My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Barbarians Musketeer Hog Rider
Zap
Barbarian Barrel
Barbarians Musketeer Giant Skeleton Ice Wizard
The Log
Barbarians Musketeer Hog Rider Giant Skeleton
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Musketeer Hog Rider Giant Skeleton Ice Wizard
Fireball
Barbarians Musketeer Hog Rider Ice Wizard
Poison
Barbarians Musketeer Ice Wizard
Lightning
Musketeer Ice Wizard
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Ice Wizard Fireball Musketeer Hog Rider Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Ice Wizard Fireball

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Hog Rider Musketeer Giant Skeleton Ice Wizard
Arrows
Zap Fireball Hog Rider Giant Skeleton
Barbarians
Hog Rider
Fireball
Zap Arrows Hog Rider
Musketeer
Hog Rider Zap Giant Skeleton
Hog Rider
Zap Arrows Fireball Musketeer Barbarians Giant Skeleton
Giant Skeleton
Zap Arrows Musketeer Hog Rider Ice Wizard
Ice Wizard
Zap Giant Skeleton

Defense Synergies 1 13

Zap
Fireball Arrows Barbarians Musketeer Giant Skeleton Ice Wizard
Arrows
Zap Barbarians Fireball Giant Skeleton Ice Wizard
Barbarians
Zap Arrows
Fireball
Zap Arrows Musketeer Ice Wizard
Musketeer
Zap Fireball Giant Skeleton
Hog Rider
Giant Skeleton
Zap Arrows Musketeer Ice Wizard
Ice Wizard
Zap Arrows Fireball Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer
Barbarians Zap Musketeer Ice Wizard
Barbarians Musketeer Giant Skeleton Ice Wizard
Barbarians Musketeer Ice Wizard
Arrows Barbarians Fireball Giant Skeleton
Arrows Fireball Zap Musketeer Ice Wizard
Musketeer Zap Arrows Fireball Ice Wizard
Zap Arrows Barbarians Fireball Musketeer Giant Skeleton
Barbarians Musketeer Ice Wizard
Barbarians Musketeer Giant Skeleton Ice Wizard
Barbarians Ice Wizard Zap Arrows Fireball Musketeer Giant Skeleton
Arrows Musketeer Zap Fireball Ice Wizard
Barbarians Zap Fireball Musketeer Giant Skeleton Ice Wizard
Fireball Zap Arrows Barbarians
Barbarians
Barbarians Zap Fireball
Barbarians Arrows Fireball Musketeer
Arrows Fireball Zap Barbarians Musketeer Ice Wizard
Zap Arrows Barbarians Fireball Musketeer Giant Skeleton Ice Wizard
Barbarians Musketeer
Arrows Barbarians Fireball Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Giant Skeleton
Fireball Zap Arrows Musketeer
Barbarians Giant Skeleton Zap Musketeer
Giant Skeleton Zap Barbarians Fireball Musketeer
Barbarians Giant Skeleton Musketeer
Arrows Fireball Zap Musketeer Ice Wizard
Barbarians Fireball Musketeer Giant Skeleton Ice Wizard
Giant Skeleton Barbarians
Zap Giant Skeleton Barbarians Fireball
Barbarians Musketeer
Barbarians Musketeer Giant Skeleton
Zap Arrows Barbarians Fireball Giant Skeleton
Barbarians Giant Skeleton Fireball
Barbarians Fireball Musketeer
Barbarians Zap Fireball Musketeer Giant Skeleton
Arrows Zap Barbarians Fireball Musketeer Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Giant Skeleton
Arrows Fireball Zap Musketeer Ice Wizard
Arrows Fireball Giant Skeleton
Arrows Barbarians Fireball Musketeer Giant Skeleton
Fireball Zap Arrows
Arrows Fireball Zap Musketeer Ice Wizard
Arrows Musketeer
Arrows Fireball Zap Ice Wizard
Arrows Fireball Zap
Fireball Musketeer
Zap Arrows Fireball Musketeer
Fireball Zap Arrows Musketeer
Fireball Musketeer
Arrows Fireball Musketeer
Zap Arrows Fireball Musketeer
Zap Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Zap Arrows Fireball Musketeer
Zap Arrows Fireball
Fireball Musketeer Giant Skeleton
Arrows Fireball
Musketeer
Zap Arrows Barbarians Fireball Musketeer
Zap Arrows Fireball Ice Wizard
Arrows Fireball Zap Musketeer Ice Wizard
Fireball Zap Arrows Musketeer
Fireball Zap Arrows Musketeer
Zap Arrows Fireball Musketeer Ice Wizard
Zap Fireball Musketeer
Fireball
Zap Arrows Fireball Musketeer
Zap Arrows Fireball
Giant Skeleton
Arrows Fireball
Zap Barbarians Fireball Musketeer
Fireball Zap Arrows Musketeer Ice Wizard
Arrows Fireball
Fireball Musketeer
Arrows Zap Fireball Musketeer
Zap Arrows Fireball Giant Skeleton
Musketeer
Zap Fireball Musketeer Giant Skeleton
Zap Fireball Musketeer
Zap Fireball Musketeer Giant Skeleton

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