My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Fire Spirit Musketeer Hog Rider
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Musketeer Valkyrie Giant Skeleton
The Log
Fire Spirit Musketeer Hog Rider Giant Skeleton
Earthquake
Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Musketeer Valkyrie Hog Rider Giant Skeleton
Fireball
Musketeer Hog Rider
Poison
Musketeer
Lightning
Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Rage Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Tornado Musketeer Valkyrie Hog Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Rage Tornado

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Giant Skeleton
Zap
Hog Rider Tornado Fire Spirit Musketeer Valkyrie Giant Skeleton
Musketeer
Valkyrie Hog Rider Zap Giant Skeleton
Valkyrie
Fire Spirit Musketeer Hog Rider Zap Tornado Giant Skeleton
Hog Rider
Fire Spirit Zap Musketeer Valkyrie Rage Tornado Giant Skeleton
Rage
Hog Rider Giant Skeleton
Tornado
Zap Valkyrie Hog Rider Giant Skeleton
Giant Skeleton
Fire Spirit Zap Musketeer Valkyrie Hog Rider Rage Tornado

Defense Synergies 1 12

Fire Spirit
Zap Valkyrie Tornado Giant Skeleton
Zap
Fire Spirit Musketeer Valkyrie Tornado Giant Skeleton
Musketeer
Valkyrie Zap Tornado Giant Skeleton
Valkyrie
Musketeer Fire Spirit Zap Tornado
Hog Rider
Rage
Tornado
Fire Spirit Zap Musketeer Valkyrie Giant Skeleton
Giant Skeleton
Fire Spirit Zap Musketeer Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie
Zap Musketeer Valkyrie
Tornado Fire Spirit Musketeer Valkyrie Giant Skeleton
Musketeer Valkyrie
Valkyrie Tornado Giant Skeleton
Tornado Fire Spirit Zap Musketeer Valkyrie
Musketeer Tornado Fire Spirit Zap
Zap Musketeer Valkyrie Giant Skeleton
Musketeer Tornado
Tornado Fire Spirit Musketeer Valkyrie Giant Skeleton
Valkyrie Zap Musketeer Tornado Giant Skeleton
Musketeer Zap Tornado
Fire Spirit Zap Musketeer Valkyrie Giant Skeleton
Fire Spirit Valkyrie Zap Tornado
Tornado Zap
Musketeer Valkyrie Tornado
Fire Spirit Zap Musketeer Valkyrie Tornado
Zap Valkyrie Tornado Fire Spirit Musketeer Giant Skeleton
Musketeer Tornado
Valkyrie Fire Spirit Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Giant Skeleton
Zap Musketeer Valkyrie
Giant Skeleton Zap Musketeer Valkyrie
Valkyrie Giant Skeleton Zap Musketeer Tornado
Giant Skeleton Musketeer Valkyrie
Fire Spirit Zap Musketeer Tornado
Musketeer Valkyrie Giant Skeleton
Giant Skeleton Valkyrie
Zap Giant Skeleton Valkyrie Tornado
Musketeer
Musketeer Valkyrie Giant Skeleton
Zap Valkyrie Tornado Giant Skeleton
Giant Skeleton Valkyrie
Musketeer Valkyrie
Zap Musketeer Valkyrie Tornado Giant Skeleton
Valkyrie Zap Musketeer Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Giant Skeleton
Zap Musketeer Tornado
Giant Skeleton
Musketeer Valkyrie Giant Skeleton
Fire Spirit Zap Valkyrie
Fire Spirit Zap Musketeer Tornado
Fire Spirit Musketeer Tornado
Fire Spirit Zap Tornado
Zap Tornado
Fire Spirit Musketeer Tornado
Zap Musketeer Valkyrie Tornado
Fire Spirit Zap Musketeer Tornado
Fire Spirit Musketeer
Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Tornado
Fire Spirit Zap Musketeer
Fire Spirit Zap Valkyrie Tornado
Musketeer Giant Skeleton
Tornado
Musketeer Tornado
Zap Musketeer
Zap Tornado Fire Spirit Valkyrie
Zap Musketeer Tornado
Zap Musketeer Tornado
Zap Musketeer Tornado
Fire Spirit Zap Musketeer Tornado
Zap Musketeer
Zap Musketeer
Zap
Giant Skeleton
Zap Fire Spirit Musketeer
Fire Spirit Zap Musketeer Tornado
Musketeer Valkyrie
Zap Musketeer
Zap Tornado Giant Skeleton
Musketeer
Zap Musketeer Tornado Giant Skeleton
Zap Musketeer Tornado
Zap Musketeer Tornado Giant Skeleton

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