My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Mega Minion Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Balloon Giant Skeleton
Giant Snowball
Archers Mega Minion Guards Balloon
Zap
Archers Guards Balloon
Barbarian Barrel
Archers Tesla Guards Giant Skeleton
The Log
Archers Guards Giant Skeleton
Earthquake
Archers Tesla Guards
Arrows
Archers Guards
Royal Delivery
Archers Mega Minion Guards Balloon Giant Skeleton
Fireball
Archers Tesla Mega Minion Balloon
Poison
Archers Mega Minion Guards Balloon
Lightning
Tesla Mega Minion Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Guards Freeze Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Mega Minion Guards Tesla Freeze Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Mega Minion Guards

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Balloon Giant Skeleton
Arrows
Balloon Archers Mega Minion Freeze Giant Skeleton
Tesla
Mega Minion
Arrows Balloon Giant Skeleton
Guards
Freeze
Balloon Arrows
Balloon
Arrows Freeze Archers Mega Minion Giant Skeleton
Giant Skeleton
Archers Arrows Mega Minion Balloon

Defense Synergies 0 13

Archers
Tesla Mega Minion Guards Giant Skeleton
Arrows
Tesla Mega Minion Giant Skeleton
Tesla
Archers Arrows Mega Minion Guards
Mega Minion
Archers Arrows Tesla Guards Freeze Giant Skeleton
Guards
Archers Tesla Mega Minion Giant Skeleton
Freeze
Mega Minion
Balloon
Giant Skeleton
Archers Arrows Mega Minion Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Mega Minion
Tesla Mega Minion
Tesla Archers Mega Minion Freeze Giant Skeleton
Tesla Mega Minion Guards
Arrows Giant Skeleton
Arrows Freeze Archers Tesla Mega Minion Guards
Tesla Mega Minion Archers Arrows Freeze
Arrows Tesla Giant Skeleton
Tesla
Guards Archers Tesla Giant Skeleton
Archers Guards Arrows Tesla Mega Minion Freeze Giant Skeleton
Arrows Tesla Mega Minion Archers
Tesla Guards Freeze Giant Skeleton
Arrows Tesla Mega Minion Guards Freeze
Tesla
Tesla Freeze
Tesla Arrows
Arrows Tesla Archers Mega Minion Guards
Arrows Freeze Archers Tesla Mega Minion Guards Giant Skeleton
Tesla
Archers Arrows Tesla Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Tesla Giant Skeleton
Archers Arrows Tesla Mega Minion
Guards Giant Skeleton
Guards Giant Skeleton Tesla
Giant Skeleton Tesla Guards
Arrows Archers Tesla Freeze
Guards Archers Tesla Mega Minion Giant Skeleton
Giant Skeleton Tesla
Freeze Giant Skeleton Mega Minion
Tesla Mega Minion Guards
Tesla Mega Minion Guards Giant Skeleton
Arrows Guards Giant Skeleton
Giant Skeleton Tesla Guards
Archers Tesla
Tesla Guards Archers Mega Minion Freeze Giant Skeleton
Arrows Archers Tesla Mega Minion Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Freeze Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Guards Freeze Giant Skeleton
Arrows
Arrows Mega Minion Freeze
Archers Arrows
Arrows Freeze
Arrows
Guards
Arrows
Archers Arrows
Arrows Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Archers Arrows Mega Minion
Arrows
Giant Skeleton
Arrows
Arrows
Arrows Freeze
Mega Minion
Arrows
Arrows
Arrows
Archers Arrows
Mega Minion Guards Freeze
Mega Minion
Arrows
Arrows Freeze
Giant Skeleton
Arrows
Archers Guards Freeze
Archers Arrows Mega Minion
Freeze
Arrows
Mega Minion
Arrows
Arrows Giant Skeleton
Mega Minion
Guards Freeze Giant Skeleton
Freeze Giant Skeleton

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