My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider Giant Skeleton
Giant Snowball
Archers Minions Barbarians Tombstone Hog Rider
Zap
Archers Minions Tombstone
Barbarian Barrel
Archers Barbarians Tombstone Giant Skeleton
The Log
Archers Barbarians Tombstone Hog Rider Giant Skeleton
Earthquake
Archers Barbarians Tombstone Hog Rider
Arrows
Archers Minions Tombstone
Royal Delivery
Archers Minions Barbarians Hog Rider Giant Skeleton
Fireball
Archers Minions Barbarians Tombstone Hog Rider
Poison
Archers Minions Barbarians Tombstone
Lightning
Tombstone
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Minions Tombstone Hog Rider Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Minions

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Archers Minions Giant Skeleton
Archers
Zap Arrows Hog Rider Giant Skeleton
Arrows
Zap Hog Rider Archers Giant Skeleton
Minions
Hog Rider Zap Giant Skeleton
Barbarians
Hog Rider
Tombstone
Hog Rider
Zap Arrows Minions Archers Barbarians Giant Skeleton
Giant Skeleton
Zap Archers Arrows Minions Hog Rider

Defense Synergies 0 14

Zap
Archers Arrows Minions Barbarians Tombstone Giant Skeleton
Archers
Zap Minions Tombstone Giant Skeleton
Arrows
Zap Barbarians Tombstone Giant Skeleton
Minions
Zap Archers Tombstone Giant Skeleton
Barbarians
Zap Arrows
Tombstone
Zap Archers Arrows Minions
Hog Rider
Giant Skeleton
Zap Archers Arrows Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tombstone
Barbarians Zap Minions Tombstone
Barbarians Archers Minions Tombstone Giant Skeleton
Barbarians Minions Tombstone
Arrows Barbarians Tombstone Giant Skeleton
Arrows Zap Archers Minions
Minions Zap Archers Arrows Tombstone
Zap Arrows Barbarians Giant Skeleton
Barbarians Minions Tombstone
Archers Barbarians Giant Skeleton
Archers Minions Barbarians Zap Arrows Tombstone Giant Skeleton
Arrows Minions Zap Archers
Barbarians Tombstone Zap Minions Giant Skeleton
Zap Arrows Minions Barbarians Tombstone
Barbarians Tombstone
Barbarians Zap
Barbarians Arrows Minions Tombstone
Arrows Tombstone Zap Archers Minions Barbarians
Zap Arrows Archers Minions Barbarians Tombstone Giant Skeleton
Barbarians
Archers Arrows Minions Barbarians Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Tombstone Giant Skeleton
Zap Archers Arrows
Barbarians Tombstone Giant Skeleton Zap Minions
Giant Skeleton Zap Barbarians
Barbarians Giant Skeleton Tombstone
Arrows Zap Archers Minions
Archers Minions Barbarians Tombstone Giant Skeleton
Giant Skeleton Barbarians
Zap Giant Skeleton Minions Barbarians Tombstone
Barbarians Tombstone
Minions Barbarians Tombstone Giant Skeleton
Zap Arrows Barbarians Giant Skeleton
Barbarians Giant Skeleton Tombstone
Archers Barbarians
Barbarians Tombstone Zap Archers Minions Giant Skeleton
Arrows Minions Zap Archers Barbarians Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Zap
Arrows Giant Skeleton
Arrows Barbarians Giant Skeleton
Zap Arrows
Arrows Zap Minions
Archers Arrows
Arrows Zap
Arrows Zap
Minions
Zap Arrows
Zap Archers Arrows
Arrows Minions
Zap Arrows
Zap Arrows
Arrows
Arrows
Minions
Zap Archers Arrows
Zap Arrows
Minions Giant Skeleton
Arrows
Zap Arrows Barbarians
Zap Arrows
Arrows Zap
Zap Arrows
Zap Arrows
Zap Archers Arrows
Zap Minions
Zap Arrows
Zap Arrows
Giant Skeleton
Arrows
Zap Archers Minions Barbarians Tombstone
Zap Archers Arrows
Arrows
Arrows Zap
Zap Arrows Giant Skeleton
Zap Minions Giant Skeleton
Zap
Zap Giant Skeleton

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