My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Giant Skeleton
Giant Snowball
Furnace Skeleton Army Clone Witch
Zap
Furnace Skeleton Army Clone Witch
Barbarian Barrel
Furnace Wizard Skeleton Army Clone Witch Giant Skeleton
The Log
Mini P.E.K.K.A Furnace Skeleton Army Clone Witch Giant Skeleton
Earthquake
Furnace Skeleton Army Clone Witch
Arrows
Furnace Skeleton Army Clone Witch
Royal Delivery
Mini P.E.K.K.A Wizard Skeleton Army Clone Witch Giant Skeleton
Fireball
Furnace Wizard Skeleton Army Clone Witch
Poison
Furnace Wizard Skeleton Army Clone Witch
Lightning
Mini P.E.K.K.A Furnace Wizard Witch
Rocket
Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Clone Fireball Mini P.E.K.K.A Furnace Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Clone Fireball Mini P.E.K.K.A

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mini P.E.K.K.A
Furnace Wizard Giant Skeleton
Furnace
Mini P.E.K.K.A Giant Skeleton
Wizard
Mini P.E.K.K.A Giant Skeleton
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Witch
Witch
Clone Giant Skeleton
Giant Skeleton
Clone Mini P.E.K.K.A Furnace Wizard Witch

Defense Synergies 0 10

Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball Furnace Wizard Skeleton Army Witch
Furnace
Mini P.E.K.K.A Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton
Skeleton Army
Mini P.E.K.K.A Furnace Wizard Giant Skeleton
Clone
Witch
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Mini P.E.K.K.A Skeleton Army Furnace Witch
Mini P.E.K.K.A Furnace Skeleton Army Witch Giant Skeleton
Mini P.E.K.K.A Skeleton Army Witch Furnace
Fireball Mini P.E.K.K.A Skeleton Army Giant Skeleton
Fireball Skeleton Army Furnace
Furnace Fireball Wizard Witch
Fireball Giant Skeleton
Mini P.E.K.K.A Witch Furnace Skeleton Army
Skeleton Army Mini P.E.K.K.A Giant Skeleton
Skeleton Army Witch Fireball Furnace Wizard Giant Skeleton
Fireball Furnace Wizard Witch
Mini P.E.K.K.A Furnace Skeleton Army Fireball Wizard Witch Giant Skeleton
Fireball Wizard Skeleton Army Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A Skeleton Army Furnace
Skeleton Army Fireball Mini P.E.K.K.A Furnace
Wizard Fireball Mini P.E.K.K.A Furnace Skeleton Army Witch
Fireball Furnace Wizard Skeleton Army Witch
Furnace Wizard Witch Fireball Giant Skeleton
Mini P.E.K.K.A
Wizard Skeleton Army Fireball Mini P.E.K.K.A Furnace Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Fireball Furnace Witch Giant Skeleton
Fireball Mini P.E.K.K.A Wizard
Skeleton Army Giant Skeleton Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A Skeleton Army Giant Skeleton Fireball
Giant Skeleton Mini P.E.K.K.A Skeleton Army Witch
Fireball Furnace Wizard Witch
Mini P.E.K.K.A Skeleton Army Fireball Furnace Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Skeleton Army
Giant Skeleton Fireball Mini P.E.K.K.A Skeleton Army Witch
Witch Skeleton Army
Mini P.E.K.K.A Witch Giant Skeleton
Skeleton Army Fireball Giant Skeleton
Mini P.E.K.K.A Skeleton Army Giant Skeleton Fireball Wizard Witch
Wizard Fireball Furnace Skeleton Army Witch
Skeleton Army Witch Fireball Mini P.E.K.K.A Furnace Giant Skeleton
Fireball Mini P.E.K.K.A Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Wizard Furnace
Fireball Wizard Furnace Witch
Furnace Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball Furnace
Fireball Furnace Wizard Witch
Fireball Furnace Wizard
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard Witch
Fireball Giant Skeleton
Fireball Wizard
Fireball
Fireball Furnace Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Furnace Wizard Witch
Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Giant Skeleton
Fireball Wizard
Fireball Skeleton Army Witch
Fireball Wizard Witch
Fireball
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball Giant Skeleton
Fireball Witch Giant Skeleton
Fireball Witch
Fireball Witch Giant Skeleton

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