My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Giant Skeleton Ice Wizard Royal Ghost Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Prince Giant Skeleton Royal Ghost Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Prince Giant Skeleton
Giant Snowball
Minion Horde
Zap
Minion Horde Prince
Barbarian Barrel
Giant Skeleton Ice Wizard Royal Ghost Magic Archer
The Log
Prince Giant Skeleton
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Prince Giant Skeleton Ice Wizard Royal Ghost Magic Archer
Fireball
Minion Horde Ice Wizard Magic Archer
Poison
Minion Horde Ice Wizard Magic Archer
Lightning
Prince Ice Wizard Magic Archer
Rocket
Minion Horde Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard Royal Ghost Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Giant Skeleton Ice Wizard Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Ice Wizard Royal Ghost Magic Archer Minion Horde Prince Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Ice Wizard Royal Ghost Magic Archer

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Giant Skeleton Mega Knight
Minion Horde
Mega Knight Prince Giant Skeleton
Prince
Mega Knight Arrows Minion Horde Ice Wizard Royal Ghost Magic Archer
Giant Skeleton
Arrows Minion Horde Ice Wizard Magic Archer
Ice Wizard
Prince Giant Skeleton
Royal Ghost
Prince Magic Archer Mega Knight
Magic Archer
Prince Giant Skeleton Royal Ghost Mega Knight
Mega Knight
Minion Horde Prince Arrows Royal Ghost Magic Archer

Defense Synergies 1 11

Arrows
Mega Knight Prince Giant Skeleton Ice Wizard
Minion Horde
Ice Wizard
Prince
Arrows Ice Wizard Magic Archer
Giant Skeleton
Arrows Ice Wizard Magic Archer
Ice Wizard
Arrows Minion Horde Prince Giant Skeleton Mega Knight
Royal Ghost
Mega Knight
Magic Archer
Prince Giant Skeleton Mega Knight
Mega Knight
Arrows Ice Wizard Royal Ghost Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Magic Archer
Minion Horde Prince Ice Wizard Mega Knight
Minion Horde Prince Mega Knight Giant Skeleton Ice Wizard
Minion Horde Prince Ice Wizard Mega Knight
Arrows Prince Giant Skeleton Mega Knight
Arrows Ice Wizard Royal Ghost Magic Archer Mega Knight
Minion Horde Arrows Ice Wizard Magic Archer
Arrows Giant Skeleton Magic Archer Mega Knight
Minion Horde Prince Ice Wizard
Minion Horde Prince Giant Skeleton Ice Wizard Royal Ghost Mega Knight
Minion Horde Ice Wizard Arrows Giant Skeleton Royal Ghost Magic Archer Mega Knight
Arrows Minion Horde Ice Wizard Magic Archer
Minion Horde Prince Mega Knight Giant Skeleton Ice Wizard
Mega Knight Arrows Minion Horde Prince Royal Ghost Magic Archer
Minion Horde Prince Mega Knight
Minion Horde Prince Mega Knight
Minion Horde Mega Knight Arrows Prince
Arrows Mega Knight Minion Horde Prince Ice Wizard Royal Ghost Magic Archer
Arrows Giant Skeleton Ice Wizard Royal Ghost Magic Archer Mega Knight
Prince
Royal Ghost Mega Knight Arrows Minion Horde Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince Giant Skeleton Royal Ghost
Arrows Prince Royal Ghost Magic Archer Mega Knight
Giant Skeleton Mega Knight Minion Horde Prince
Prince Giant Skeleton Mega Knight Minion Horde
Giant Skeleton Minion Horde Prince Mega Knight
Arrows Minion Horde Ice Wizard Magic Archer
Prince Minion Horde Giant Skeleton Ice Wizard
Giant Skeleton Mega Knight Minion Horde Prince
Minion Horde Giant Skeleton Mega Knight Prince Magic Archer
Minion Horde
Mega Knight Minion Horde Prince Giant Skeleton
Mega Knight Arrows Prince Giant Skeleton
Prince Giant Skeleton Mega Knight Minion Horde
Minion Horde Magic Archer Mega Knight
Minion Horde Prince Giant Skeleton Magic Archer
Arrows Mega Knight Minion Horde Giant Skeleton Ice Wizard Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Minion Horde Giant Skeleton Royal Ghost
Arrows Ice Wizard Royal Ghost Magic Archer
Arrows Minion Horde Giant Skeleton Magic Archer
Arrows Prince Giant Skeleton
Arrows Minion Horde Magic Archer Mega Knight
Arrows Minion Horde Ice Wizard Magic Archer
Arrows Minion Horde Magic Archer
Arrows Ice Wizard Magic Archer
Arrows
Minion Horde Prince
Arrows Minion Horde Prince Magic Archer
Arrows Magic Archer
Magic Archer
Arrows Minion Horde Magic Archer
Arrows Prince Magic Archer
Arrows Minion Horde Magic Archer
Magic Archer Arrows Minion Horde Mega Knight
Arrows
Minion Horde
Arrows Prince Magic Archer Mega Knight
Arrows Magic Archer Mega Knight
Minion Horde Prince Giant Skeleton Magic Archer Mega Knight
Arrows
Prince
Arrows Minion Horde
Arrows Ice Wizard Magic Archer Mega Knight
Minion Horde
Arrows Ice Wizard Royal Ghost Magic Archer
Arrows Prince Magic Archer Mega Knight
Arrows Magic Archer
Arrows Minion Horde Ice Wizard Magic Archer
Minion Horde
Minion Horde
Arrows Minion Horde Magic Archer Mega Knight
Arrows Minion Horde Magic Archer
Minion Horde Prince Giant Skeleton Mega Knight
Arrows Magic Archer
Minion Horde Prince Magic Archer
Arrows Ice Wizard Magic Archer
Arrows
Minion Horde Prince Magic Archer Mega Knight
Arrows Magic Archer
Arrows Giant Skeleton
Minion Horde Prince Mega Knight
Minion Horde Giant Skeleton Magic Archer
Magic Archer
Prince Giant Skeleton Royal Ghost Magic Archer Mega Knight

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