My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Baby Dragon Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army Balloon Giant Skeleton
Giant Snowball
Minion Horde Hog Rider Skeleton Army Baby Dragon Balloon
Zap
Minion Horde Inferno Tower Skeleton Army Balloon
Barbarian Barrel
Inferno Tower Skeleton Army Giant Skeleton
The Log
Hog Rider Skeleton Army Giant Skeleton
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Hog Rider Skeleton Army Baby Dragon Balloon Giant Skeleton
Fireball
Minion Horde Hog Rider Inferno Tower Skeleton Army Baby Dragon Balloon
Poison
Minion Horde Inferno Tower Skeleton Army Balloon
Lightning
Inferno Tower Baby Dragon Balloon
Rocket
Minion Horde Hog Rider Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Hog Rider Baby Dragon Minion Horde Inferno Tower Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Hog Rider Baby Dragon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider Giant Skeleton
Fireball
Hog Rider Baby Dragon
Hog Rider
Fireball Minion Horde Baby Dragon Balloon Giant Skeleton
Inferno Tower
Skeleton Army
Baby Dragon
Fireball Hog Rider Balloon Giant Skeleton
Balloon
Hog Rider Baby Dragon Giant Skeleton
Giant Skeleton
Minion Horde Hog Rider Baby Dragon Balloon

Defense Synergies 1 5

Minion Horde
Inferno Tower
Fireball
Inferno Tower
Hog Rider
Inferno Tower
Skeleton Army Minion Horde Fireball Baby Dragon
Skeleton Army
Inferno Tower Giant Skeleton
Baby Dragon
Inferno Tower Giant Skeleton
Balloon
Giant Skeleton
Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Inferno Tower Baby Dragon
Minion Horde Inferno Tower Skeleton Army
Minion Horde Inferno Tower Skeleton Army Giant Skeleton
Minion Horde Inferno Tower Skeleton Army
Fireball Skeleton Army Giant Skeleton
Fireball Skeleton Army Baby Dragon
Minion Horde Inferno Tower Fireball Baby Dragon
Fireball Inferno Tower Baby Dragon Giant Skeleton
Minion Horde Inferno Tower Skeleton Army
Skeleton Army Minion Horde Inferno Tower Giant Skeleton
Minion Horde Skeleton Army Fireball Baby Dragon Giant Skeleton
Minion Horde Inferno Tower Fireball Baby Dragon
Minion Horde Inferno Tower Skeleton Army Fireball Giant Skeleton
Fireball Skeleton Army Minion Horde Baby Dragon
Inferno Tower Skeleton Army Minion Horde
Minion Horde Inferno Tower Skeleton Army Fireball
Minion Horde Fireball Inferno Tower Skeleton Army
Fireball Minion Horde Skeleton Army Baby Dragon
Baby Dragon Fireball Giant Skeleton
Inferno Tower
Skeleton Army Minion Horde Fireball Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Inferno Tower Giant Skeleton
Fireball Baby Dragon
Skeleton Army Giant Skeleton Minion Horde Inferno Tower
Skeleton Army Giant Skeleton Minion Horde Fireball Inferno Tower
Inferno Tower Giant Skeleton Minion Horde Skeleton Army
Fireball Minion Horde Baby Dragon
Skeleton Army Minion Horde Fireball Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Minion Horde Skeleton Army
Minion Horde Giant Skeleton Fireball Inferno Tower Skeleton Army Baby Dragon
Inferno Tower Minion Horde Skeleton Army
Minion Horde Inferno Tower Giant Skeleton
Skeleton Army Fireball Giant Skeleton
Skeleton Army Giant Skeleton Minion Horde Fireball Inferno Tower
Minion Horde Fireball Skeleton Army Baby Dragon
Inferno Tower Skeleton Army Minion Horde Fireball Baby Dragon Giant Skeleton
Minion Horde Fireball Inferno Tower Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Baby Dragon Giant Skeleton
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon Giant Skeleton
Fireball Giant Skeleton
Fireball Minion Horde Baby Dragon
Fireball Minion Horde Baby Dragon
Minion Horde Baby Dragon
Fireball Baby Dragon
Fireball
Minion Horde Fireball
Minion Horde Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball
Minion Horde
Fireball Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon Giant Skeleton
Fireball
Minion Horde Fireball Baby Dragon
Fireball Baby Dragon
Minion Horde
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Giant Skeleton
Fireball
Minion Horde Fireball Skeleton Army
Fireball Baby Dragon
Fireball
Fireball Minion Horde Baby Dragon
Fireball Baby Dragon
Fireball Giant Skeleton
Minion Horde
Minion Horde Fireball Baby Dragon Giant Skeleton
Fireball
Fireball Baby Dragon Giant Skeleton

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