My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Minion Horde Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Hog Rider Giant Skeleton Miner
Giant Snowball
Spear Goblins Barbarians Minion Horde Hog Rider Miner
Zap
Spear Goblins Minion Horde
Barbarian Barrel
Spear Goblins Barbarians Giant Skeleton Ice Wizard
The Log
Spear Goblins Barbarians Hog Rider Giant Skeleton
Earthquake
Spear Goblins Barbarians Hog Rider
Arrows
Spear Goblins Minion Horde
Royal Delivery
Spear Goblins Barbarians Minion Horde Hog Rider Giant Skeleton Miner Ice Wizard
Fireball
Barbarians Minion Horde Hog Rider Ice Wizard
Poison
Spear Goblins Barbarians Minion Horde Ice Wizard
Lightning
Ice Wizard
Rocket
Barbarians Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Giant Skeleton Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Miner Ice Wizard Hog Rider Barbarians Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Miner Ice Wizard

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Miner Giant Skeleton
Arrows
Hog Rider Giant Skeleton Miner
Barbarians
Hog Rider
Minion Horde
Miner Hog Rider Giant Skeleton
Hog Rider
Spear Goblins Arrows Barbarians Minion Horde Giant Skeleton
Giant Skeleton
Spear Goblins Arrows Minion Horde Hog Rider Miner Ice Wizard
Miner
Spear Goblins Minion Horde Arrows Giant Skeleton
Ice Wizard
Giant Skeleton

Defense Synergies 0 10

Spear Goblins
Arrows Barbarians Giant Skeleton Ice Wizard
Arrows
Spear Goblins Barbarians Giant Skeleton Ice Wizard
Barbarians
Spear Goblins Arrows Minion Horde
Minion Horde
Barbarians Ice Wizard
Hog Rider
Giant Skeleton
Spear Goblins Arrows Ice Wizard
Miner
Ice Wizard
Spear Goblins Arrows Minion Horde Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minion Horde
Barbarians Minion Horde Ice Wizard
Barbarians Minion Horde Giant Skeleton Ice Wizard
Barbarians Minion Horde Ice Wizard
Arrows Barbarians Giant Skeleton
Arrows Spear Goblins Ice Wizard
Minion Horde Spear Goblins Arrows Ice Wizard
Arrows Barbarians Giant Skeleton
Barbarians Minion Horde Ice Wizard
Spear Goblins Barbarians Minion Horde Giant Skeleton Miner Ice Wizard
Barbarians Minion Horde Ice Wizard Spear Goblins Arrows Giant Skeleton
Arrows Minion Horde Spear Goblins Ice Wizard
Barbarians Minion Horde Giant Skeleton Ice Wizard
Arrows Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Arrows
Arrows Spear Goblins Barbarians Minion Horde Ice Wizard
Arrows Spear Goblins Barbarians Giant Skeleton Ice Wizard
Barbarians
Spear Goblins Arrows Barbarians Minion Horde Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Giant Skeleton
Arrows Miner
Barbarians Giant Skeleton Spear Goblins Minion Horde
Giant Skeleton Barbarians Minion Horde
Barbarians Giant Skeleton Minion Horde
Arrows Minion Horde Ice Wizard
Spear Goblins Barbarians Minion Horde Giant Skeleton Ice Wizard
Giant Skeleton Barbarians Minion Horde
Minion Horde Giant Skeleton Spear Goblins Barbarians
Barbarians Minion Horde
Barbarians Minion Horde Giant Skeleton
Arrows Barbarians Giant Skeleton
Barbarians Giant Skeleton Minion Horde
Barbarians Minion Horde
Barbarians Spear Goblins Minion Horde Giant Skeleton
Arrows Barbarians Minion Horde Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Giant Skeleton
Arrows Miner Ice Wizard
Arrows Minion Horde Giant Skeleton Miner
Arrows Barbarians Giant Skeleton
Arrows Minion Horde
Arrows Spear Goblins Minion Horde Ice Wizard
Arrows Minion Horde
Arrows Ice Wizard
Arrows Miner
Minion Horde
Miner Arrows Minion Horde
Arrows
Miner
Arrows Minion Horde
Arrows
Spear Goblins Arrows Minion Horde
Arrows Minion Horde
Arrows
Minion Horde
Arrows
Arrows Miner
Minion Horde Giant Skeleton
Arrows
Arrows Barbarians Minion Horde
Arrows Ice Wizard
Minion Horde
Arrows Miner Ice Wizard
Arrows Miner
Miner Arrows
Arrows Minion Horde Ice Wizard
Minion Horde
Minion Horde
Arrows Minion Horde Miner
Arrows Minion Horde
Minion Horde Giant Skeleton
Arrows
Minion Horde Spear Goblins Barbarians
Arrows Ice Wizard
Arrows
Miner Minion Horde
Arrows
Arrows Giant Skeleton
Minion Horde
Minion Horde Giant Skeleton
Giant Skeleton Miner

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