunter Wizard
Skeleton Army Hunter Wizard Guards Giant Skeleton Lightning
Wizard Skeleton Army Guards Hunter
Skeleton Army Hunter
Skeleton Army Hunter Lightning
Wizard Skeleton Army Hunter
Wizard Guards Skeleton Army Hunter
Wizard Hunter Guards Giant Skeleton
Hunter
Wizard Skeleton Army Guards Hunter Giant Skeleton Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Giant Skeleton
Wizard Hunter Lightning
Guards Skeleton Army Giant Skeleton Hunter Lightning Goblin Giant
Guards Skeleton Army Hunter Giant Skeleton Lightning Goblin Giant
Giant Skeleton Guards Skeleton Army Hunter Goblin Giant
Wizard Hunter Goblin Giant
Guards Skeleton Army Hunter Giant Skeleton Lightning Goblin Giant
Giant Skeleton Skeleton Army Hunter Goblin Giant
Giant Skeleton Lightning Skeleton Army
Guards Skeleton Army Goblin Giant
Guards Hunter Giant Skeleton
Skeleton Army Lightning Guards Giant Skeleton Goblin Giant
Skeleton Army Giant Skeleton Lightning Wizard Guards Hunter Goblin Giant
Wizard Skeleton Army
Guards Skeleton Army Hunter Giant Skeleton Lightning Goblin Giant
Wizard Hunter Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards Giant Skeleton
Lightning Giant Skeleton Goblin Giant
Lightning Guards Giant Skeleton
Wizard
Wizard Hunter Goblin Giant
Wizard
Wizard Hunter Lightning
Wizard Lightning
Lightning Guards
Lightning Wizard
Lightning Wizard
Lightning Hunter
Lightning
Lightning
Lightning Wizard Hunter
Lightning Wizard
Lightning
Lightning
Lightning Wizard Hunter
Lightning Wizard
Lightning Giant Skeleton
Lightning Wizard
Lightning
Lightning
Wizard Hunter
Wizard Hunter Lightning
Lightning Wizard
Lightning
Lightning Wizard Hunter
Lightning Wizard Guards
Lightning
Lightning Wizard Hunter
Lightning
Giant Skeleton
Wizard Lightning
Lightning Guards Skeleton Army
Lightning Wizard Hunter
Lightning Wizard Hunter
Wizard Lightning
Lightning Giant Skeleton
Guards Giant Skeleton Lightning
Lightning
Lightning Giant Skeleton Goblin Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: