My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Witch Giant Skeleton Bandit Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Giant Skeleton Bandit Sparky
Giant Snowball
Goblin Gang Minion Horde Furnace Witch
Zap
Goblin Gang Minion Horde Furnace Witch Bandit Sparky
Barbarian Barrel
Goblin Gang Furnace Witch Giant Skeleton Bandit Sparky
The Log
Goblin Gang Furnace Witch Giant Skeleton Bandit Sparky
Earthquake
Goblin Gang Furnace Witch
Arrows
Goblin Gang Minion Horde Furnace Witch
Royal Delivery
Goblin Gang Minion Horde Witch Giant Skeleton Bandit Sparky
Fireball
Goblin Gang Minion Horde Furnace Witch Bandit Sparky
Poison
Goblin Gang Minion Horde Furnace Witch Sparky
Lightning
Furnace Witch Bandit Sparky
Rocket
Minion Horde Furnace Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Bandit Furnace Minion Horde Witch Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Goblin Gang Bandit Furnace

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mirror Giant Skeleton Bandit Sparky
Minion Horde
Mirror Giant Skeleton Sparky
Furnace
Mirror Giant Skeleton Bandit Sparky
Mirror
Goblin Gang Minion Horde Furnace Giant Skeleton Sparky
Witch
Giant Skeleton Bandit
Giant Skeleton
Goblin Gang Minion Horde Furnace Mirror Witch Bandit Sparky
Bandit
Goblin Gang Furnace Witch Giant Skeleton
Sparky
Goblin Gang Minion Horde Furnace Mirror Giant Skeleton

Defense Synergies 2 10

Goblin Gang
Furnace Mirror Giant Skeleton Bandit Sparky
Minion Horde
Mirror Sparky
Furnace
Mirror Goblin Gang Bandit
Mirror
Minion Horde Furnace Goblin Gang Sparky
Witch
Giant Skeleton Bandit
Giant Skeleton
Goblin Gang Witch
Bandit
Goblin Gang Furnace Witch
Sparky
Goblin Gang Minion Horde Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Sparky
Minion Horde Sparky Goblin Gang Furnace Witch Bandit
Goblin Gang Minion Horde Furnace Witch Sparky Giant Skeleton Bandit
Minion Horde Witch Sparky Goblin Gang Furnace Bandit
Giant Skeleton Sparky
Goblin Gang Furnace Bandit
Minion Horde Furnace Goblin Gang Witch
Giant Skeleton Bandit Sparky
Minion Horde Witch Sparky Goblin Gang Furnace
Goblin Gang Minion Horde Giant Skeleton Bandit Sparky
Goblin Gang Minion Horde Witch Furnace Giant Skeleton Bandit
Minion Horde Goblin Gang Furnace Witch
Minion Horde Furnace Sparky Goblin Gang Witch Giant Skeleton Bandit
Sparky Goblin Gang Minion Horde Furnace Witch
Sparky Goblin Gang Minion Horde Furnace Bandit
Minion Horde Goblin Gang Furnace Bandit Sparky
Minion Horde Sparky Goblin Gang Furnace Witch
Goblin Gang Minion Horde Furnace Witch Bandit
Furnace Witch Giant Skeleton Bandit
Sparky
Goblin Gang Minion Horde Furnace Witch Giant Skeleton Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace Witch Giant Skeleton Bandit Sparky
Bandit Goblin Gang
Goblin Gang Giant Skeleton Bandit Minion Horde Furnace Witch Sparky
Goblin Gang Giant Skeleton Minion Horde Bandit Sparky
Giant Skeleton Goblin Gang Minion Horde Witch Bandit Sparky
Furnace Goblin Gang Minion Horde Witch
Goblin Gang Sparky Minion Horde Furnace Witch Giant Skeleton Bandit
Giant Skeleton Minion Horde Sparky
Minion Horde Giant Skeleton Witch Bandit Sparky
Witch Goblin Gang Minion Horde Sparky
Minion Horde Witch Giant Skeleton Sparky
Giant Skeleton
Giant Skeleton Goblin Gang Minion Horde Witch Bandit Sparky
Minion Horde Furnace Witch Sparky
Goblin Gang Witch Sparky Minion Horde Furnace Giant Skeleton
Minion Horde Witch Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton Bandit Sparky
Bandit
Minion Horde Giant Skeleton Bandit Sparky
Giant Skeleton Sparky
Minion Horde Furnace Sparky
Minion Horde Furnace Witch
Minion Horde Furnace Witch Sparky
Bandit
Goblin Gang Minion Horde Sparky
Minion Horde Bandit Sparky
Bandit Sparky
Minion Horde Bandit
Furnace Sparky
Minion Horde Furnace Witch Bandit Sparky
Minion Horde Furnace Bandit Sparky
Sparky
Minion Horde Sparky
Bandit Sparky
Witch
Minion Horde Giant Skeleton Sparky
Sparky
Minion Horde
Furnace Witch Sparky
Minion Horde Witch
Witch Bandit Sparky
Witch Bandit Sparky
Bandit Sparky
Minion Horde Furnace Witch Sparky
Minion Horde Witch
Minion Horde Sparky
Minion Horde Bandit Sparky
Minion Horde Sparky
Minion Horde Giant Skeleton Sparky
Sparky
Minion Horde Goblin Gang Witch Bandit
Witch
Goblin Gang Minion Horde Sparky
Giant Skeleton Sparky
Minion Horde Sparky
Goblin Gang Minion Horde Witch Giant Skeleton Sparky
Witch
Witch Giant Skeleton Bandit Sparky

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