My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Clone Giant Skeleton
Giant Snowball
Bats Goblin Gang Minion Horde Clone
Zap
Bats Goblin Gang Minion Horde Clone
Barbarian Barrel
Goblin Gang Clone Giant Skeleton Electro Wizard
The Log
Goblin Gang Clone Giant Skeleton
Earthquake
Goblin Gang Clone
Arrows
Bats Goblin Gang Minion Horde Clone
Royal Delivery
Bats Goblin Gang Minion Horde Clone Giant Skeleton Electro Wizard
Fireball
Goblin Gang Minion Horde Clone Electro Wizard
Poison
Bats Goblin Gang Minion Horde Clone Electro Wizard
Lightning
Electro Wizard
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Clone Tornado Electro Wizard Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Clone

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Zap Clone
Zap
Tornado Electro Wizard Bats Minion Horde Giant Skeleton
Goblin Gang
Clone Giant Skeleton
Minion Horde
Zap Clone Giant Skeleton
Clone
Giant Skeleton Bats Goblin Gang Minion Horde Electro Wizard
Tornado
Zap Giant Skeleton
Giant Skeleton
Bats Clone Zap Goblin Gang Minion Horde Tornado Electro Wizard
Electro Wizard
Zap Clone Giant Skeleton

Defense Synergies 1 13

Bats
Zap Giant Skeleton Electro Wizard
Zap
Electro Wizard Bats Goblin Gang Minion Horde Tornado Giant Skeleton
Goblin Gang
Zap Giant Skeleton Electro Wizard
Minion Horde
Zap Tornado
Clone
Tornado
Zap Minion Horde Giant Skeleton Electro Wizard
Giant Skeleton
Bats Zap Goblin Gang Tornado Electro Wizard
Electro Wizard
Zap Bats Goblin Gang Tornado Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Electro Wizard
Minion Horde Bats Zap Goblin Gang Electro Wizard
Goblin Gang Minion Horde Tornado Bats Giant Skeleton Electro Wizard
Minion Horde Bats Goblin Gang Electro Wizard
Tornado Giant Skeleton
Goblin Gang Tornado Bats Zap Electro Wizard
Bats Minion Horde Tornado Electro Wizard Zap Goblin Gang
Zap Giant Skeleton Electro Wizard
Minion Horde Goblin Gang Tornado
Goblin Gang Tornado Minion Horde Giant Skeleton Electro Wizard
Bats Goblin Gang Minion Horde Electro Wizard Zap Tornado Giant Skeleton
Minion Horde Bats Zap Goblin Gang Tornado Electro Wizard
Minion Horde Bats Zap Goblin Gang Giant Skeleton Electro Wizard
Bats Zap Goblin Gang Minion Horde Tornado Electro Wizard
Goblin Gang Minion Horde Electro Wizard
Minion Horde Tornado Zap Goblin Gang Electro Wizard
Minion Horde Bats Goblin Gang Tornado Electro Wizard
Bats Zap Goblin Gang Minion Horde Tornado Electro Wizard
Zap Tornado Bats Giant Skeleton Electro Wizard
Tornado Electro Wizard
Goblin Gang Bats Minion Horde Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Giant Skeleton Electro Wizard
Electro Wizard Zap Goblin Gang
Goblin Gang Giant Skeleton Bats Zap Minion Horde Electro Wizard
Goblin Gang Giant Skeleton Bats Zap Minion Horde Tornado Electro Wizard
Giant Skeleton Goblin Gang Minion Horde
Bats Zap Goblin Gang Minion Horde Tornado Electro Wizard
Goblin Gang Bats Minion Horde Giant Skeleton Electro Wizard
Giant Skeleton Minion Horde
Zap Minion Horde Giant Skeleton Electro Wizard Bats Tornado
Goblin Gang Minion Horde
Bats Minion Horde Giant Skeleton
Zap Tornado Giant Skeleton Electro Wizard
Giant Skeleton Goblin Gang Minion Horde
Minion Horde
Goblin Gang Electro Wizard Bats Zap Minion Horde Tornado Giant Skeleton
Bats Zap Minion Horde Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Zap Tornado Electro Wizard
Minion Horde Giant Skeleton
Giant Skeleton
Zap Minion Horde
Bats Zap Minion Horde Tornado
Minion Horde Tornado
Zap Tornado
Zap Tornado
Bats Goblin Gang Minion Horde Tornado Electro Wizard
Zap Minion Horde Tornado Electro Wizard
Zap Tornado
Minion Horde
Zap
Zap Minion Horde
Minion Horde
Tornado
Bats Minion Horde
Zap Electro Wizard
Zap Tornado
Minion Horde Giant Skeleton
Tornado
Tornado
Zap Minion Horde
Zap Tornado
Minion Horde
Zap Tornado Electro Wizard
Zap Tornado
Zap Tornado
Bats Zap Minion Horde Tornado Electro Wizard
Zap Electro Wizard Bats Minion Horde
Minion Horde
Zap Minion Horde
Zap Minion Horde Electro Wizard
Minion Horde Giant Skeleton
Zap Minion Horde Electro Wizard Bats Goblin Gang
Zap Tornado Electro Wizard
Goblin Gang Minion Horde Electro Wizard
Zap
Zap Tornado Giant Skeleton
Minion Horde
Zap Bats Goblin Gang Minion Horde Tornado Giant Skeleton Electro Wizard
Bats Zap Tornado Electro Wizard
Zap Tornado Giant Skeleton Electro Wizard

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