My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Valkyrie Baby Dragon Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Valkyrie Baby Dragon Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Elixir Golem Skeleton Army Balloon Giant Skeleton
Giant Snowball
Bats Minion Horde Skeleton Army Baby Dragon Balloon
Zap
Bats Minion Horde Skeleton Army Balloon
Barbarian Barrel
Elixir Golem Valkyrie Skeleton Army Giant Skeleton
The Log
Elixir Golem Skeleton Army Giant Skeleton
Earthquake
Elixir Golem Skeleton Army
Arrows
Bats Minion Horde Skeleton Army
Royal Delivery
Bats Minion Horde Elixir Golem Valkyrie Skeleton Army Baby Dragon Balloon Giant Skeleton
Fireball
Minion Horde Elixir Golem Skeleton Army Baby Dragon Balloon
Poison
Bats Minion Horde Elixir Golem Skeleton Army Balloon
Lightning
Valkyrie Baby Dragon Balloon
Rocket
Minion Horde Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Valkyrie Skeleton Army Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Elixir Golem Skeleton Army Valkyrie Baby Dragon Minion Horde Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Elixir Golem Skeleton Army Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Giant Skeleton Elixir Golem Baby Dragon
Minion Horde
Giant Skeleton
Elixir Golem
Bats Baby Dragon Balloon
Valkyrie
Bats Balloon Baby Dragon Giant Skeleton
Skeleton Army
Baby Dragon
Bats Elixir Golem Valkyrie Balloon Giant Skeleton
Balloon
Bats Valkyrie Elixir Golem Baby Dragon Giant Skeleton
Giant Skeleton
Bats Minion Horde Valkyrie Baby Dragon Balloon

Defense Synergies 0 6

Bats
Valkyrie Baby Dragon Giant Skeleton
Minion Horde
Elixir Golem
Valkyrie
Bats Baby Dragon
Skeleton Army
Giant Skeleton
Baby Dragon
Bats Valkyrie Giant Skeleton
Balloon
Giant Skeleton
Bats Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Baby Dragon
Minion Horde Skeleton Army Bats Valkyrie
Minion Horde Skeleton Army Bats Valkyrie Giant Skeleton
Minion Horde Skeleton Army Bats Valkyrie
Valkyrie Skeleton Army Giant Skeleton
Skeleton Army Bats Valkyrie Baby Dragon
Bats Minion Horde Baby Dragon
Valkyrie Baby Dragon Giant Skeleton
Minion Horde Skeleton Army
Skeleton Army Minion Horde Valkyrie Giant Skeleton
Bats Minion Horde Valkyrie Skeleton Army Baby Dragon Giant Skeleton
Minion Horde Bats Baby Dragon
Minion Horde Skeleton Army Bats Valkyrie Giant Skeleton
Valkyrie Skeleton Army Bats Minion Horde Baby Dragon
Skeleton Army Minion Horde
Minion Horde Skeleton Army
Minion Horde Bats Valkyrie Skeleton Army
Bats Minion Horde Valkyrie Skeleton Army Baby Dragon
Valkyrie Baby Dragon Bats Giant Skeleton
Valkyrie Skeleton Army Bats Minion Horde Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Giant Skeleton
Valkyrie Baby Dragon
Skeleton Army Giant Skeleton Bats Minion Horde Valkyrie
Valkyrie Skeleton Army Giant Skeleton Bats Minion Horde
Giant Skeleton Minion Horde Valkyrie Skeleton Army
Bats Minion Horde Baby Dragon
Skeleton Army Bats Minion Horde Valkyrie Giant Skeleton
Giant Skeleton Minion Horde Valkyrie Skeleton Army
Minion Horde Giant Skeleton Bats Valkyrie Skeleton Army Baby Dragon
Minion Horde Skeleton Army
Bats Minion Horde Valkyrie Giant Skeleton
Skeleton Army Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army Baby Dragon
Skeleton Army Bats Minion Horde Valkyrie Baby Dragon Giant Skeleton
Bats Valkyrie Minion Horde Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Baby Dragon Giant Skeleton
Baby Dragon
Minion Horde Baby Dragon Giant Skeleton
Valkyrie Giant Skeleton
Minion Horde Valkyrie Baby Dragon
Bats Minion Horde Baby Dragon
Minion Horde Baby Dragon
Baby Dragon
Bats Minion Horde
Minion Horde Valkyrie
Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Minion Horde Baby Dragon
Bats Minion Horde
Baby Dragon
Valkyrie Baby Dragon
Minion Horde Baby Dragon Giant Skeleton
Minion Horde Baby Dragon
Valkyrie Baby Dragon
Minion Horde
Baby Dragon
Baby Dragon
Baby Dragon
Bats Minion Horde Baby Dragon
Bats Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde Giant Skeleton
Minion Horde Bats Skeleton Army
Baby Dragon
Minion Horde Valkyrie Baby Dragon
Baby Dragon
Giant Skeleton
Minion Horde
Bats Minion Horde Baby Dragon Giant Skeleton
Bats
Baby Dragon Giant Skeleton

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