My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Baby Dragon Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Skeleton Army Prince Giant Skeleton
Giant Snowball
Goblin Gang Musketeer Skeleton Army Baby Dragon
Zap
Goblin Gang Skeleton Army Prince
Barbarian Barrel
Goblin Gang Elite Barbarians Musketeer Skeleton Army Giant Skeleton
The Log
Goblin Gang Elite Barbarians Musketeer Skeleton Army Prince Giant Skeleton
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Elite Barbarians Musketeer Skeleton Army Baby Dragon Prince Giant Skeleton
Fireball
Goblin Gang Elite Barbarians Musketeer Skeleton Army Baby Dragon
Poison
Goblin Gang Musketeer Skeleton Army
Lightning
Elite Barbarians Musketeer Baby Dragon Prince
Rocket
Elite Barbarians Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Skeleton Army Musketeer Baby Dragon Prince Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Skeleton Army Musketeer

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Prince Musketeer Baby Dragon Giant Skeleton
Goblin Gang
Baby Dragon Prince Giant Skeleton
Elite Barbarians
Zap
Musketeer
Zap Baby Dragon Prince Giant Skeleton
Skeleton Army
Baby Dragon
Zap Goblin Gang Musketeer Prince Giant Skeleton
Prince
Zap Goblin Gang Musketeer Baby Dragon
Giant Skeleton
Zap Goblin Gang Musketeer Baby Dragon

Defense Synergies 1 17

Zap
Goblin Gang Elite Barbarians Musketeer Skeleton Army Baby Dragon Prince Giant Skeleton
Goblin Gang
Musketeer Zap Skeleton Army Prince Giant Skeleton
Elite Barbarians
Zap
Musketeer
Goblin Gang Zap Skeleton Army Baby Dragon Giant Skeleton
Skeleton Army
Zap Goblin Gang Musketeer Prince Giant Skeleton
Baby Dragon
Zap Musketeer Prince Giant Skeleton
Prince
Zap Goblin Gang Skeleton Army Baby Dragon
Giant Skeleton
Zap Goblin Gang Musketeer Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Baby Dragon
Elite Barbarians Skeleton Army Zap Goblin Gang Musketeer Prince
Goblin Gang Skeleton Army Prince Elite Barbarians Musketeer Giant Skeleton
Elite Barbarians Skeleton Army Prince Goblin Gang Musketeer
Elite Barbarians Skeleton Army Prince Giant Skeleton
Goblin Gang Skeleton Army Zap Musketeer Baby Dragon
Musketeer Zap Goblin Gang Baby Dragon
Zap Musketeer Baby Dragon Giant Skeleton
Goblin Gang Elite Barbarians Musketeer Skeleton Army Prince
Goblin Gang Elite Barbarians Skeleton Army Musketeer Prince Giant Skeleton
Goblin Gang Skeleton Army Zap Musketeer Baby Dragon Giant Skeleton
Musketeer Zap Goblin Gang Baby Dragon
Skeleton Army Prince Zap Goblin Gang Elite Barbarians Musketeer Giant Skeleton
Skeleton Army Zap Goblin Gang Baby Dragon Prince
Elite Barbarians Skeleton Army Goblin Gang Prince
Skeleton Army Zap Goblin Gang Elite Barbarians Prince
Goblin Gang Elite Barbarians Musketeer Skeleton Army Prince
Zap Goblin Gang Elite Barbarians Musketeer Skeleton Army Baby Dragon Prince
Zap Baby Dragon Musketeer Giant Skeleton
Elite Barbarians Musketeer Prince
Goblin Gang Skeleton Army Elite Barbarians Musketeer Baby Dragon Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Elite Barbarians Prince Giant Skeleton
Zap Goblin Gang Elite Barbarians Musketeer Baby Dragon Prince
Goblin Gang Skeleton Army Giant Skeleton Zap Elite Barbarians Musketeer Prince
Goblin Gang Skeleton Army Prince Giant Skeleton Zap Elite Barbarians Musketeer
Giant Skeleton Goblin Gang Elite Barbarians Musketeer Skeleton Army Prince
Zap Goblin Gang Musketeer Baby Dragon
Goblin Gang Skeleton Army Prince Elite Barbarians Musketeer Giant Skeleton
Giant Skeleton Elite Barbarians Skeleton Army Prince
Zap Giant Skeleton Elite Barbarians Skeleton Army Baby Dragon Prince
Goblin Gang Musketeer Skeleton Army
Elite Barbarians Musketeer Prince Giant Skeleton
Skeleton Army Zap Elite Barbarians Prince Giant Skeleton
Elite Barbarians Skeleton Army Prince Giant Skeleton Goblin Gang
Musketeer Skeleton Army Baby Dragon
Goblin Gang Elite Barbarians Skeleton Army Zap Musketeer Baby Dragon Prince Giant Skeleton
Zap Elite Barbarians Musketeer Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon Giant Skeleton
Zap Musketeer Baby Dragon
Baby Dragon Giant Skeleton
Musketeer Prince Giant Skeleton
Zap Baby Dragon
Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Baby Dragon
Zap
Goblin Gang Elite Barbarians Musketeer Prince
Zap Musketeer Prince
Zap Musketeer Baby Dragon
Elite Barbarians Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Elite Barbarians Musketeer Baby Dragon Prince
Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Musketeer Baby Dragon Prince
Zap Baby Dragon
Musketeer Baby Dragon Prince Giant Skeleton
Musketeer Prince
Zap Musketeer Baby Dragon
Zap Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon Prince
Zap Musketeer Baby Dragon
Elite Barbarians Zap Musketeer Baby Dragon
Zap Musketeer
Elite Barbarians
Zap Musketeer
Zap
Prince Giant Skeleton
Zap Goblin Gang Musketeer Skeleton Army Prince
Zap Musketeer Baby Dragon
Goblin Gang Musketeer Baby Dragon Prince
Zap Musketeer Baby Dragon
Zap Giant Skeleton
Elite Barbarians Musketeer Prince
Zap Goblin Gang Elite Barbarians Musketeer Baby Dragon Giant Skeleton
Zap Musketeer
Zap Musketeer Baby Dragon Prince Giant Skeleton

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