My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone Giant Skeleton Sparky
Giant Snowball
Barbarians Minion Horde Clone
Zap
Minion Horde Clone Sparky
Barbarian Barrel
Barbarians Clone Giant Skeleton Sparky
The Log
Barbarians Clone Giant Skeleton Sparky
Earthquake
Barbarians Clone
Arrows
Minion Horde Clone
Royal Delivery
Barbarians Minion Horde Clone Giant Skeleton Sparky
Fireball
Barbarians Minion Horde Clone Sparky
Poison
Barbarians Minion Horde Clone Sparky
Lightning
Sparky
Rocket
Barbarians Minion Horde Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Clone Freeze Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Clone Freeze Barbarians Minion Horde Rocket Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Clone Freeze Barbarians

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Freeze Giant Skeleton
Barbarians
Minion Horde
Clone Freeze Giant Skeleton Sparky
Rocket
Clone
Giant Skeleton Minion Horde Sparky
Freeze
Arrows Minion Horde
Giant Skeleton
Clone Arrows Minion Horde Sparky
Sparky
Arrows Minion Horde Clone Giant Skeleton

Defense Synergies 0 7

Arrows
Barbarians Giant Skeleton Sparky
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians Freeze Sparky
Rocket
Clone
Freeze
Minion Horde Sparky
Giant Skeleton
Arrows
Sparky
Arrows Minion Horde Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Sparky
Barbarians Minion Horde Sparky
Barbarians Minion Horde Rocket Sparky Freeze Giant Skeleton
Barbarians Minion Horde Sparky
Arrows Barbarians Rocket Giant Skeleton Sparky
Arrows Freeze
Minion Horde Rocket Arrows Freeze
Rocket Arrows Barbarians Giant Skeleton Sparky
Barbarians Minion Horde Sparky
Barbarians Minion Horde Giant Skeleton Sparky
Barbarians Minion Horde Arrows Freeze Giant Skeleton
Arrows Minion Horde
Barbarians Minion Horde Sparky Rocket Freeze Giant Skeleton
Rocket Sparky Arrows Barbarians Minion Horde Freeze
Barbarians Sparky Minion Horde
Barbarians Minion Horde Rocket Freeze Sparky
Barbarians Minion Horde Sparky Arrows
Arrows Barbarians Minion Horde
Arrows Freeze Barbarians Giant Skeleton
Barbarians Sparky
Arrows Barbarians Minion Horde Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Skeleton Sparky
Arrows Rocket
Barbarians Giant Skeleton Minion Horde Rocket Sparky
Rocket Giant Skeleton Barbarians Minion Horde Sparky
Barbarians Giant Skeleton Minion Horde Sparky
Arrows Rocket Minion Horde Freeze
Rocket Sparky Barbarians Minion Horde Giant Skeleton
Giant Skeleton Barbarians Minion Horde Sparky
Minion Horde Rocket Freeze Giant Skeleton Barbarians Sparky
Barbarians Minion Horde Sparky
Barbarians Minion Horde Giant Skeleton Sparky
Rocket Arrows Barbarians Giant Skeleton
Barbarians Rocket Giant Skeleton Minion Horde Sparky
Barbarians Minion Horde Sparky
Barbarians Sparky Minion Horde Rocket Freeze Giant Skeleton
Arrows Barbarians Minion Horde Freeze Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Rocket Freeze Giant Skeleton Sparky
Arrows
Rocket Arrows Minion Horde Giant Skeleton Sparky
Arrows Barbarians Rocket Freeze Giant Skeleton Sparky
Rocket Arrows Minion Horde Sparky
Arrows Minion Horde Rocket Freeze
Arrows Minion Horde Sparky
Arrows Freeze
Arrows
Rocket Minion Horde Sparky
Rocket Arrows Minion Horde Sparky
Arrows Rocket
Rocket Sparky
Arrows Minion Horde Rocket Freeze
Arrows Sparky
Rocket Arrows Minion Horde Sparky
Arrows Minion Horde Rocket Sparky
Arrows Rocket Freeze Sparky
Minion Horde Rocket Sparky
Rocket Arrows Sparky
Rocket Arrows
Rocket Minion Horde Giant Skeleton Sparky
Rocket Arrows
Rocket Sparky
Rocket Arrows Barbarians Minion Horde
Arrows Freeze Sparky
Minion Horde
Arrows Sparky
Arrows Sparky
Rocket Arrows Sparky
Arrows Minion Horde Sparky
Rocket Minion Horde Freeze
Minion Horde Sparky
Arrows Minion Horde Rocket Sparky
Rocket Arrows Minion Horde Freeze Sparky
Minion Horde Giant Skeleton Sparky
Rocket Arrows Sparky
Minion Horde Barbarians Rocket Freeze
Rocket Arrows
Freeze
Arrows
Minion Horde Rocket Sparky
Arrows
Rocket Arrows Giant Skeleton Sparky
Minion Horde Sparky
Minion Horde Rocket Freeze Giant Skeleton Sparky
Rocket
Rocket Freeze Giant Skeleton Sparky

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