My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Giant Skeleton Miner
Giant Snowball
Spear Goblins Barbarians Hog Rider Miner
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Barbarians Giant Skeleton Ice Wizard
The Log
Spear Goblins Barbarians Hog Rider Giant Skeleton
Earthquake
Spear Goblins Barbarians Hog Rider
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Barbarians Hog Rider Giant Skeleton Miner Ice Wizard
Fireball
Barbarians Hog Rider Ice Wizard
Poison
Spear Goblins Barbarians Ice Wizard
Lightning
Ice Wizard
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Giant Skeleton Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Arrows Miner Ice Wizard Hog Rider Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Arrows Miner

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Miner Zap Giant Skeleton
Zap
Arrows Hog Rider Miner Spear Goblins Giant Skeleton Ice Wizard
Arrows
Zap Hog Rider Giant Skeleton Miner
Barbarians
Hog Rider
Hog Rider
Spear Goblins Zap Arrows Barbarians Giant Skeleton
Giant Skeleton
Spear Goblins Zap Arrows Hog Rider Miner Ice Wizard
Miner
Spear Goblins Zap Arrows Giant Skeleton
Ice Wizard
Zap Giant Skeleton

Defense Synergies 0 14

Spear Goblins
Zap Arrows Barbarians Giant Skeleton Ice Wizard
Zap
Spear Goblins Arrows Barbarians Giant Skeleton Miner Ice Wizard
Arrows
Spear Goblins Zap Barbarians Giant Skeleton Ice Wizard
Barbarians
Spear Goblins Zap Arrows
Hog Rider
Giant Skeleton
Spear Goblins Zap Arrows Ice Wizard
Miner
Zap
Ice Wizard
Spear Goblins Zap Arrows Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
Barbarians Zap Ice Wizard
Barbarians Giant Skeleton Ice Wizard
Barbarians Ice Wizard
Arrows Barbarians Giant Skeleton
Arrows Spear Goblins Zap Ice Wizard
Spear Goblins Zap Arrows Ice Wizard
Zap Arrows Barbarians Giant Skeleton
Barbarians Ice Wizard
Spear Goblins Barbarians Giant Skeleton Miner Ice Wizard
Barbarians Ice Wizard Spear Goblins Zap Arrows Giant Skeleton
Arrows Spear Goblins Zap Ice Wizard
Barbarians Zap Giant Skeleton Ice Wizard
Zap Arrows Barbarians
Barbarians
Barbarians Zap
Barbarians Arrows
Arrows Spear Goblins Zap Barbarians Ice Wizard
Zap Arrows Spear Goblins Barbarians Giant Skeleton Ice Wizard
Barbarians
Spear Goblins Arrows Barbarians Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Zap Giant Skeleton
Zap Arrows Miner
Barbarians Giant Skeleton Spear Goblins Zap
Giant Skeleton Zap Barbarians
Barbarians Giant Skeleton
Arrows Zap Ice Wizard
Spear Goblins Barbarians Giant Skeleton Ice Wizard
Giant Skeleton Barbarians
Zap Giant Skeleton Spear Goblins Barbarians
Barbarians
Barbarians Giant Skeleton
Zap Arrows Barbarians Giant Skeleton
Barbarians Giant Skeleton
Barbarians
Barbarians Spear Goblins Zap Giant Skeleton
Arrows Zap Barbarians Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Zap Miner Ice Wizard
Arrows Giant Skeleton Miner
Arrows Barbarians Giant Skeleton
Zap Arrows
Arrows Spear Goblins Zap Ice Wizard
Arrows
Arrows Zap Ice Wizard
Arrows Miner Zap
Miner Zap Arrows
Zap Arrows
Miner
Arrows
Zap Arrows
Spear Goblins Zap Arrows
Arrows
Arrows
Zap Arrows
Zap Arrows Miner
Giant Skeleton
Arrows
Zap Arrows Barbarians
Zap Arrows Ice Wizard
Arrows Miner Zap Ice Wizard
Zap Arrows Miner
Miner Zap Arrows
Zap Arrows Ice Wizard
Zap
Zap Arrows Miner
Zap Arrows
Giant Skeleton
Arrows
Zap Spear Goblins Barbarians
Zap Arrows Ice Wizard
Arrows
Miner
Arrows Zap
Zap Arrows Giant Skeleton
Zap Giant Skeleton
Zap
Zap Giant Skeleton Miner

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